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Welcome to Tilted Tennis, a competitive paddle ball game where the camera moves and spins with the ball!

Disorient Your Friends

Play with or against your friends, spin the ball as you hit it towards their goal to try and catch them off guard and win the match. But be prepared to get disoriented yourself as you have to keep track of which way is up if you want to defend your goal.

A Variety of Maps to Choose From

We have many styles of maps available for play, from air hockey to volleyball style, featuring different configurations for 1-4 players and beyond, including team based maps and solo practice maps.

Custom Map Support

If you can't find what you're looking for, you can build your own map too! Our built-in map editor will let your make the custom map of your dreams. Not the creative type? That's okay! You can download maps from other users off of the steam workshop.

Online and Local Play

Play with your friends locally! Play with your friends over the internet! Play with some friends locally, and others over the internet! Our flexible lobby system will allow you to play the way you want to play. Including LAN and UPnP lobbies for potential cross-platform play.

Rollback Netcode

Utilizing rollback technology, in Tilted Tennis you'll get a near seamless online play experience. Neither you nor your friends will experience input latency while your connection is stable.
Tilted Tennis
Kittens Are SoftwareDeveloper
Kittens Are SoftwarePublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews (2 reviews)
Public Linux Depots:
  • [0 B]
Tilted Tennis Community Play Session 5/25

We're hosting a community play session on our Discord server , this Sunday the 25th at 2pm EST!
Feel free to drop in, drop out whenever, and the event will be streamed.

[ 2025-05-22 23:30:27 CET ] [Original Post]
Tilted Tennis is available now!

Tilted Tennis is now released to Early Access! We will have more info to share regarding our first content update and a long-term roadmap in the near future.

[ 2025-03-17 03:27:52 CET ] [Original Post]
Tilted Tennis is releasing to Early Access 3/17!

It's been a while since our Next Fest demo, and we've been working hard on the game the whole time. We'd like to thank everyone for their patience with us, this is our first foray into game development and there were many unknowns that meant things took longer than we ever anticipated. Largely our focus has in improving the smoothness of the experience overall.

Now that we have this solidified foundation we've decided it's time to open it to Early Access, as we are more ready than ever to accept feedback and suggestions from the community. We're so excited for more people to be able to try the game!

We'll be focusing on adding more content between now and our 1.0 release, so look forward to it! A more detailed roadmap will also be posted in the near future.

What's New?

If you're wondering what's new since the Next Fest demo, we have a whole series of revisions and changelists published on our Discord , but here is the condensed version:

Highlights:
overhauled game lobby menu entirely, now including online chat and game preview
replay viewer
reorganized options menu with a bunch of new options
improved ball sound effects
several usability improvements to the Map Editor
new maps Badminton, Brick Break, and Pentagon

Features:
lobby player chat
one-way collision paddles and obstacles now supported
game now defaults to fullscreen mode on first launch
replay viewer, including automatic recent replay cache, and ability to save replay from game
added support for alternative keyboard layouts, such as Dvorak, in the default controls
added a vsync option
new game lobby menu that is more intuitive and user friendly
dynamic preview window added to lobby menu and map select
reworked map select menu to be more intuitive and user friendly
game zooms out when serving so all players can see their paddles
simplified voting system for back to lobby
accessibility option to disable or lessen text animations
ready status displayed per-player during lobby practice
options menu reorganized
new sliders to adjust volume of game sfx, music, and menu sfx as well as master volume separately
new bloom quality option
new graphics for pressed keys in controls reminder
new option to enable 4 players on one keyboard
controller support in the map editor
map editor hotkey for adjusting object z order (pg up/down)
Improvements:
map editor feature: stacking multiple breakable obstacles will now only break them one at a time
loading animation for map refresh in the online practice mode
the right click menu on text field now has a more appropriate size
unified capitalization throughout the game, all text that isn't a proper noun is now lowercased
the lobby browser now automatically filters out lobbies that are on a different game version than you
improved how lobby browser looks when it has a lot of lobbies (scrolling)
improved the look of the map info box in the lobby menu
removed the unintuitive game option to disable keyboard support
map settings are now visible to non-hosts
winner names can now be longer before they start scrolling on the win screen
improved ball sound effects
decreased clutter of the cityscape section of the background
improved text readability to several menus
readied players can no longer be moved and unreadied by others in online lobbies
autostart timer when players ready in online lobbies
more animation flare for the popup score
lobby host name is now included in lobby browser
touch-ups to several menu icons for visual consistency
previously focused menu item is reselected when backing out of a menu
corrected transparency graphics for ghost paddles
improvements to background graphic cityscape
workshop upload errors are more informative
auto-hide mouse cursor when using controller
add drop-down icon to variation picker to make it more obviously an adjustable option
improved layout and pixel alignment of some panels and ui elements
remapped default KEYBIND B serve and jump buttons to be more intuitive
opening steam overlay pauses the game
Maps:
new map Badminton
new map Brick Break
new map Pentagon
2v2 and menace modes added to several maps
changed some maps to use the new one-way collision paddles so the ball doesn't get jammed in various places
balance tweaks made to almost all maps
adjusted score position on big ball team variation
Air Hockey was removed for now as it needs several fixes
Asymmetric Air Hockey was removed for now as it needs several fixes
Some experimental variations were removed for now as they need some improvements
Vanishing Point and Vanishing Bricks were migrated to workshop maps
Bugfixes:
More consistent background parallax with different zoom levels
Tooltips don't go off screen in menus
Joining via invite no longer assumes you're using a keyboard to play
Fixed keyboard echo events in the workshop upload menu
Adjusted pause menu player labels to fit correctly in the screen width
Game reset/ball reset message no longer duplicated
fixed alt+enter not working when the chat is open or the game is paused
fixed rally display not showing
fixed out of bounds ball glitch under certain circumstances
fixed chat and context menu misplacement when using alternate resolution scale settings
fixed display messages for unreadying/joining/leaving lobby
changing the spin override no longer repeatedly reloads the map for other players
make sure to only send one chat message when a vote goes through successfully
better lobby stability around host/other clients crashing
map screenshots are now generated with the correct visual
fixed text entry on Steam Deck
winner name now populates right away on the win screen
match override settings now stick when returning to map selector
background music now stops when using the map editor
disconnecting from a lobby after voting for reset/rematch no longer crashes
changes to options menu now save correctly
fixed crash when dragging corner handles in map editor
correct tab in map select is selected by default for 6+ player lobbies
fixed crash in map editor when ending a test
chat message for game winner now says "team" when applicable
fixed crash on certain custom maps when hitting the ball
lobby owner now displays correctly for public game lobbies

[ 2025-03-14 16:19:01 CET ] [Original Post]
Next Fest Conclusion

Today marked the conclusion of the Steam Next Fest event! We wanted to take the opportunity to thank everyone for downloading the demo, and giving our little game a try! This has been our pet project for a while now, and it's very exciting to finally get some public eyes on the project.

The Next Fest demo will go offline Monday 6/24, so if you haven't found the time to give our game a try yet, you will have a little more time to do so.

Beyond that we hope to take the game into early access in the near future, but we aren't committing to a date at this time. If you want to stay informed of our plans, or if you have any lingering feedback to give us, consider joining our discord community!
Thanks again for playing!
~Kittens Are Software team

[ 2024-06-18 02:05:22 CET ] [Original Post]
Next Fest Mini Stream #1

Come hang out with the developers for a few matches, or watch some gameplay live.
Join our Discord https://discord.gg/YrApMRNRnp for voice chat!

[ 2024-06-11 01:24:45 CET ] [Original Post]
Next Fest Play with the Developers #2

Come hang out with the developers for a few matches, or watch some gameplay live.
Join our Discord https://discord.gg/YrApMRNRnp for voice chat!

[ 2024-06-02 18:40:47 CET ] [Original Post]
Next Fest Play with the Developers #1

Come hang out with the developers for a few matches, or watch some gameplay live.
Join our Discord https://discord.gg/YrApMRNRnp for voice chat!

[ 2024-06-02 18:10:13 CET ] [Original Post]
Devs Play [Test Stream]

This is a test stream to see if all my settings are good.

[ 2024-06-01 08:51:50 CET ] [Original Post]

Minimum Setup

  • OS: Any distributionGraphics: Support for OpenGL 3.3
  • Graphics: Support for OpenGL 3.3
GAMEBILLET

[ 6404 ]

24.59$ (18%)
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