





Update #2 is live on Steam. (The Mac version had a slight delay but is live now). As usual, be sure to restart Steam if you don't see an update. It should be about 30MB. If you're not sure, just look at the bottom line of the main menu, it has the Update number listed. Full list of changes below. Mostly bugs again. Hoping to do a bigger content update in the next few weeks. Of course, if you have any issues, questions, or suggestions be sure to post on the forums or shoot an email to help@duel-boot.com. Since I'm getting ready to do a big round of content additions and changes to the game-play path get your ideas in asap. I want to hear them. Thanks everyone! Update Log (includes mild spoilers):
- Fixed: Kitchen table can fold through floor.
- Fixed: Small objects like pencils clip through doorframe and doorjams.
- Fixed: All main menu options in pause menu.
- Fixed: All sound effects volume can be adjusted.*
- Fixed: Could clip through airlock doorway when exiting station.
- Fixed: Lights turned on but textures never changed: Bedroom closet, Lounge closet, and bathroom.
- Fixed: Gap by food storage door
- Fixed: Lounge ceiling visible from skybox
- Fixed: Picked up items shouldn't clip through the environment.
- Fixed: Book on armchair in greenhouse becomes non interactive after dropped sometimes.
- Fixed: Typo in Lounger Message 1.
- Changed: Picked up objects are closer to camera.
[ 2014-10-17 22:54:53 CET ] [ Original post ]
- Verde Station Depot Linux [1.04 G]
It is highly recommended that if you like games that aim to surprise you and keep you questioning what's happening, do not read much about the game. The less you know the better experience you'll have. You can only play it for the first time once.
Gameplay:
Verde Station is a game of small details, many of which can easily be missed. It can be considered a mystery box game, walking simulator, exploration game, or story game. At its core, Verde Station is an interactive exploration game that lightly reacts to how you play it. Examine every detail of the station, pick up and view items, and dig into computer terminals. You will uncover clues about the station and have to decide if you can trust what you see and hear. As the answers come, so do more questions.Key Features:
Reactive Storytelling: The core story of Verde Station is fixed but depending on how you interact with the game you will have a slightly different experience. The world around you reacts to the type of player you are. These are subtle changes specifically designed to match your personality. They are also specifically designed so you won't notice most of them until a second or third play-through.Interactive Exploration: Examine every item in the station or just a few. Some items even react to how you interact with them. The more you explore, the more story you reveal, and the more you discover about what's really happening. Or so you may think.
No combat and no true puzzles: There are a few elements you may need to think through but no true puzzles. But there are rewards for those that explore everything. Go as fast or as slow as you like throughout the station. Only the most engaged players will find everything their first play through. If you interact with the world differently in a second play-through you'll see different things.
- OS: Ubuntu or Equivalent
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Video card with 512MB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Other distros may work. see forums for details
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