Hey folks! Talberon here with some new enhancements to gameplay that make the game feel more fun! You can now run with bombs, bushes and boulders with the Dash Boots, or deal damage knocking things into other things with the Bat! The Bow has also been adjusted to feel better and reward skillful timing, so hone your skills to become a master marksman!
New Features
- Added ability to see actors behind overlay layers as a silhouette
- Added new title screen
Balance Changes
Weapons
- Bat
- Bat now knocks back Pushable objects on hit, and actors hit by the pushable object while knocked back can take damage
- Bat now applies hitbox to actors that are hit by the bat and can damage other actors in their path
- Bat damage adjusted
- Level 1: 1 DMG
- Level 2: 1 DMG
- Level 3: 2 DMG
- Bow
- Removed tap shot
- Reduced time to charge on charged shot
- Reduced charged shot velocity and damage
- Removed pass-through effect on charged shot
- Dash Boots
- Can now dash while holding an item over players head
- Bomb
- Damage increased from 2 to 3
- Can now press and hold to pick up a bomb with one button press while placing
- Adjusted bomb placement so that when knocked back with the bat, the bomb is more likely to travel straight
NPCs
- NPCs that can attack projectiles out of the air have had their reaction times and windows adjusted
- NPCs are now less likely to flee when low on health if they are actively being attacked
- Some NPCs are less likely to dodge attacks consistently
Quality of Life
- Charge SFX for most weapons have been changed to be distinct from each other
- Charge VFX for Hammer is now colour-coded based on charge level like the Bat
- Adjusted analog stick deadzone and analog stick handling to be more comfortable and consistent
- Adjusted movement logic to allow maintaining current face when walking in a cardinal direction and then moving diagonal instead of prioritizing west/east-facing
Bug Fixes
- Fixed trajectory for objects that are knocked back a significant distance
- Fixed help menu during Character select screen to no longer clip off the edge of the screen slightly
- Entities that are on top of safe ground while a bridge is disabled no longer fall into an abyss
- The main menu controls window now updates with the correct controller glyphs when changing the button icon preference in the options menu
- New button assigned to handle exiting Character Select screen. Only the player who opened the exit menu can control it.
Misc
- Adjusted credits
[ 2024-05-08 01:37:16 CET ] [ Original post ]
Greetings, Steelbreakers! We're excited to announce a major milestone in our journey the release of the much-anticipated Steelbreakers demo on Steam! Dive into the heart of the action with a taste of our party fighting game! Watch the Trailer Get a sneak peek into the world of Steelbreakers with our demo trailer. Get ready to break some steel! [previewyoutube=L5qoJD3Rmlk;full][/previewyoutube] Key Features in the Demo
- Engage in fast-paced action combat.
- Enjoy 4-player local co-op and versus play.
- Try to stay alive alone or with your friends defeating waves of monsters in Survival!
- Race for the best time destroying all of the targets in Target Breaker.
- Dominate other players and be the last man standing in Stock Battle.
- Experiment with a selection of weapons available in the demo.
[ 2024-01-02 22:16:14 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- OS: UbuntuMemory: 4 GB RAMGraphics: Integrated GraphicsStorage: 1 GB available spaceSound Card: OpenAL CompatibleAdditional Notes: 64-bit only
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
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