After a few requests I've decided to tackle was I thought was going to be pretty hard ... and it was! Controller remapping (for the keyboard) is now available for the Windows build of We Are Not Alone.
Why not Linux and Mac?
This will require further testing, and will be updated as soon as I'm comfortable it works correctly.
What about controllers?
Controller remapping is quite a bit more difficult, given how many different types of controller are out there! Steam already has a way to remap controller controls built in, so I'd highly recommend using that while you wait for me to create another update. More information can be found here: Steam Controller Information
How come I can't remap the interact or mouse controls?
This was unfortunately part of the way I designed the input originally and will require a lengthy rewrite. It's on the cards, but not right this minute - sorry!
Uhhh something broke and I can't play the game
Quit the game and restart. For the initial run of remapping, I have set it to not save key rebindings when you quit and restart the game, just in case the worst happens. Thankfully, rebinding keys is a super quick thing to do! Thanks again to everyone who has played, don't forget to leave a review :)
[ 2024-11-20 05:36:03 CET ] [ Original post ]
Thanks to community feedback, and further internal testing, there's a new patch!
Patch Notes:
Added some clues and quality of life fixes thanks to community feedback.
Charlie's light switch no longer possesses the power of flotation
Reduced install size dramatically (From 13.2gb to 4.7gb)
In some scenes, Charlie has grown a few inches
A camera in the armory is no longer floating and is firmly attached to the wall
Plus a few other minor tweaks here and there. If you get stuck, or have any feedback, please let me know so I can continue to make yours and others experiences with We Are Not Alone better :)
[ 2024-10-25 00:01:12 CET ] [ Original post ]
BIG ANNOUNCEMENT!
The next title from Stasis Booth Games is called ... Decaying Salvage. A single player, space exploration horror game. Search and scavenge parts from derelict vessels, avoid or fight a range of unique creatures and resume the long journey home. Check out the trailer, then go wishlist it! [previewyoutube=BfT5V-UHpFM;full][/previewyoutube]
[ 2024-09-20 00:28:18 CET ] [ Original post ]
Big thanks to Scree for reporting bugs during their playthrough. Windows update is live, with Linux and Mac following in the next hour or so.
- Charlie's camera now longer disappears when loading the game ... well, it does, but I couldn't find the root source, so it'll be forced back into place when needed.
- Heading into the kitchen in Act 2, you can no longer get stuck in the wall.
- Some typos and grammar issues have been fixed.
- Someone will no longer be waiting outside the door, jumpscare you then make you stuck in a black screen until you open/close a menu.
[ 2024-08-23 04:39:51 CET ] [ Original post ]
Alright, this is a big one! It includes many minor fixes, but the notes below will focus only on the two biggest ones. The update size is a little bigger this time, due to engine version changes. Any further should be smaller.
The FPS Boost
There has been a major change to the character controller when it comes to error handling. In certain situations the frame rate will be boosted by up to 50%, and it will also reduce certain lag spikes. Since initial release there was an error that I'd originally just supressed and ignored ... who knew logging an error 200 times PER SECOND would have issues? Note to all devs: lazy fixes come back to bite you!
Charlie's Floating Laptop
This one is probably more important than the FPS boost. Some players have reported that Charlie's laptop was floating on this desk sometimes. This has been fixed. I know this was terrifying, I'm sorry. You can now sleep well. Thanks again to all who have reported issues - I really appreciate it!
[ 2024-07-10 06:33:42 CET ] [ Original post ]
Another small patch, but bringing in a few small yet important fixes.
- Can no longer walk through the wall in the L2 Break Room.
- A few spelling issues have been fixed. (my favourite was 'mnust'!).
- An objective has been updated to provide a better clue as to where to go. (Can you find which one?!)
- Using items on specific characters would cause them to stop what they were doing ... it looked a little silly, they no longer do it.
- Credits have been updated.
[ 2024-06-04 06:03:32 CET ] [ Original post ]
This is a small patch, but fixes two very important things:
The "Pool" Puzzle
I've been listening, and the hints for the pool puzzle should now be much clearer. The wording has been updated and from everyone I've spoken to, it was a causing a high pressure situation ... get it? Oh, you will when you play ;)
Missing Achievement
A few builds ago when introducing achievements for other platforms, a single achievement broke. It's now possible to unlock this again. It involves Unicorns. Big thank you to those who have reported issues!
[ 2024-05-27 05:03:03 CET ] [ Original post ]
A big thank you to those who have let me know about bugs so that I can get them fixed as soon as possible! A shorter list today, BUT ... there's a few that have been here for awhile that I'm happy to say are fixed!
- Fixed and issue where you could avoid the monster and basically soft lock. SHE is now angrier, and Riley won't let you trigger this event unless she is carrying the right tool. Riley will let you know if you have it or not.
- Fixed a variable being incorrectly set to false, meaning you could both die AND complete your objective. This obviously broke things :)
- Mouse sensitivity when loading a saved game is no longer ridiculously high!
- Improve code for setting of volume and graphics settings on scene load. This no longer runs once every few seconds and instead only at the start of the scene when things have changed!
- Reduced time it takes for doorbell to ring in the first scene. Now 20 seconds instead of 30. Helps the pace a little.
- Riley no longer telepathically interacts with items in the store room if she is outside the door.
- Fixed blue flicker when picking up the camera in the main living area.
- Fixed the blue screen flash when collecting camera in reception/labs area.
- Stuttering in main living area seems fixed. Further testing is happening to make sure.
[ 2024-05-14 02:24:29 CET ] [ Original post ]
Strap yourselves in, this is a big one:
- Geoff no longer pushes Riley out the door - he's learned some manners.
- Characters should not longer "fall into place" in certain scenarios (well, they will, but I did a cool thing with the camera fade in so it should be less noticeable).
- Can no longer repeat a day (entering a room no longer resets the objective)
- Added tutorial for viewing current objective.
- Added mention of tutorial for running in third person mode.
- Made the pool puzzle a little easier with various hints.
- Added reminder in tutorial on where to find tutorial information if you forget controls.
- Fixed autosave bug near end of game
- Fixed issue where you couldn't collect camera unless opening/closing a menu first
- Fixed various triggers repeating dialogue (now does it once)
- Fixed being able to telepathically collect some items, or interact with some objects.
- You can no longer see through Charlie's door into the void.
- The weights in the gym are no longer so shiny they cause temporary blindness to players.
- Riley should no longer get stuck on her own couch.
- When using inventory items, they highlight in a nice blue rather than red. Better indicates a positive interaction.
- Controls can now be viewed correctly in the options menu (just in case you forget something, but I know you won't!)
- There is no longer a floating camera in they gym - also the "camera" sign has been found and put back on the wall!
- Riley now understands how toilet (doors) work and shouldn't be able to get stuck on them.
- A camera will no longer disappear if you save/load at a specific time.
- The fog that was meant to be in the ending scene of the game but was never there ... is now there - SPOOKY!
- LINUX ONLY: Due to Vsync not working in Linux, a target framerate has been set, hopefully fixing potential motion sickness issues. This is experimental, and may not work, and I will continue to test + attempt a fix.
- In the main living area, the game may start stuttering for no reason. I'm investigating, but saving + loading clears this up for now.
[ 2024-05-05 10:03:44 CET ] [ Original post ]
The v1.6 update is now live with the following fixes and additions:
Normalised Voice Lines
Certain voice lines have been filtered and normalised. There should no longer be a major disparity between characters.
More Puzzle Hints
If you try something incorrect, but not entirely incorrect, you should get better hints than in previous versions.
Inventory "Examine"
Right click / left trigger on inventory items to get a little description. There might be some little easter eggs in there!
Item Interactions
Are you sick of nothing happening when you use an inventory item on something? Well, now with v1.6, something will happen! There are some extra little things here now too ... maybe don't use the knife in act 2 on characters.
Light Baking
Fixed an issue where looking outside of Riley's dorm would show a very ugly light bake in the distance. This has been fixed in the Windows version and (hopefully) Linux + Mac.
Teleportation
There are a few instances in the game where Riley can get ... stuck. Now, if this happens, in 8 seconds she will teleport to her destination. Why 8 and not 10? Because 8 is cooler and my favourite number.
Autosave Us All
In previous versions when entering the save game menu you could override the autosave. This ability has now been removed. Why did I think it was a good idea to allow that before? We'll never know.
Main Camera Is Now Encased In a Black Box
Uhhh, yep you read that right. This is just to try fix issues where you could see outside the world in certain loading saved game events.
Do these version numbers mean anything?
Not really, I started incrementing really quickly with each patch so it's already at 1.6
[ 2024-04-22 09:30:08 CET ] [ Original post ]
First of all - this took a little longer than expected, but it's here! The Linux version of We Are Not Alone is now available (and achievements work too!) Originally this was going to be released very soon after the launch of the Windows + Mac versions, but little issues kept creeping in when compiling the Linux version on Windows or Mac. Some REALLY bad things such as entirely broken lighting, Riley not having any skin ... the list goes on. I've now setup an entirely separate Linux dev environment. There may be some minor little issues present (one viewable, but not enterable, room has a slight light bake issue). I really hope you enjoy We Are Not Alone now that it is on your preferred platform, thank you for your patience! If you encounter any issues please let me know and I'll get to fixing them as soon as possible! -Andrew
[ 2024-04-18 03:36:28 CET ] [ Original post ]
Big thank you to everyone who is providing bug reports - I'm trying to fix these as soon as I possibly can! The patch today brings a few changes. The most notable being that the HARD MODE achievement should no longer accidentally pop when playing in Normal and using the hotspot flash (sorry - it just got harder!) I'll try avoid spoilers as best I can here. If you encountered ... you'll know what it means. Notes:
- Fixed issue where store room encounter could break with a save/load.
- Hard mode achievement no longer triggers on wrong circumstances.
- Could avoid decontamination sequence.
- Fixed double "scream" event in a later room.
- Game now saves after a lengthy scene, meaning if something goes wrong you'll be OK
- Crouching during a specific cutscene would cause you to walk slowly after - added fix.
- Missing highlights in later section of the game have been added.
- Can no longer repeatedly trigger an end game event (it looked awkward!)
- Various hotspots have had their names updated
- Bunch of spelling issues fixed.
- A few instances of dialogue happening at the wrong times has been fixed.
- Fixed issue in dorm, where picking up camera could cause something awkward to happen.
- Added text in incase you solve a puzzle early, rather than Riley refusing to take an item.
[ 2024-03-31 00:39:36 CET ] [ Original post ]
It's been a long road, but it's time! We Are Not Alone is now available for Windows + Mac (Linux will come soon after further testing). Thank you to everyone who has been helped in any way shape or form with this project, I truly appreciate it. If you do encounter any issues - please let me know on the forums! It may be a long weekend here, but I won't be stopping. If there's a major issue that needs fixing, I'm on it!
[ 2024-03-28 06:39:56 CET ] [ Original post ]
The Release Date
Finally, We Are Not Alone has a release date. You've probably seen it on the store page but, here it is: March 28th, 2024. That's SOON! Only a month away! If you'd like to hear more about how the game is progressing, check out the Devlog here: [previewyoutube=kbFQAHPNMxg;leftthumb][/previewyoutube]
Demo Removal
That's right, the demo is being removed. Why? Well, it's complicated and not something I really wanted to ever do. The demo was a big part of the development for We Are Not Alone and as you can see from all the previous updates - it went through A LOT of iterations, each being very meaningful to me. Due to spending so much time on it, I never really wanted it to go away, but for now it has to. There are two big reasons behind this: [olist]
[ 2024-02-29 00:09:00 CET ] [ Original post ]
A new demo?!
Yes, that's right! A new demo for We Are Not Alone has been released. The game has come a long way from the original demo so I felt it right to do an update now. The new update includes:
- New character models
- Updated locations
- More story
- More tension
- An entirely redesigned menu system and user interface
- More that I don't want to spoil!
What about the Mac and Linux versions?
[strike]So things got a bit out of hand organising this update to the demo, but rest assured the Mac and Linux demos will be available in 24-48 hours.[/strike] These have now been updated too!
Don't you have an Indiegogo campaign?
I sure do! The main goal is to be able to fund voice actors, a sound designer and composer for this project. If you'd like to check it out; here's a link: https://igg.me/at/wearenotalone/
I Found a Bug/Issue/Glitch
No problems! Please let me know via the forums and I'll patch it as quick as possible. ---------- Big thank you to all who have played, who are new, and those sharing the game around - I couldn't do it without you and really appreciate the support. -Andrew
[ 2023-10-26 10:48:44 CET ] [ Original post ]
The Indiegogo campaign for We Are Not Alone is now live! The aim of this campaign is to secure funds for voice actors, a sound designer and a composer. Come check it out: Indiegogo
[ 2023-09-06 06:40:14 CET ] [ Original post ]
A big update (with a small file size) has been uploaded! Changelog:
- Re-compiled all lighting in all scenes - things look dramatically better in some areas
- Updated UI for inventory, start + end screens, options menu... well, all UI (unless something was missed
[ 2023-08-23 00:21:53 CET ] [ Original post ]
A quick update, but something that has been heavily requested, is the demo for Linux! The Linux demo has been tested on the latest version of Ubuntu. When playing please note there are some known technical issues:
- vSync is non-functional. This appears to be a Unity bug and a workaround will be worked on for the final game release.
- Launching through Steam forces the use of the Vulkan renderer, due to a bug with Nvidia cards and OpenGL. If you notice strange shadow glitches, it has most likely defaulted back to OpenGL.
[ 2023-08-07 01:58:02 CET ] [ Original post ]
A big thank you to everyone who played the demo throughout Next Fest - it's been great to receive your feedback! An update has been released for the We Are Not Alone Demo. Changes:
- Added in a little splash screen when starting a new game to give background of what is happening.
- Updated "end of presentation" to include a little more information
- Changed colours for "camera pick up" locations due to potential colour blind user issues.
[ 2023-06-27 05:49:27 CET ] [ Original post ]
We Are Not Alone has been updated tonight to bring in a range of new graphical features. While I did like the old art style, it was just too difficult to get the vibe I was aiming for. Please note that even though this is a BIG visual upgrade, performance has been tested and it still runs solidly. In fact even better in some areas! If you have previously played the Demo for We Are Not Alone - please make sure not to load old save files or you'll have to ALT + F4 to get back to desktop. Enjoy, and let me know what you think! -Drewid
[ 2023-06-08 09:29:14 CET ] [ Original post ]
One thing I was never happy with was the character lighting - Riley was always glowing in the dark! Today's update introduces proper lighting for characters, and adds a little more immersion to the game. If you haven't checked out the demo yet - now is the best time to!
[ 2023-05-19 05:56:15 CET ] [ Original post ]
An update has been release for the We Are Not Alone Demo. Changes:
- You can now sprint using left shift or press the left thumbstick in to toggle.
- Fixed an issue where a small pixel gap could lead you to not need to pickup the wrench, softlocking the game later.
[ 2023-05-15 06:45:48 CET ] [ Original post ]
Thanks for all those who have downloaded and played the demo - it's really exciting seeing reactions and theories starting to appear! A demo has just been released which addresses a few things:
- Default interactions are now different on some objects, such as "talk" being the default for characters and "look" the default for objects you need information from to continue the story.
- A few text issues have been resolved, especially a missing part of Charlie's journal.
[ 2023-05-05 05:02:27 CET ] [ Original post ]
The demo for We Are Not Alone is now live on the Steam Store! This is a very exciting time as you now get to see what has been worked on for a few months. In this demo you take control of Riley, one of three test subjects in an isolation experiment deep underground. I really hope you enjoy this, if you do please leave comments in the discussion forum and let others know about it! -Drewid
[ 2023-04-30 00:18:09 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Gameplay
Combining two beloved genres, first person horror with third person adventure, We Are Not Alone creates a new sense of suspense with its unique camera mechanic.
Looking through the camera allows safe exploration, as the creature can not meet your gaze.
Placing the camera down though, is essential to solving puzzles with both hands, yet it will leave you vulnerable.
Story
The world may be going to hell, but Riley's worries extend beyond that.3 months ago Riley's Sister applied for a job with the Osiris Initiative, the world leader in medical technology. Despite initially having a way to contact her, daily communications have ceased. Something isn't right.
Attempting to locate her sister by using connections at her job, Riley is fired for gross misconduct with no answers.
Applying to be a test subject with the Osiris Initiative, Riley hopes to gain information on the illusive organisation and ultimately find her sister.
That is... if the experiment is as safe as they said.
Features
- Explore the vast complex, unlock the secrets of the experiment and ultimately attempt to escape with your life.
- Solve puzzles using items found throughout your isolation.
- Encounter a long lost piece of civilisation... that may not be so civil.
- Use the camera to explore in first person and place it down to solve puzzles in third person.
- Multiple endings based on player choices
- OS: Ubuntu 22 (Tested)
- Processor: Intel i5 5000 Series or EquivalentMemory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: Dedicated Graphics CardAdditional Notes: ***Vulkan Supported GPU Required***
- OS: Ubuntu 22 (Tested)
- Processor: Intel i5 8000 Series / Ryzen 5 5xxx SeriesMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: Dedicated Graphics CardAdditional Notes: ***Vulkan Supported GPU Required***
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