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Controls Overhaul Update!
House Hopper is still in active development, but I'm getting there! I promise! As I'm adding more and more features and finalizing the level art of House Hopper, I realized that I have not shown enough love to those of you who play the demo from time to time. I'm sorryI know better. :)
I'm quite sure you'll have more than enough liquids when the bathroom level is introduced. Until then, I've decided to add some water to the demo level so you can swim in a kitchen sink.
I read all the feedback I receive from you. Much of this feedback was about issues with the controls, such as the lack of consistency and clarity in how they workand it's all my fault. That's why I've decided to start over and build a new control system from the ground up. In fact, I considered several systems but decided to go with this one :). The old system was based on the camera angle to determine the possible jump angle. This was far from ideal, as it required the player to control both the camera angle and the jump gizmo at the same time, which was too confusing. This new system is not bound by the camera. It still detects which way is forward based on the camera, but the rest is totally up to you. Just drag an arrow in the direction you want to jump and "boink" the way you want. I can't wait to hear (read) your feedback. You can always use the "bug" button in the menu to leave me a word or two on what to improve.
I finally implemented animated facial expressions. I think they are super cute :3 Cute enough to hide all the evil that dwells beneath this smile.
...many smaller changes, like for example:
[ 2024-02-17 16:03:42 CET ] [ Original post ]
What's up? Long time no see!
What's new?
House Hopper is still in active development, but I'm getting there! I promise! As I'm adding more and more features and finalizing the level art of House Hopper, I realized that I have not shown enough love to those of you who play the demo from time to time. I'm sorryI know better. :)
Be like water, my friend
I'm quite sure you'll have more than enough liquids when the bathroom level is introduced. Until then, I've decided to add some water to the demo level so you can swim in a kitchen sink.
Complete Controls Overhaul
I read all the feedback I receive from you. Much of this feedback was about issues with the controls, such as the lack of consistency and clarity in how they workand it's all my fault. That's why I've decided to start over and build a new control system from the ground up. In fact, I considered several systems but decided to go with this one :). The old system was based on the camera angle to determine the possible jump angle. This was far from ideal, as it required the player to control both the camera angle and the jump gizmo at the same time, which was too confusing. This new system is not bound by the camera. It still detects which way is forward based on the camera, but the rest is totally up to you. Just drag an arrow in the direction you want to jump and "boink" the way you want. I can't wait to hear (read) your feedback. You can always use the "bug" button in the menu to leave me a word or two on what to improve.
Face time!
I finally implemented animated facial expressions. I think they are super cute :3 Cute enough to hide all the evil that dwells beneath this smile.
They call me legion for we are many...
...many smaller changes, like for example:
- Player path clarity improvements
- Some visual improvements and new textures
- Control options in the pause menu (YES, FINALLY!!!)
- The new tutorial is shorter and not so annoying
- Some bug fixes (but I have to do a better job of writing down some proper patch notes xD)
[ 2024-02-17 16:03:42 CET ] [ Original post ]
House Hopper
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Developer
Random Games Generator
Publisher
Coming soon
Release
Game News Posts:
1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
Public Linux Depots:
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Jump, fall, crash, REPEAT!
Jump from one place to the other to gather all the keys! Shoot yourself through multiple rooms trying to land on tight spots. Use physics to your advantage! Get out of the house! But be wary - this ultimate jumping exercise won’t be easy. Constant falling and crashing will push your resolve and composure to the limit. Just don’t say we didn’t warn you!
Gather keys and unlock new levels!
Get through this harcore obstacle course called “house”. Sounds easy enough - right?
Every room is a totally new challenge, with unique dangers, various puzzles, and of course a path that will give you a huge beating before you beat it! Good luck!
Avoid dangers!
While getting all the keys, jumping through levels and finding new playable objects try no to die a lot. Don’t get burned, electrocuted or simply smashed on a floor by gravity. There are plenty of ways to lose here! But also plenty of ways to win!
Unlock MORE players!
Go through the house and unlock all the playable pawns by interacting with (not so) random objects! Every pawn has unique physical properties and ways to use them. Figure them out and find new ways to beat your high scores!
Speaking of Highscores!
Find new shortcuts, use new playable objects, learn precision. Beat your own highscores and check your progress on a scoreboard!
Play now!
- Jump through challenging levels
- Gather keys and unlock all the rooms in the house
- Find all playable pawns
- Beat your high scores
- Solve some puzzles
- Fall
- Fall even more
- Crash, smash, burn
- REPEAT
MINIMAL SETUP
- OS: Linux Ubuntu 20.04 or newer
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce 960 GTX or newer
- Storage: 512 MB available space
- OS: Linux Ubuntu 20.04 or newer
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 960 GTX or newer
- Storage: 512 MB available space
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