Verde Station
Duelboot Developer
Duelboot Publisher
2014-12-18 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(340 reviews)
The Game includes VR Support
SteamVR: 1
Room width requirement: 2
Room depth requirement: 1.5
Public Linux Depots:- Verde Station Depot Linux [1.04 G]
Update #1 and RPS ArticleIt's been a great first week! Thanks to everyone who's been playing and giving feedback in the forums. As I've mentioned, I'm trying to post an update every Friday. This first one is primarily bug fixes but includes a few additions as well. It's live right now on Steam. You may need to restart Steam to force the update. It should be about 15MB. Below is a list of the changes and I've also added an Update file in the game folder if you want to dig through that.
Of course, if anything listed below is still broken for you or not working as you'd expect please post in the forums or shoot an email to help@duel-boot.com. Oh, and be sure to check out the article about Verde Station that was posted today over on Rock, Paper, Shotgun. It's a fun conversational style but does include some spoilers if you haven't played yet.
Update Log (includes mild spoilers):
- Fixed: Players could get stuck in the kitchen table as it came down
- Fixed: Double walls in the Food Storage area.
- Fixed: Player could push through skybox while holding an item.
- Fixed: Typo in Jeff message Kitchen, Day 1
- Fixed: Sticky pad in bedroom would get stuck on player and environment
- Fixed: Crate lid in bedroom would get stuck on player and environment
- Fixed: Footsteps outside of airlock
- Fixed: Crosshair would move if player Alt+tabbed out of the game and back in.
- Fixed: Station hum could be heard outside of station
- Fixed: Audio went to right channel only outside of station
- Fixed: Ambient station hum too loud in bedroom and greenhouse.
- Fixed: Music in greenhouse faded too abruptly when entering hallway.
- Added: Screen textures in Control Room now lighted. Also shutdown with station reboot.
- Added: Bay window barrier switch now flashes so it's more noticeable.
- Added: Mouse Sensitivity
- Added: Invert Y axis for mouse
- Added: FOV selection
- Added: Save system for all options like mouse sensitivity, volume, etc. Now saves when game is shutdown.
- Added: Loading screen for first open and game over.
- Added: This Update file to the build.
- Changed: Color of text on locker to white so it's more noticeable.
A few Notes:
- Lots of options were added to the main menu, but most are not in the pause menu yet, ONLY the main menu. They will be on the next update.
- Volume for music saves but sound effects currently don't. Hopefully that will be in the next update.
[ 2014-10-03 21:57:56 CET ] [ Original post ] Verde Station is a first-person story/experience game set on a space station. During your year long solo mission you begin to question the world around you. The game reacts in subtle ways to how you play. Aboard Verde Station, you will test your wits, question everything, and strain to keep your sanity. Welcome to solitude.
It is highly recommended that if you like games that aim to surprise you and keep you questioning what's happening, do not read much about the game. The less you know the better experience you'll have. You can only play it for the first time once.
Gameplay:
Verde Station is a game of small details, many of which can easily be missed. It can be considered a mystery box game, walking simulator, exploration game, or story game. At its core, Verde Station is an interactive exploration game that lightly reacts to how you play it. Examine every detail of the station, pick up and view items, and dig into computer terminals. You will uncover clues about the station and have to decide if you can trust what you see and hear. As the answers come, so do more questions.Key Features:
Reactive Storytelling: The core story of Verde Station is fixed but depending on how you interact with the game you will have a slightly different experience. The world around you reacts to the type of player you are. These are subtle changes specifically designed to match your personality. They are also specifically designed so you won't notice most of them until a second or third play-through.
Interactive Exploration: Examine every item in the station or just a few. Some items even react to how you interact with them. The more you explore, the more story you reveal, and the more you discover about what's really happening. Or so you may think.
No combat and no true puzzles: There are a few elements you may need to think through but no true puzzles. But there are rewards for those that explore everything. Go as fast or as slow as you like throughout the station. Only the most engaged players will find everything their first play through. If you interact with the world differently in a second play-through you'll see different things.MINIMAL SETUP- OS: Ubuntu or Equivalent
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Video card with 512MB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Other distros may work. see forums for details
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