





Our first and largest after-release content update is finally ready and live!
What's new this time? Let's take a look at some major features!
Hacking - long awaited hacking mechanics has been implemented. Now you can find abandoned terminals in space and hack them to receive some interesting loot.
New skills & skill categories - we decided to reorganize all skill trees and add new skill category called "industry". In addition to that we also implemented half a dozen new skills. Some of them are related to newly added hacking or to increase experience from trading if that's the route you would like to choose.
System patrols - now your attacks on civilian ships won't be ignored and system patrols will be immediately dispatched if you decide that "you are a pirate!" :)
More life in space - more traveling traiders and civilian ships in general, system patrols, etc. Simply put the space is a bit less empty now! Especially in faction systems.
New ships, weapons & items - a whole load of new content has been added. That includes several new ships, as well as faction unique ships that you can get by joining a particular faction!
New interactive objects in space such as refuel and repair mini-stations to make long trips easier.
...and a host of other new content and features! Make sure to let us know what you think about the update!
Patch notes for VoidExpanse v1.4.0 - v1.4.3
New features:
- New hacking system and special terminals that can be hacked for loot
- New trading mechanics for stock and price generation to make it more balanced and realistic
- Experience for trading
- New skills: more experience for trading, several hack-related skills, electronics skill
- New skill section - industry
- New ships (a whole lot of them!)
- New character type - Electronics specialist.
- Console command for MP: delete_player %player_name%
- Interactive space objects - refuel and repair stations, terminals
- Whole load of new weapons, especially fast firing ballistic cannons
- Added unique faction ships for each faction, you will receive one of them when you join a particular faction
- New devices, such as healing beam, new EMP, etc.
- New face parts, such as hairstyles for both sexes
- New items
- New types of the pirates (based on the new hulls and weapons)
- Modding: added API for opening container exchange for the player & other item related API, API for hacking + new triggers, etc.
- Patrol system - now if you attack civilian or faction ships in the faction protected systems it will be punished by the faction forces
- NPCs will now use new merchant and cargo ships (that is, there will be more different NPCs now)
- More gear on the starting station
- Relics and alien guts give different amount of science points
- Asteroids content generation is now semi-random
- Expanded Joe's quest with new content
- Expanded tutorials
- Updated drop lists for killed pirates, pirate dens, "treasure chests", etc.
- Rebalanced many skills
- Better multiplayer menu + featured servers are now displayed as such
- Some devices and boosters now use the new electronics skill
- EMP device now requires energy to operate
- Rebalance several weapons
- Adjusted volume for certain sounds and fixed clipping
- NoesisGUI updated to v1.2.3
- Improved savegame backup system
- Improved particles effects
- Super-duper-long trails (could be disabled in options)
- Improved options menu
- Improved logging
- Updated to Unity to v5.1 (their new stable version with over 170 engine bugs fixed)
- Added a notification to the player if they connect to a server with a different language
- Mods info for MP servers is now shown
- NPC will now use their weapons even if they are running away from you
- CoreFunctionality.js refactored, extracted SystemMerchants.js, SystemMiners.js, SystemPatrol.js (finally!)
- Better AI interactions
- When selecting items/cargo amount to purchase, the max amount now takes player money into account
- Trade - tries to put purchased item into the cargo, if no space available then in storage
- More accurate animation when buying items from the store with Shift-key
- New audio options
- No more dead zones for Pirate Den turrets!
- Improved important skill highlighting to make it easier to see which ones are important
- Mono server bundles for Linux and Mac are now using Mono 4 with SGen GC
- Radar marks now use alternative shapes as primary shapes
- Fixed Linux input issues
- Improved handling of the resolution changes on Mac
- Battle music now activates if there are any enemies nearby.
- Fixed scale range didn't apply on visual appearance of the special objects
- Fixed server exception "collection was modified"
- Fixed savegame being falsely reported as corrupted (unable to load the savegame)
- Fixed NPCs merchants being stuck on the station entrance
- Fixed trails rendering issues
- Fixed rare problems with establishing connection to the master server and game servers
- Fixed all resources removed in mining quest instead of the specified amount
- Fixed script error "TypeError: null cannot be converted to an object at StarSystemUpdate (corefunctionality:409)"
- Fixed various networking issues
- Fixed savegame corruption issue
- Fixed some players not being able to start Singleplayer game on Windows XP
- Fixed issue where players couldn't connect to a multiplayer server until next restart
- Fixed crash related to AI behavior
- Fixed after activating a translation mod, the languages list in the options menu didn't show the new language in the list until the game was restarted
- (modding) Fixed issue when star systems faction was changed multiple times per game frame and the client cannot display factions on the galaxy map at all
- Fixed music starting to play when the game is not focused and sound should be muted
[ 2015-06-25 09:09:45 CET ] [ Original post ]
- VoidExpanse Linux [437.25 M]
- DLC1 (Linux) [29.95 M]
- VoidExpanse: Pariahs' Bane
- VoidExpanse: Soundtrack Complete
But your journey doesn't end there: Create your own galaxy or persistent multiplayer worlds in sandbox mode to join forces with other players. You are only limited by your imagination!
- Open exploration of procedurally-generated galaxies in sandbox mode.
- Upgrade your ship using hundreds of different modules and devices.
- Complex real-time combat system.
- Factions that have their own agendas, people, territories and storylines.
- Character customization with a number of diverse skill trees and branches.
- Meaningful trading system involving trade routes and supply/demand simulation.
- Advanced asteroid mining with a multitude of ores and mining devices.
- Persistent worlds in multiplayer mode!
- OS: Ubuntu and Fedora 32/64-bit
- Processor: Dual Core 1.8GHz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vendor proprietary drivers. 512 MB. NVIDIA GeForce 8800 / ATI Radeon HD 2600 XTNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: The Intel GPUs are not supported.
- OS: Ubuntu and Fedora 32/64-bit
- Processor: Dual Core 2.2GHz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Vendor proprietary drivers. 1 GB NVIDIA 460 / AMD Radeon 5870Network: Broadband Internet connection
- Storage: 750 MB available spaceAdditional Notes: The Intel GPUs are not supported.
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