Aculeata
AgaveStorm Inc. Developer
AgaveStrom Inc. Publisher
December 2024 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Content updateCaves of purple island:
- First cave - operational, you should be able to visit every corner of it
- 2 new caves introduced: free fall cave and mirror cave, you can reach them, but it's work in progress.
- Some not-critical bugfixes
[ 2024-11-18 03:55:03 CET ] [ Original post ] Fresh content purple island caveHuge cave added to Purple Island location, however it's terrain only and you most likely won't be able to return back. We are playtesting and changing it.
[ 2024-08-01 08:51:24 CET ] [ Original post ] Purple Island: route back to the port
It's possible to go from far right edge of the map back to the port, As for you can fall down, you can return back to the port from almost any location.
Can you ruin it yourself? Go on and try!
[ 2024-07-21 08:50:13 CET ] [ Original post ] Purple Island: new map + global travel + main quest changes
You'll need to complete first episode and get your ID card to enable global travel. After that - just talk to the ferry to get your ticket. Travel by ferry is time consuming, route to Purple Island will take 6 hours of game time.
Right now, travel is free of charge, but we will change it as soon as we add some grindy job in the new area.
Not enough jumping power? Yes, but:
You will be able to increase that, we are working on level up system. Level 1 strength is right on the edge to jump over the blocks in Purple Island area. That's annoying, but that's annoying for reason - for character development to be valuable.
Save frequently
Purple Island is work in progress, you can and you will stuck.
Use more than one save, new objects might be placed on top of your saved position. Take care.
[ 2024-07-21 02:18:31 CET ] [ Original post ] Fresh update- Day/night change
In game time goes 10 times faster
- Background improvements
- Bugfixes
[ 2024-07-05 23:23:57 CET ] [ Original post ] Bugfixes- Watercity background fix
- Quest boxes fall through the floor fix
[ 2024-06-28 23:07:13 CET ] [ Original post ] Critical bugfix, saved games might be affected- Applicable to MTS dungeon ( top right corner of main city ) and Plant dungeon ( building at the bottom of main city )
- If you have a saved game in that area, it will be destroyed
Please reload the game from auto saved game, while you where outside that dungeons. Game automatically saved before entering any dungeon.
[ 2024-06-23 18:46:43 CET ] [ Original post ] Design update- Background in Watercity ( main location )
- Water stream in hydropowerplant
- Minor fixes
[ 2024-06-22 09:13:02 CET ] [ Original post ] In game time- In game time
- Blind bugfix for texture displacement on some computers ( we can't reproduce that, but it might work )
- More smooth movement ( physics in separate thread )
[ 2024-06-16 15:32:26 CET ] [ Original post ] Engine update + content update- Game engine updated to latest version
- Obstacles in factory area ( bottom right )
- Obstacles in hydropowerplant area
- One way teleport in hydropowerplant area marked with evil green
- Bugfixes
[ 2024-06-16 09:13:43 CET ] [ Original post ] Content update + autosave- new feature: pushable objects
- new puzzle in the Hotel area
- Autosave on entering/exiting dungeon
- For regular saves, default name is "Save"+date time, but you can set your own name
- Various bugs fixed, more bugs added
[ 2024-06-12 08:50:12 CET ] [ Original post ] Minor bugfixes- fixed conflict between dialog system and game menu, while using gamepad
- hidden teleport in hydro power plant recovered
- fixed inventory bug, occurred after multiple game reload
[ 2024-03-23 17:29:22 CET ] [ Original post ] Content update: crate delivery job, movable teleports and springsNew NPC in the port location will now has job for you: container delivery.
You can repeat quest as many times as you want, to collect required amount of money. Regular quests are more profitable, though. Why? We need some kind of grind before adding trade, otherwise the player might not have enough money to complete the main quest. Number of crates to deliver and target places will vary every time.
Notice, that with crate in your hands you can't use ladders, so you might need to find new path between locations.
Or, build your own pathway. For that we have movable teleports and movable springs, which will shoot you in the air.
[ 2024-02-24 11:13:36 CET ] [ Original post ] Bugfixes- Multiple reload bug fixed
- Infinite fall in shopping mall dungeon fixed
- Item pick area too large fixed
[ 2024-01-02 17:16:27 CET ] [ Original post ] Aculeata is inspired by old platformer games of early 199x and RPG games of the same era. On top of that mix there is a single unusual feature - the absence of conflict resolution by brutality. That reshaped the world, typical combat practices and weaponry make sense no more, so we had to re-implement fights in the new way. With the exception of interaction with monsters, gameplay is more or less standard: explore the world, jump, climb, fall, talk to NPC, complete quests, collect items.
Some objects, like boxes, are movable: you can pick, carry and put them in place. For example to build a ladder and find the way to otherwise unreachable location.
Monsters will pick you up as if you are a box, carry and throw. You can do the same to them, but you have to grab them from the back. Sometimes, you can jump on top of the monster and use it like a moving platform. You can also make monster throw you in the desired direction.
MINIMAL SETUP- OS: Linux 6.3.8
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 6200
- Storage: 110 MB available space
RECOMMENDED SETUP- OS: Linux 6.3.8
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 6200
- Storage: 200 MB available space
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