There has been several feedback recently of situations where there would be no move available. For instance here, here and here.
Ideally, the generated levels should be solvable without having to rely on luck, so there clearly was something I had not implemented. I've then taken another look at the internal solver, that simulates how a player would uncover or flag tiles. And it wasn't dealing with walls of mines very well. Instead of removing mines in that wall, it would get stuck and revert to removing mines randomly.
This updates fixes that, so now hopefully we should be at a stage where no luck is required to solve any level.
A variant of the classic game Minesweeper, where the grid is irregular.
On a regular grid, each cell has 8 neighbors, but in this case, they can have between 6 and 10. This leads to more difficult games, as you can't build the same mental tricks to solve where the mines are.
And the grid is procedural and unique on each game.
The game opens on beginner mode, with a small grid. You can change the difficulty to intermediate or expert, which will create larger grid. You also have a custom mode, where you can go crazy.
MINIMAL SETUP
OS: any
Processor: allStorage: 310 MB available spaceAdditional Notes: it's a very light game. it should run just fine
Storage: 310 MB available spaceAdditional Notes: it's a very light game. it should run just fine