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The Shopkeeper – An Interactive Short


A desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.

Features

  • Fully voiced (starring Jeff Ricketts (Buffy, Angel, Firefly, ST:Enterprise))
  • Graphic novel style graphics
  • Interactive short co-written by James Wallis (The Extraordinary Adventures of Baron Munchausen & Once Upon A Time game)
The Shopkeeper
Verse PublicationsDeveloper
MastertronicPublisher
2014-10-23Release
🎹🖱️ Keyboard + Mouse
Mostly Negative (20 reviews)
VR Support
Public Linux Depots:
  • The Shopkeeper Linux [237.57 M]
The Shopkeeper hits v1.1!

We've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not.

Changelog:
- Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not
- The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already)
- fixed the cursor from highlighting objects even though the options or notes menu was open.

I hope this ups the enjoyment, it's just Georg and me, so updates take a while.

Stuff to expect in a next version:
- Some animations become skippable.
- The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet.

Enjoy and happy holidays!
Tom De Roeck

PS: In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part.

EDIT 29/12/2014:
- Fixed a bug where you could not open the options menu on the start screen

[ 2014-12-18 15:36:16 CET ] [Original Post]
The Shopkeeper hits v1.1!

We've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not.

Changelog:
- Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not
- The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already)
- fixed the cursor from highlighting objects even though the options or notes menu was open.

I hope this ups the enjoyment, it's just Georg and me, so updates take a while.

Stuff to expect in a next version:
- Some animations become skippable.
- The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet.

Enjoy and happy holidays!
Tom De Roeck

PS: In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part.

EDIT 29/12/2014:
- Fixed a bug where you could not open the options menu on the start screen

[ 2014-12-18 15:36:16 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz Dual Core ProcessorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics (512MB VRAM and above)
  • Storage: 100 MB available space
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