Madison update - Staff dynamics, training & Pseudo-DNA
Staff roles have been refined to offer a more immersive management experience. Here's a brief overview: Manager: Crucial for strategic decisions and overseeing operations. The idea is to make the Manager central to efficiency improvements. Assistant Manager: Supports daily tasks, enhancing the Manager's effectiveness. Travelling Manager: Handles competition logistics, reducing horses' travel fatigue. Stud Manager: Leads the breeding program, offering clearer insights into breeding outcomes. Jockey: Essential for racing, directly affecting track performance. Head Trainer and Trainer: Develop and execute training programs to enhance horse performance. Veterinary and Nurse: Provide medical care, ensuring horse health. Farrier: Specializes in hoof care and shoeing, critical for horse mobility. Groomer: Maintains the horses' appearance and hygiene. Groundskeeper and Landscaper: Keep the stable and track in pristine condition. Scout: Identifies potential new horses and assesses competition.
Inspecting the manager of a stable.
Negotiations for hiring and renewing staff contracts now involve more strategy, balancing considerations like salary, contract terms, and skills. All persons in-game have a salary acceptance threshold, and depending on the balance between the negotiator and the negotiatee, the salary acceptance level can either be lower or higher. This balance is also seen in the CPU hiring process, meaning that stables with managers possessing great negotiation skills will have an overall cheaper workforce, whereas managers who are poor at negotiating will have a more expensive workforce. One possible feature coming to the game is also allowing the player to own multiple stables. Then, the player could delegate the responsibilities of the stable to the hired manager, where it would be crucial to hire not only a competent manager but also an effective negotiator.
A successful negotiation.
The introduction of CPU hiring introduces a new dynamic, with NPCs making independent hiring decisions, adding a layer of realism and competition for securing skilled staff. This is the first time we've achieved a sense of the game world being "alive." The functionality still requires balancing, but the decisions made by the CPU are not completely "random." Instead, it attempts to hire personnel suitable for the stable's current status. Thus, the least successful stables won't attempt to hire the top jockeys, and so forth.
An overview of all the stables employees and the new and improved stable details page.
The initial version of horse training has been integrated into the game. Now, you can select staff for each horse individually and customize the training according to your preferences. The effectiveness of the training will be influenced by the staff's abilities, as well as other factors such as nutrition, care, training type, and the effort put in.
An overview of the horse training page.
We're exploring a concept called Pseudo-DNA to enhance the breeding system. This approach simplifies genetics, making breeding outcomes more predictable and strategic without losing the thrill of chance.
Pseudo-what? In genetics, traits are passed from parents to offspring through alleles. In our game, we mimic this with simplified genetic codes for key traits:
[ 2024-02-17 19:42:25 CET ] [ Original post ]
In the last month, we've made solid progress in our game's development, particularly around staff management features. Our efforts were centered on integrating staff roles, refining negotiation mechanisms, introducing a system for CPU-driven hiring and the training page. This update outlines these developments, explains their importance, and briefly introduces our next major concept feature: Pseudo-DNA.
Staff Roles
Staff roles have been refined to offer a more immersive management experience. Here's a brief overview: Manager: Crucial for strategic decisions and overseeing operations. The idea is to make the Manager central to efficiency improvements. Assistant Manager: Supports daily tasks, enhancing the Manager's effectiveness. Travelling Manager: Handles competition logistics, reducing horses' travel fatigue. Stud Manager: Leads the breeding program, offering clearer insights into breeding outcomes. Jockey: Essential for racing, directly affecting track performance. Head Trainer and Trainer: Develop and execute training programs to enhance horse performance. Veterinary and Nurse: Provide medical care, ensuring horse health. Farrier: Specializes in hoof care and shoeing, critical for horse mobility. Groomer: Maintains the horses' appearance and hygiene. Groundskeeper and Landscaper: Keep the stable and track in pristine condition. Scout: Identifies potential new horses and assesses competition.
Inspecting the manager of a stable.
Negotiations
Negotiations for hiring and renewing staff contracts now involve more strategy, balancing considerations like salary, contract terms, and skills. All persons in-game have a salary acceptance threshold, and depending on the balance between the negotiator and the negotiatee, the salary acceptance level can either be lower or higher. This balance is also seen in the CPU hiring process, meaning that stables with managers possessing great negotiation skills will have an overall cheaper workforce, whereas managers who are poor at negotiating will have a more expensive workforce. One possible feature coming to the game is also allowing the player to own multiple stables. Then, the player could delegate the responsibilities of the stable to the hired manager, where it would be crucial to hire not only a competent manager but also an effective negotiator.
A successful negotiation.
CPU Hiring
The introduction of CPU hiring introduces a new dynamic, with NPCs making independent hiring decisions, adding a layer of realism and competition for securing skilled staff. This is the first time we've achieved a sense of the game world being "alive." The functionality still requires balancing, but the decisions made by the CPU are not completely "random." Instead, it attempts to hire personnel suitable for the stable's current status. Thus, the least successful stables won't attempt to hire the top jockeys, and so forth.
An overview of all the stables employees and the new and improved stable details page.
Horse Training
The initial version of horse training has been integrated into the game. Now, you can select staff for each horse individually and customize the training according to your preferences. The effectiveness of the training will be influenced by the staff's abilities, as well as other factors such as nutrition, care, training type, and the effort put in.
An overview of the horse training page.
What's Next: Pseudo-DNA
We're exploring a concept called Pseudo-DNA to enhance the breeding system. This approach simplifies genetics, making breeding outcomes more predictable and strategic without losing the thrill of chance.
Understanding Pseudo-DNA
Pseudo-what? In genetics, traits are passed from parents to offspring through alleles. In our game, we mimic this with simplified genetic codes for key traits:
- Each trait (like speed or stamina) is represented by alleles (SS, Ss, ss).
- Breeding combines one allele from each parent per trait, determining the foal's characteristics.
- Horse 1: SsTtAaGgRrEeIiPpLlJjCc (a versatile horse with average traits)
- Horse 2: SSAAGGRRJJLLPPCC (a top-tier horse with exceptional traits)
Horse Racing Manager
Sheep Meadow Road Games
Sheep Meadow Road Games
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/2740170 
Immerse yourself in the captivating world of horse racing and construct a remarkable rags-to-riches narrative. Start as a humble stablehand and ascend the industry by establishing your very own horse racing stable. This dynamic game offers freedom, allowing you to explore various roles, from manager to jockey, head trainer, veterinarian, and more.
Jockeys will also be added into the game, but are not yet implemented.
Forge your destiny in the heart-pounding realm of horse racing, where your choices and strategies will determine your path to glory. Can you lead your stable to victory and become a true legend in the world of equestrian sports? The journey begins now.
Diverse Career Paths
Start your journey by honing your skills in established stables, mastering the intricacies of the sport. As you accumulate the necessary resources, seize the opportunity to establish your very own stable.Breed the Next Champion
Delve into the complexities of horse genetics and breeding, aiming to produce the ultimate racing superstar.Experience the Thrill of the Race
Step into the saddle and either watch your horse's performance from the sidelines or take direct control during the race, making split-second decisions that could lead to victory. Embark on a journey, progressing from racing on obscure back alley tracks to competing on the global stage for substantial prize money.Jockeys will also be added into the game, but are not yet implemented.
Build Your Dream Team
Hire team of professionals, including jockeys, head trainers, trainers, veterinarians, farriers, stablehands, and even landscapers.Facility Upgrades
Invest in your stable's facilities to provide top-notch training and care for your horses.Financial Management
Keep a vigilant eye on your financial resources, managing your budget to ensure the sustainability and growth of your stable.Stay Informed:
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.Forge your destiny in the heart-pounding realm of horse racing, where your choices and strategies will determine your path to glory. Can you lead your stable to victory and become a true legend in the world of equestrian sports? The journey begins now.
MINIMAL SETUP
- OS: Ubuntu
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Support for OpenGL 3.3
- Storage: 1 GB available space
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