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In the past month, Ive made several changes to the game mechanics, the most significant being that melee kills have been transformed into the Purge Fist ability.
The basic idea remains the same: instant kills of nearby undead enemies, consuming the effect of the Vortex Catalyst and restoring the player's health. However, the ability, as it is now conceived, allows for uninterrupted movement and can be activated from a greater distance, which, in my opinion, offers a cleaner and smoother gameplay mechanic.
These days, I'm modifying the effect of the first addon in crafting to separate its functionality from the primary fire. I'm therefore adding a secondary fire function that will give me greater flexibility in crafting.
Finally, I plan to revise the ability progression system, but that's a topic for the next update.
With all these changes in the pipeline, the development timeline has extended, and as a solo developer, Ive had to push the release window from the end of this year to the next. However, Im confident that this will allow "The Book" to be released with the quality it deserves.
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