




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
After a few requests I've decided to tackle was I thought was going to be pretty hard ... and it was! Controller remapping (for the keyboard) is now available for the Windows build of We Are Not Alone.
Thanks to community feedback, and further internal testing, there's a new patch!
Big thanks to Scree for reporting bugs during their playthrough. Windows update is live, with Linux and Mac following in the next hour or so.
Alright, this is a big one! It includes many minor fixes, but the notes below will focus only on the two biggest ones. The update size is a little bigger this time, due to engine version changes. Any further should be smaller.
Another small patch, but bringing in a few small yet important fixes.
This is a small patch, but fixes two very important things:
A big thank you to those who have let me know about bugs so that I can get them fixed as soon as possible! A shorter list today, BUT ... there's a few that have been here for awhile that I'm happy to say are fixed!
Strap yourselves in, this is a big one:
The v1.6 update is now live with the following fixes and additions:
First of all - this took a little longer than expected, but it's here! The Linux version of We Are Not Alone is now available (and achievements work too!) Originally this was going to be released very soon after the launch of the Windows + Mac versions, but little issues kept creeping in when compiling the Linux version on Windows or Mac. Some REALLY bad things such as entirely broken lighting, Riley not having any skin ... the list goes on. I've now setup an entirely separate Linux dev environment. There may be some minor little issues present (one viewable, but not enterable, room has a slight light bake issue). I really hope you enjoy We Are Not Alone now that it is on your preferred platform, thank you for your patience! If you encounter any issues please let me know and I'll get to fixing them as soon as possible! -Andrew
Big thank you to everyone who is providing bug reports - I'm trying to fix these as soon as I possibly can! The patch today brings a few changes. The most notable being that the HARD MODE achievement should no longer accidentally pop when playing in Normal and using the hotspot flash (sorry - it just got harder!) I'll try avoid spoilers as best I can here. If you encountered ... you'll know what it means. Notes:
It's been a long road, but it's time! We Are Not Alone is now available for Windows + Mac (Linux will come soon after further testing). Thank you to everyone who has been helped in any way shape or form with this project, I truly appreciate it. If you do encounter any issues - please let me know on the forums! It may be a long weekend here, but I won't be stopping. If there's a major issue that needs fixing, I'm on it!
The Indiegogo campaign for We Are Not Alone is now live! The aim of this campaign is to secure funds for voice actors, a sound designer and a composer. Come check it out: Indiegogo
A big update (with a small file size) has been uploaded! Changelog:
A quick update, but something that has been heavily requested, is the demo for Linux! The Linux demo has been tested on the latest version of Ubuntu. When playing please note there are some known technical issues:
A big thank you to everyone who played the demo throughout Next Fest - it's been great to receive your feedback! An update has been released for the We Are Not Alone Demo. Changes:
We Are Not Alone has been updated tonight to bring in a range of new graphical features. While I did like the old art style, it was just too difficult to get the vibe I was aiming for. Please note that even though this is a BIG visual upgrade, performance has been tested and it still runs solidly. In fact even better in some areas! If you have previously played the Demo for We Are Not Alone - please make sure not to load old save files or you'll have to ALT + F4 to get back to desktop. Enjoy, and let me know what you think! -Drewid
One thing I was never happy with was the character lighting - Riley was always glowing in the dark! Today's update introduces proper lighting for characters, and adds a little more immersion to the game. If you haven't checked out the demo yet - now is the best time to!
An update has been release for the We Are Not Alone Demo. Changes:
Thanks for all those who have downloaded and played the demo - it's really exciting seeing reactions and theories starting to appear! A demo has just been released which addresses a few things:
The demo for We Are Not Alone is now live on the Steam Store! This is a very exciting time as you now get to see what has been worked on for a few months. In this demo you take control of Riley, one of three test subjects in an isolation experiment deep underground. I really hope you enjoy this, if you do please leave comments in the discussion forum and let others know about it! -Drewid
[ 6012 ]
[ 1532 ]
[ 1903 ]