Caves of purple island: - First cave - operational, you should be able to visit every corner of it - 2 new caves introduced: free fall cave and mirror cave, you can reach them, but it's work in progress. - Some not-critical bugfixes
Also, some lights
bouncy cave is exporeable (is it a word?) now
Also bugfixes ( ants, notably )
And they are BIG! We will fill em with content, don't worry
Huge cave added to Purple Island location, however it's terrain only and you most likely won't be able to return back. We are playtesting and changing it.
It's possible to go from far right edge of the map back to the port, As for you can fall down, you can return back to the port from almost any location.
Can you ruin it yourself? Go on and try!
You'll need to complete first episode and get your ID card to enable global travel. After that - just talk to the ferry to get your ticket. Travel by ferry is time consuming, route to Purple Island will take 6 hours of game time.
Right now, travel is free of charge, but we will change it as soon as we add some grindy job in the new area.
Not enough jumping power? Yes, but:
You will be able to increase that, we are working on level up system. Level 1 strength is right on the edge to jump over the blocks in Purple Island area. That's annoying, but that's annoying for reason - for character development to be valuable.
Save frequently
Purple Island is work in progress, you can and you will stuck.
Use more than one save, new objects might be placed on top of your saved position. Take care.
- Day/night change In game time goes 10 times faster - Background improvements - Bugfixes
- Watercity background fix - Quest boxes fall through the floor fix
- Applicable to MTS dungeon ( top right corner of main city ) and Plant dungeon ( building at the bottom of main city ) - If you have a saved game in that area, it will be destroyed Please reload the game from auto saved game, while you where outside that dungeons. Game automatically saved before entering any dungeon.
- Fountain in the hotel area is working )
Master sound volume and SFX sound volume
- Background in Watercity ( main location ) - Water stream in hydropowerplant - Minor fixes
- In game time - Blind bugfix for texture displacement on some computers ( we can't reproduce that, but it might work ) - More smooth movement ( physics in separate thread )
- Game engine updated to latest version - Obstacles in factory area ( bottom right ) - Obstacles in hydropowerplant area - One way teleport in hydropowerplant area marked with evil green - Bugfixes
- new feature: pushable objects - new puzzle in the Hotel area - Autosave on entering/exiting dungeon - For regular saves, default name is "Save"+date time, but you can set your own name - Various bugs fixed, more bugs added
- Obstacles and mini puzzles added along the way - New movable item: board which can be placed at the angle to climb over large objects
- Some obstacles and mini puzzles added to grain elevator area Also: - More sound effects - Some minor bugfixes
- fixed conflict between dialog system and game menu, while using gamepad - hidden teleport in hydro power plant recovered - fixed inventory bug, occurred after multiple game reload
Sound effects ( birds ), a bit of information what's going on in NPC dialogs
New NPC in the port location will now has job for you: container delivery. You can repeat quest as many times as you want, to collect required amount of money. Regular quests are more profitable, though. Why? We need some kind of grind before adding trade, otherwise the player might not have enough money to complete the main quest. Number of crates to deliver and target places will vary every time. Notice, that with crate in your hands you can't use ladders, so you might need to find new path between locations. Or, build your own pathway. For that we have movable teleports and movable springs, which will shoot you in the air.
- Grocery store dungeon updated - Minor bugfixes
- Multiple reload bug fixed - Infinite fall in shopping mall dungeon fixed - Item pick area too large fixed
Aculeata
AgaveStorm Inc.
AgaveStrom Inc.
December 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/2687130 
[0 B]
Some objects, like boxes, are movable: you can pick, carry and put them in place. For example to build a ladder and find the way to otherwise unreachable location.
Monsters will pick you up as if you are a box, carry and throw. You can do the same to them, but you have to grab them from the back. Sometimes, you can jump on top of the monster and use it like a moving platform. You can also make monster throw you in the desired direction.
- OS: Linux 6.3.8
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 6200
- Storage: 110 MB available space
- OS: Linux 6.3.8
- Processor: Intel Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 6200
- Storage: 200 MB available space
[ 5951 ]
[ 3198 ]