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Name

 We Are Not Alone 

 

Developer

 Stasis Booth Games 

 

Publisher

 Stasis Booth Games 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Coming soon 

 

Steam

News

 16 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2249440 

 


LINUX STREAMERS (0)




1.7 Update

Strap yourselves in, this is a big one:


  • Geoff no longer pushes Riley out the door - he's learned some manners.
  • Characters should not longer "fall into place" in certain scenarios (well, they will, but I did a cool thing with the camera fade in so it should be less noticeable).
  • Can no longer repeat a day (entering a room no longer resets the objective)
  • Added tutorial for viewing current objective.
  • Added mention of tutorial for running in third person mode.
  • Made the pool puzzle a little easier with various hints.
  • Added reminder in tutorial on where to find tutorial information if you forget controls.
  • Fixed autosave bug near end of game
  • Fixed issue where you couldn't collect camera unless opening/closing a menu first
  • Fixed various triggers repeating dialogue (now does it once)
  • Fixed being able to telepathically collect some items, or interact with some objects.
  • You can no longer see through Charlie's door into the void.
  • The weights in the gym are no longer so shiny they cause temporary blindness to players.
  • Riley should no longer get stuck on her own couch.
  • When using inventory items, they highlight in a nice blue rather than red. Better indicates a positive interaction.
  • Controls can now be viewed correctly in the options menu (just in case you forget something, but I know you won't!)
  • There is no longer a floating camera in they gym - also the "camera" sign has been found and put back on the wall!
  • Riley now understands how toilet (doors) work and shouldn't be able to get stuck on them.
  • A camera will no longer disappear if you save/load at a specific time.
  • The fog that was meant to be in the ending scene of the game but was never there ... is now there - SPOOKY!
  • LINUX ONLY: Due to Vsync not working in Linux, a target framerate has been set, hopefully fixing potential motion sickness issues. This is experimental, and may not work, and I will continue to test + attempt a fix.


Known Issues:

  • In the main living area, the game may start stuttering for no reason. I'm investigating, but saving + loading clears this up for now.


Also a big HUGE thanks to one very dedicate Linux user who provided tonnes of feedback. A bunch of fixes listed here are from their comments. If you're reading this, you know who you are, and I really appreciate it!


[ 2024-05-05 12:03:44 CET ] [ Original post ]

1.6 Update

The v1.6 update is now live with the following fixes and additions:

[h3]Normalised Voice Lines[/h3]
Certain voice lines have been filtered and normalised. There should no longer be a major disparity between characters.

[h3]More Puzzle Hints[/h3]
If you try something incorrect, but not entirely incorrect, you should get better hints than in previous versions.

[h3]Inventory "Examine"[/h3]
Right click / left trigger on inventory items to get a little description. There might be some little easter eggs in there!

[h3]Item Interactions[/h3]
Are you sick of nothing happening when you use an inventory item on something? Well, now with v1.6, something will happen! There are some extra little things here now too ... maybe don't use the knife in act 2 on characters.

[h3]Light Baking[/h3]
Fixed an issue where looking outside of Riley's dorm would show a very ugly light bake in the distance. This has been fixed in the Windows version and (hopefully) Linux + Mac.

[h3]Teleportation[/h3]
There are a few instances in the game where Riley can get ... stuck. Now, if this happens, in 8 seconds she will teleport to her destination. Why 8 and not 10? Because 8 is cooler and my favourite number.

[h3]Autosave Us All[/h3]
In previous versions when entering the save game menu you could override the autosave. This ability has now been removed. Why did I think it was a good idea to allow that before? We'll never know.

[h3]Main Camera Is Now Encased In a Black Box[/h3]
Uhhh, yep you read that right. This is just to try fix issues where you could see outside the world in certain loading saved game events.

[h3]Do these version numbers mean anything? [/h3]
Not really, I started incrementing really quickly with each patch so it's already at 1.6


[ 2024-04-22 11:30:08 CET ] [ Original post ]

Linux Version Now Available!

First of all - this took a little longer than expected, but it's here!

The Linux version of We Are Not Alone is now available (and achievements work too!)

Originally this was going to be released very soon after the launch of the Windows + Mac versions, but little issues kept creeping in when compiling the Linux version on Windows or Mac.

Some REALLY bad things such as entirely broken lighting, Riley not having any skin ... the list goes on.

I've now setup an entirely separate Linux dev environment. There may be some minor little issues present (one viewable, but not enterable, room has a slight light bake issue).

I really hope you enjoy We Are Not Alone now that it is on your preferred platform, thank you for your patience!

If you encounter any issues please let me know and I'll get to fixing them as soon as possible!

-Andrew


[ 2024-04-18 05:36:28 CET ] [ Original post ]

Patch 1.5.2

Big thank you to everyone who is providing bug reports - I'm trying to fix these as soon as I possibly can!

The patch today brings a few changes. The most notable being that the HARD MODE achievement should no longer accidentally pop when playing in Normal and using the hotspot flash (sorry - it just got harder!)

I'll try avoid spoilers as best I can here. If you encountered ... you'll know what it means.

Notes:


  • Fixed issue where store room encounter could break with a save/load.
  • Hard mode achievement no longer triggers on wrong circumstances.
  • Could avoid decontamination sequence.
  • Fixed double "scream" event in a later room.
  • Game now saves after a lengthy scene, meaning if something goes wrong you'll be OK
  • Crouching during a specific cutscene would cause you to walk slowly after - added fix.
  • Missing highlights in later section of the game have been added.
  • Can no longer repeatedly trigger an end game event (it looked awkward!)
  • Various hotspots have had their names updated
  • Bunch of spelling issues fixed.
  • A few instances of dialogue happening at the wrong times has been fixed.
  • Fixed issue in dorm, where picking up camera could cause something awkward to happen.
  • Added text in incase you solve a puzzle early, rather than Riley refusing to take an item.


Once again a big thank you to everyone, for your patience, and for your support. I'm a solo dev and have tried and will keep trying my hardest to bring the quality YOU deserve.

-Andrew


[ 2024-03-31 01:39:36 CET ] [ Original post ]

We Are Not Alone is Now Available!

It's been a long road, but it's time!

We Are Not Alone is now available for Windows + Mac (Linux will come soon after further testing).

Thank you to everyone who has been helped in any way shape or form with this project, I truly appreciate it.

If you do encounter any issues - please let me know on the forums! It may be a long weekend here, but I won't be stopping. If there's a major issue that needs fixing, I'm on it!


[ 2024-03-28 07:39:56 CET ] [ Original post ]

Release Date + Demo Removal

The Release Date

Finally, We Are Not Alone has a release date. You've probably seen it on the store page but, here it is:

March 28th, 2024. That's SOON! Only a month away!

If you'd like to hear more about how the game is progressing, check out the Devlog here:

[previewyoutube=kbFQAHPNMxg;leftthumb][/previewyoutube]


Demo Removal

That's right, the demo is being removed. Why? Well, it's complicated and not something I really wanted to ever do.

The demo was a big part of the development for We Are Not Alone and as you can see from all the previous updates - it went through A LOT of iterations, each being very meaningful to me.

Due to spending so much time on it, I never really wanted it to go away, but for now it has to.

There are two big reasons behind this:


  • The game has changed SO much from the demo that was currently available. From interactions, the way story flows, the way ... well, almost everything works - has seen big changes and big improvements.
  • The other reason behind this is updating the demo once again will take around a week and take precious time from finishing this game out and getting it out the door.


    This isn't to say the demo won't return - it probably will a few weeks/a month after the game is finished.

    To those of you who played and supported, thank you so much - your feedback was amazing and invaluable in the development of We Are Not Alone.

    See you soon for the full release.

    -Andrew


  • [ 2024-02-29 01:09:00 CET ] [ Original post ]

    New Demo Available!

    A new demo?!

    Yes, that's right! A new demo for We Are Not Alone has been released.

    The game has come a long way from the original demo so I felt it right to do an update now.

    The new update includes:


    • New character models
    • Updated locations
    • More story
    • More tension
    • An entirely redesigned menu system and user interface
    • More that I don't want to spoil!


    What about the Mac and Linux versions?

    So things got a bit out of hand organising this update to the demo, but rest assured the Mac and Linux demos will be available in 24-48 hours.

    These have now been updated too!

    Don't you have an Indiegogo campaign?
    I sure do! The main goal is to be able to fund voice actors, a sound designer and composer for this project.

    If you'd like to check it out; here's a link: https://igg.me/at/wearenotalone/

    I Found a Bug/Issue/Glitch
    No problems! Please let me know via the forums and I'll patch it as quick as possible.

    ----------
    Big thank you to all who have played, who are new, and those sharing the game around - I couldn't do it without you and really appreciate the support.

    -Andrew


    [ 2023-10-26 12:48:44 CET ] [ Original post ]

    Indiegogo Campaign is Live!

    The Indiegogo campaign for We Are Not Alone is now live!

    The aim of this campaign is to secure funds for voice actors, a sound designer and a composer.

    Come check it out: Indiegogo


    [ 2023-09-06 08:40:14 CET ] [ Original post ]

    UI Overhaul Update!

    A big update (with a small file size) has been uploaded!

    Changelog:


    • Re-compiled all lighting in all scenes - things look dramatically better in some areas
    • Updated UI for inventory, start + end screens, options menu... well, all UI (unless something was missed


    Another reminder to please check out the Kickstarter page - it's live for another 8 days: We Are Not Alone Kickstarter!


    [ 2023-08-23 02:21:53 CET ] [ Original post ]

    Linux Demo Now Available

    A quick update, but something that has been heavily requested, is the demo for Linux!

    The Linux demo has been tested on the latest version of Ubuntu.

    When playing please note there are some known technical issues:


    • vSync is non-functional. This appears to be a Unity bug and a workaround will be worked on for the final game release.
    • Launching through Steam forces the use of the Vulkan renderer, due to a bug with Nvidia cards and OpenGL. If you notice strange shadow glitches, it has most likely defaulted back to OpenGL.


    Thanks for playing, and the continued support!

    Don't forget to check out the Kickstarter: Click here for Kickstarter!


    [ 2023-08-07 03:58:02 CET ] [ Original post ]

    Demo Update 2.0.5

    A big thank you to everyone who played the demo throughout Next Fest - it's been great to receive your feedback!

    An update has been released for the We Are Not Alone Demo.

    Changes:


    • Added in a little splash screen when starting a new game to give background of what is happening.
    • Updated "end of presentation" to include a little more information
    • Changed colours for "camera pick up" locations due to potential colour blind user issues.



    [ 2023-06-27 07:49:27 CET ] [ Original post ]

    Huge Graphical Update Now Available

    We Are Not Alone has been updated tonight to bring in a range of new graphical features.

    While I did like the old art style, it was just too difficult to get the vibe I was aiming for.

    Please note that even though this is a BIG visual upgrade, performance has been tested and it still runs solidly. In fact even better in some areas!

    If you have previously played the Demo for We Are Not Alone - please make sure not to load old save files or you'll have to ALT + F4 to get back to desktop.

    Enjoy, and let me know what you think!

    -Drewid


    [ 2023-06-08 11:29:14 CET ] [ Original post ]

    Demo Update

    One thing I was never happy with was the character lighting - Riley was always glowing in the dark!

    Today's update introduces proper lighting for characters, and adds a little more immersion to the game.

    If you haven't checked out the demo yet - now is the best time to!


    [ 2023-05-19 07:56:15 CET ] [ Original post ]

    Demo Update 1.0.8

    An update has been release for the We Are Not Alone Demo.

    Changes:


    • You can now sprint using left shift or press the left thumbstick in to toggle.
    • Fixed an issue where a small pixel gap could lead you to not need to pickup the wrench, softlocking the game later.


    [ 2023-05-15 08:45:48 CET ] [ Original post ]

    Demo Update

    Thanks for all those who have downloaded and played the demo - it's really exciting seeing reactions and theories starting to appear!

    A demo has just been released which addresses a few things:


    • Default interactions are now different on some objects, such as "talk" being the default for characters and "look" the default for objects you need information from to continue the story.
    • A few text issues have been resolved, especially a missing part of Charlie's journal.

    And most importantly... You can now drink the coffee! - quite a few people were upset it just sat there due to Riley *really* wanting her morning coffee.

    Thanks again for playing!

    -Drewid


    [ 2023-05-05 07:02:27 CET ] [ Original post ]

    The Demo Is Now Available!

    The demo for We Are Not Alone is now live on the Steam Store!

    This is a very exciting time as you now get to see what has been worked on for a few months.

    In this demo you take control of Riley, one of three test subjects in an isolation experiment deep underground.

    I really hope you enjoy this, if you do please leave comments in the discussion forum and let others know about it!

    -Drewid


    [ 2023-04-30 02:18:09 CET ] [ Original post ]