
███ is, like many others, a jobless robot that wants to use the wish to turn its life around.
Stylish Roguelike Action

Experiment and style on your enemies using the weapons you find each run, restarting over again with each death.
Stronger One Sticker At A Time

Shake up the game and grow more powerful with each sticker you find, increasing your evasion or becoming a glass cannon. Heck, why not both?
Same Place, But... Different

All roads lead to the king's tower. Areas are randomly selected with different paths to take for each run.
I pushed the update in a rush 2 days ago and didn\'t have time to make an announcement anywhere. Mainly bug fixes and adding things that were missed on release.
Changes
Tutorial has been reworked.
This is still being worked on so let me know if I missed anything or if there are things that should be added to it.
[/*]
Separated stage/traversal hooking from enemy hooking. this will come in handy later*.
Defeating a boss now rewards 3 skulls.
Added audio to enemy spawning.
Added 1 new room to the Cold Castle.
Added 1 new item, Ninja Scroll.
Priests, the enemies that spawn shields, can now do more than just spawn shields.
Unlocked moves can be toggled on/off.
Items are now displayed in a grid to prevent overflowing out of the screen.
Wall dashing is more consistent.
Improved spine rotation during the player\'s Hook animations.
Reworked stage loading visuals.
Changed Gamepad\'s default Lock-On button to Right Stick/R3.
*the later
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44708893/3d55f2cbab41fe4a80ac9c7abefc0099d5d223fa.gif\"][/img]
Random Ramblings
This year was difficult and life-changing, and there were many times when I was overcome by absolute despair and felt like giving up on everything, so I am really grateful for all the support everyone has shown; I can\'t find the right way to express it, and I don\'t think any amount of words will do this gratitude justice. I couldn\'t wish you all a happy holiday, but I hope I can still wish everyone a happy new year!
[strike](this sounds so corny reading it back now but cringe is good so i\'ll just roll with it unedited)[/strike]
King Static is out now in Early Access!
Thank you all for your support and patience. The game is still far from complete, and to be honest I am a bit disappointed in its current state, but we go to war with what we have, you know what I mean.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44708893/1bed98ab15fcde104f86535b9dc710244e104404.png\"][/img]
I will share a roadmap within this week if all goes all.
Additions
Stages will prioritize new rooms where possible.
[/*]Player damage logic has been made identical to the enemies\', meaning the player can get grabbed, wall slammed, and staggered.
[/*]New room in Tether\'s Stage: The Big Fan.
[/*]Hub has been reworked, still very bare bones but I hope it is better than the previous one.
[/*]New Item Uninterruptible has been added.
[/*]Item Reward had its menu completely redone.
[/*]Skull Reward has been added. This is the currency used for meta-progression, the store isn\'t implemented yet.
[/*]Tether now has an intro cutscene.
[/*]
Changes
Items
Wall Bounce now has an icon.
[/*]Flash Step now has an icon and particles.
[/*]Heavy Drop Lollipop now has an icon. Visuals recolored to green.
[/*]
Fixes
Weapon model doesn\'t switch when weapon is switched mid-combo.
[/*]Characters can properly step on tiny step collisions now instead of glitching like crazy.
[/*]No more soft-locks when the player has all items and chooses Item Reward.
[/*]Game no longer crashes if no weapon is equipped.
[/*]
Boring internal stuff
Tons of binary assets were replaced with text-based versions.
[/*]Navigation system has been rewritten.
[/*]Automated build uploading. Updates will be easier to release!!!
[/*]Updated Godot up to version 4.5.
[list]Shader compiling screen has been removed as 4.5 supports shader baking. The executable is now larger by ~10MBs.
[/*]
Minimum Setup
- OS: Ubuntu 18.04+ or SteamOS
- Processor: 2 Cores. 2.5 GHz
- Graphics: Nvidia GTX 650. Vulkan 1.0
- Storage: 2 GB available space
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