Minesweeper Twist
Guillaume Fradin Developer
Guillaume Fradin Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
improved internal solver to avoid moves requiring luckThere has been several feedback recently of situations where there would be no move available. For instance here, here and here.
Ideally, the generated levels should be solvable without having to rely on luck, so there clearly was something I had not implemented. I've then taken another look at the internal solver, that simulates how a player would uncover or flag tiles. And it wasn't dealing with walls of mines very well. Instead of removing mines in that wall, it would get stuck and revert to removing mines randomly.
This updates fixes that, so now hopefully we should be at a stage where no luck is required to solve any level.
[ 2024-06-14 13:18:21 CET ] [ Original post ] A variant of the classic game Minesweeper, where the grid is irregular.
On a regular grid, each cell has 8 neighbors, but in this case, they can have between 6 and 10. This leads to more difficult games, as you can't build the same mental tricks to solve where the mines are.

And the grid is procedural and unique on each game.
The game opens on beginner mode, with a small grid. You can change the difficulty to intermediate or expert, which will create larger grid. You also have a custom mode, where you can go crazy.


MINIMAL SETUP- OS: any
- Processor: allStorage: 310 MB available spaceAdditional Notes: it's a very light game. it should run just fine
- Storage: 310 MB available spaceAdditional Notes: it's a very light game. it should run just fine
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