





Update #4 is live on Steam! You know the routine, be sure to restart Steam if you don't see it. It should be under 100MB. If you're not sure, just look at the bottom line of the main menu, it has Update #4 listed. *Consider everything below this to include possible spoilers* I added lots of improvements and changes in this update. Some minor, some major. Full change list below and here's more info on a few of the bigger ones: Crouch! I had always planned to add this, just hadn't gotten around to it. Enjoy your new view. Greenhouse bay doors can be opened. I don't want to spoil it for you but if you've already played through the game once you can probably figure out how to do it. Achievement framework. You might have noticed some weird Achievements listed for the game the other day. They are all placeholder for now. You can't unlock them yet so don't bother trying. A set of full achievements will either be in a future update or the final release. Disk framework. I've added a system in the lounge where you can load a disk into the terminal. Each will contain different content, mostly user generated short stories or text based games. See this thread if you'd like to contribute something. There is one placeholder disk in the game now. Many more will be added as I get submissions and add my own. Update Log: *Definite spoilers! Don't read if you haven't played the game*
- Added: Crouch!
- Added: Functionality to greenhouse bay doors.
- Added: Two new Resident Views.
- Added: Interactive valve in kitchen.
- Added: Save system for Tree Murder/Savior System.
- Added: Save system for broken screens.
- Added: Confirmation before quiting game.
- Added: Ability to drink from bottles after microwaving.
- Added: Achievements framework (no real achievments in yet).
- Added: Disk framework (one disk in game, many more soon)
- Added: Error for bedroom picture frame on return.
- Added: Additional lights to Food Storage area.
- Added: More accents/grunge for D365.
- Fixed: A few items that would break the interaction system.
- Fixed: Bathroom faucet could be triggered while already running.
- Fixed: Broken glass inside trash bin double sized.
- Fixed: Footsteps getting stuck on/off.
- Fixed: Muted audio on first open.
- Fixed: Most audio should now pause when the game is paused. (the station hum keeps going on purpose)
- Fixed: Issue where you could get into the greenhouse when you shouldn't have been able to.
- Changed: Cabinet labels/symbols.
- Changed: Command for player info and Jeff messages.
- Changed: Some text on Jeff messages. Keep Clear.
- Changed: Location of Command for player info.
- Changed: Calibration flash in greenhouse ends with different view.
- Changed: Ceiling texture in Food Storage area.
[ 2014-11-26 00:59:16 CET ] [ Original post ]
- Verde Station Depot Linux [1.04 G]
It is highly recommended that if you like games that aim to surprise you and keep you questioning what's happening, do not read much about the game. The less you know the better experience you'll have. You can only play it for the first time once.
Gameplay:
Verde Station is a game of small details, many of which can easily be missed. It can be considered a mystery box game, walking simulator, exploration game, or story game. At its core, Verde Station is an interactive exploration game that lightly reacts to how you play it. Examine every detail of the station, pick up and view items, and dig into computer terminals. You will uncover clues about the station and have to decide if you can trust what you see and hear. As the answers come, so do more questions.Key Features:
Reactive Storytelling: The core story of Verde Station is fixed but depending on how you interact with the game you will have a slightly different experience. The world around you reacts to the type of player you are. These are subtle changes specifically designed to match your personality. They are also specifically designed so you won't notice most of them until a second or third play-through.Interactive Exploration: Examine every item in the station or just a few. Some items even react to how you interact with them. The more you explore, the more story you reveal, and the more you discover about what's really happening. Or so you may think.
No combat and no true puzzles: There are a few elements you may need to think through but no true puzzles. But there are rewards for those that explore everything. Go as fast or as slow as you like throughout the station. Only the most engaged players will find everything their first play through. If you interact with the world differently in a second play-through you'll see different things.
- OS: Ubuntu or Equivalent
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Video card with 512MB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Other distros may work. see forums for details
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