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Update With A Small Fix

This update is just a small fix for a location in the intro level where it was possible to get stuck in the geometry if you were really testing the edges of the game. Since we actively try to encourage this in players, we wanted to address it even though it is a pretty rare occurrence. We are grateful to everyone who has given The Magic Circle a chance, and welcome to the new players who found us during the daily deal! Hope you enjoy the game. -Question


[ 2016-09-06 19:56:52 CET ] [ Original post ]

Update With A Small Fix

This update is just a small fix for a location in the intro level where it was possible to get stuck in the geometry if you were really testing the edges of the game. Since we actively try to encourage this in players, we wanted to address it even though it is a pretty rare occurrence. We are grateful to everyone who has given The Magic Circle a chance, and welcome to the new players who found us during the daily deal! Hope you enjoy the game. -Question


[ 2016-09-06 19:56:52 CET ] [ Original post ]

Daily Deal - The Magic Circle, 50% Off

Today's Deal: Save 50% on The Magic Circle!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time


[ 2016-09-04 17:00:00 CET ] [ Original post ]

Update With Some Bugfixes

Today we are updating with an important (if very rare) bugfix. There was an issue where *spoilers ahead* [spoiler]damage done by the parasite ability did not properly send life back into the crack system[/spoiler]. This could be made into a spiral of fail (by a truly dedicated player) that might create an impossible to recover from resource situation. We have a fix, as well as an attempt to correct the problem in save files of affected players. Special thanks to Jetz on the forums, who spent a lot of time isolating the problem and sent us incredibly useful save files and repro steps. The bug was rare enough that no one else has ever reported it, but Jetz pushed the system as far as it would go and uncovered the issue. As always, we are super grateful to our awesome players. Thanks for checking out the game and hope you have enjoyed it! -Question


[ 2016-08-23 03:41:16 CET ] [ Original post ]

Update With Some Bugfixes

Today we are updating with an important (if very rare) bugfix. There was an issue where *spoilers ahead* [spoiler]damage done by the parasite ability did not properly send life back into the crack system[/spoiler]. This could be made into a spiral of fail (by a truly dedicated player) that might create an impossible to recover from resource situation. We have a fix, as well as an attempt to correct the problem in save files of affected players. Special thanks to Jetz on the forums, who spent a lot of time isolating the problem and sent us incredibly useful save files and repro steps. The bug was rare enough that no one else has ever reported it, but Jetz pushed the system as far as it would go and uncovered the issue. As always, we are super grateful to our awesome players. Thanks for checking out the game and hope you have enjoyed it! -Question


[ 2016-08-23 03:18:53 CET ] [ Original post ]

Daily Deal - The Magic Circle, 50% Off

Today's Deal: Save 50% on The Magic Circle!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time


[ 2016-06-16 17:00:00 CET ] [ Original post ]

June Update with a Number of Tweaks and Fixes

This update focuses on a few technical issues that could have affected framerate in certain conditions, some usability and training improvements, a fix for overlays on creatures not updating properly in certain cases, and a number of other minor tweaks and stability improvements. For the full list of changes check out the tech support forum. Thanks to everyone who has been playing and those who brought issues to our attention in the forums. We are super grateful and hope you have enjoyed your time with The Magic Circle. -Question


[ 2016-06-14 20:46:15 CET ] [ Original post ]

June Update with a Number of Tweaks and Fixes

This update focuses on a few technical issues that could have affected framerate in certain conditions, some usability and training improvements, a fix for overlays on creatures not updating properly in certain cases, and a number of other minor tweaks and stability improvements. For the full list of changes check out the tech support forum. Thanks to everyone who has been playing and those who brought issues to our attention in the forums. We are super grateful and hope you have enjoyed your time with The Magic Circle. -Question


[ 2016-06-14 20:46:15 CET ] [ Original post ]

Small Update With A Puzzle Tweak and Small Fix

This update has a fix for a rare problem that could occur if you crash or quit out of the game during a certain level transition. It also has a small visual tweak to one of the puzzles to try and better communicate why certain strategies won't work. The detailed change list can be seen on the forums as always. Thanks to everyone who bought the game during the recent sale, we hope you have a great time with it! -Question


[ 2016-04-18 20:48:03 CET ] [ Original post ]

Small Update With A Puzzle Tweak and Small Fix

This update has a fix for a rare problem that could occur if you crash or quit out of the game during a certain level transition. It also has a small visual tweak to one of the puzzles to try and better communicate why certain strategies won't work. The detailed change list can be seen on the forums as always. Thanks to everyone who bought the game during the recent sale, we hope you have a great time with it! -Question


[ 2016-04-18 20:48:03 CET ] [ Original post ]

Humble Monthly Update: Welcome New Players!

We are pleased to have a new update to welcome all the new players that have found us via the Humble Monthly program. This update features a significant balance tweak to some of the creatures in the game, numerous small bug fixes, as well as some localization corrections. As always you can find the full list of changes in the Tech Support forum. We are very happy to have so many more people checking out the game and we really hope you enjoy it! Thanks again to everyone who has given The Magic Circle a shot, it means a lot to us. -Question


[ 2016-04-03 06:46:54 CET ] [ Original post ]

Humble Monthly Update: Welcome New Players!

We are pleased to have a new update to welcome all the new players that have found us via the Humble Monthly program. This update features a significant balance tweak to some of the creatures in the game, numerous small bug fixes, as well as some localization corrections. As always you can find the full list of changes in the Tech Support forum. We are very happy to have so many more people checking out the game and we really hope you enjoy it! Thanks again to everyone who has given The Magic Circle a shot, it means a lot to us. -Question


[ 2016-04-03 06:46:54 CET ] [ Original post ]

Ides of March Update, IGF Nomination, and SXSW!

This update has a bunch of miscellaneous tweaks and fixes to various systems as well as some usability improvements. Some of the highlights include improvements in the way music is delivered, D-Pad support in all parts of mindspace (for our gamepad players), some AI improvements, and some unobtrusive control reminders if we detect you have been away from the game for a while. The full list can be seen in the Tech Support forum. In addition, The Magic Circle is up for an Excellence in Narrative award at this year's IGF! If you are at GDC come say hi to rujuro and Nullspeak in the IGF area, if not you can still watch the awards live on twitch the evening of March 16th. And there's still more! KainAsylum will be showing the game at SXSW in Austin, TX where we are up for the Gamer's Voice Award. If you are going to be there stop by, say hi, and maybe vote for us if it's the kind of thing you'd like to do. Thanks again to everyone who has played the game, we are extremely grateful for your support. -Question


[ 2016-03-15 23:09:39 CET ] [ Original post ]

Ides of March Update, IGF Nomination, and SXSW!

This update has a bunch of miscellaneous tweaks and fixes to various systems as well as some usability improvements. Some of the highlights include improvements in the way music is delivered, D-Pad support in all parts of mindspace (for our gamepad players), some AI improvements, and some unobtrusive control reminders if we detect you have been away from the game for a while. The full list can be seen in the Tech Support forum. In addition, The Magic Circle is up for an Excellence in Narrative award at this year's IGF! If you are at GDC come say hi to rujuro and Nullspeak in the IGF area, if not you can still watch the awards live on twitch the evening of March 16th. And there's still more! KainAsylum will be showing the game at SXSW in Austin, TX where we are up for the Gamer's Voice Award. If you are going to be there stop by, say hi, and maybe vote for us if it's the kind of thing you'd like to do. Thanks again to everyone who has played the game, we are extremely grateful for your support. -Question


[ 2016-03-15 23:09:39 CET ] [ Original post ]

Update With Numerous Small Fixes and Tweaks

The biggest change in this update is some significant work on pathfinding to make it smoother and more predictable, especially in the endgame sequence. What was there before worked fine, but we were never completely happy with it, so we took this opportunity to make it better. There are also a number of small geometry and texture tweaks, as well as some fixes to how the player behaves in certain collision situations. Please let us know if you see anything bizarre! As always the full change list can be seen in the Tech Support Forum. Thanks again to all the players who have given The Magic Circle a chance, we appreciate it and hope you enjoyed the game! -Question


[ 2016-02-24 23:05:51 CET ] [ Original post ]

Update With Numerous Small Fixes and Tweaks

The biggest change in this update is some significant work on pathfinding to make it smoother and more predictable, especially in the endgame sequence. What was there before worked fine, but we were never completely happy with it, so we took this opportunity to make it better. There are also a number of small geometry and texture tweaks, as well as some fixes to how the player behaves in certain collision situations. Please let us know if you see anything bizarre! As always the full change list can be seen in the Tech Support Forum. Thanks again to all the players who have given The Magic Circle a chance, we appreciate it and hope you enjoyed the game! -Question


[ 2016-02-24 23:05:51 CET ] [ Original post ]

Fix For Rare Endgame Bug and Some Tweaks

This update is to address a rare pathfinding bug that could affect the endgame. In addition it includes some tweaks to make movement feel smoother on very high framerate machines, some geometry fixes, and a few other small tweaks. The full list of changes can be found on the forums. As always, thanks to all the players who have given the game a chance and enjoyed it! -Question


[ 2016-02-11 05:33:27 CET ] [ Original post ]

Fix For Rare Endgame Bug and Some Tweaks

This update is to address a rare pathfinding bug that could affect the endgame. In addition it includes some tweaks to make movement feel smoother on very high framerate machines, some geometry fixes, and a few other small tweaks. The full list of changes can be found on the forums. As always, thanks to all the players who have given the game a chance and enjoyed it! -Question


[ 2016-02-11 05:33:27 CET ] [ Original post ]

Russian Translation, Optimizations, and Fixes!

The HUGE part of this update is that The Magic Circle is now available with subtitles and interface translated into Russian! We are really excited about this since we have seen alot of interest from the Russian gaming community since launch, and we are happy for them to be able to enjoy the game in their native language. We worked with WinterWrite Translation Studio to make this happen, and we believe they have done a great job. In addition, this update comes with more optimizations aimed at making the game run better on min spec machines, especially those with weaker CPUs. There are also a number of very small geo fixes and tweaks. Thanks again to everyone who has played and enjoyed the game, -Question


[ 2016-01-26 18:50:09 CET ] [ Original post ]

Small Change To How Default Language is Determined

This update is based on some feedback from users pointing out that we could use Steam to determine the language that the game defaults to, rather than the system settings. Hopefully this results in a smoother experience for our players whose computers might be set to one language, but choose to run games in another. Thanks for playing and the feedback! Question


[ 2015-10-23 01:23:25 CET ] [ Original post ]

Update With Fixes for Minspec Machines and More

This update focuses on some issues that were recently discovered on machines near the minimum specifications for the game. It fixes some problems with cutscene timing and subtitles and includes some performance improvements for players running with "Simple" shader settings. As always the fill list of changes can be found in the Technical Support forums. We hope this makes the game accessible to even more players. Thanks for playing! Question


[ 2015-10-12 20:23:24 CET ] [ Original post ]

Small Update With a Few Bugfixes

We have a small update today with a few bugfixes for some rare issues that have come up on the forums. Thanks to everyone for playing and helping us continue to improve the game! Full change list can be seen as an addendum to Update #8 on the forums. -Question


[ 2015-10-02 20:38:25 CET ] [ Original post ]

Daily Deal - The Magic Circle, 33% Off

Today's Deal: Save 33% on The Magic Circle!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time


[ 2015-09-22 17:00:00 CET ] [ Original post ]

Update #8: Major Addition To The End Of The Game!

Without spoiling too much, we have just updated The Magic Circle with a bunch of new content for the final section of the game! There are now nearly twice as many options available there, which is something that a number of players have requested since we launched. In particular a hidden aesthetic from the main game is now properly represented :). In addition to the new content, there are also a number of usability tweaks and small bug fixes bundled in with this update as well. As always you can find the full update notes in the forums. Thanks to all the people who have given the game a shot, it has been a blast seeing how much you enjoy it! -Question


[ 2015-09-22 05:18:40 CET ] [ Original post ]

Post-PAX Prime 2015 Update

It was great meeting so many people at PAX Prime 2015 who liked The Magic Circle and genuinely want to see us succeed enough to make another game. Special thanks goes out to those who bought the game directly from us at the booth. Your submitted names now manifest in the game as promised.

September 4th Update Notes


  • fix for controller dpad issues with the combobox in the options screen
  • fix for being able to attempt ally summon during Pro Mode title invitation
  • fix for being able to bring up the map during overworld intro tunnel
  • Added preferred names from folks who purchased The Magic Circle directly from our booth during PAX Prime 2015. These names will show up [spoiler]As SkyBastards from the internet popping in once TMC goes open source[/spoiler] Names from early access superusers were kept in this list


[ 2015-09-04 16:32:57 CET ] [ Original post ]

Pax Prime 2015 Indie Megabooth and Magic Circle T-Shirts

The three of us will hanging out at the Indie Megabooth on the top right corner of this map: http://indiemegabooth.com/wp-cargo/uploads/2015/04/map_pax-prime-2015.png Come say hi! We promise to say hi back. This also marks the debut of our fashionable stylish Magic Circle T-shirts designed by rujuro, himself. If we have shirts left over, we might sell them online. For now, seeing us at the booth is the only way to get these shirts.


[ 2015-08-26 03:50:34 CET ] [ Original post ]

Release Patch 6

There have been a number of hotfixes over the last few weeks, and with fixes going in today we are collectively calling it Patch 6! This has a fix for a rare case where a creature could become unfillable after dying in a particular way as well as some tweaks to throwing and gamepad support. All changes can be seen in the forums, thanks for playing! Question


[ 2015-08-12 00:37:27 CET ] [ Original post ]

Release Patch 5

Another small patch to address some rare bugs and balance issues including a way you could run out of life in the starting area and creatures getting stuck in a kind of glitch state. See the forums for the full change list. Thanks to the players who found these issues! Question


[ 2015-07-18 20:46:22 CET ] [ Original post ]

Release Patch 4

Small patch to address two rare issues. One is a rare crash on level transitions, and one is amazingly insane and in a weird way pretty awesome. See the forums for full patch notes


[ 2015-07-16 21:23:24 CET ] [ Original post ]

LINUX VERSION NOW AVAILABLE! Release Patch 3

The BIG change is that there is now a Linux build available of The Magic Circle! So if you have been waiting for that, grab it while it's still on sale, or at least try the demo to see how it runs for you! Also, we have a few small fixes and tweaks in this release, so see the forums for the full patch notes. Question


[ 2015-07-15 20:40:42 CET ] [ Original post ]

Release Patch 2

Another small patch, this one allows for higher max FOV settings along with a number of small fixes and tweaks. See the full patch notes in the forms. Thanks for playing! Question


[ 2015-07-14 23:30:54 CET ] [ Original post ]

The Magic Circle
Question Developer
Question Publisher
2015-07-09 Release
Game News Posts: 31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (1033 reviews)
The Game includes VR Support
Public Linux Depots:
  • TMC Dev Linux [1.45 G]
  • TMC Retail Linux [1.45 G]
Available DLCs:
  • The Magic Circle Original Soundtrack
You are the protagonist of an unfinished 1st person fantasy game, trapped in development hell. The designers (played by James Urbaniak, Ashly Burch, and Karen Dyer) are god-like, but so indecisive that they've given you no powers whatsoever. With the help of a mysterious disembodied voice (Stephen Russell) you must seize the tools of game development from these unworthy 'gods', uncovering more of the darkly comic story as you go. Rather than traditional puzzles with a single solution, the incomplete state of each environment is a question that you answer in your own way. Trap the designers' creations, steal their behaviors, and re-mix them to explore and master this world-in-progress. Can you out-think the game gods? Can you ship The Magic Circle from inside it?

Warning: Some strong language and references to adult subject matter.

MINIMAL SETUP
  • Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better. Intel Pentium 4 530 3.0Ghz Processor or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 7800GT 256MB graphics card or better. ATI Radeon X1900 256MB graphics card or better that supports Shader Model 3 and has at least 256 MB of VRAM
  • Storage: 2 GB available spaceAdditional Notes: Some users have reported issues with Intel HD 4000 series cards. Also. users using open source graphics drivers such as Mesa have had problems. We recommend installing the manufacturers drivers for the most robust compatibility.
RECOMMENDED SETUP
  • Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better. Intel Pentium 4 530 3.0Ghz Processor or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 8800GT 512MB graphics card or better. ATI Radeon HD4830 512MB graphics card or better
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

11.99$ (20%)
42.49$ (15%)
8.27$ (17%)
11.41$ (33%)
6.00$ (70%)
16.79$ (16%)
11.79$ (61%)
21.22$ (15%)
3.29$ (18%)
4.22$ (15%)
8.27$ (17%)
4.20$ (79%)
10.00$ (60%)
17.49$ (30%)
0.90$ (82%)
10.00$ (50%)
2.07$ (79%)
8.39$ (16%)
33.96$ (15%)
8.39$ (16%)
5.31$ (73%)
12.95$ (19%)
13.19$ (12%)
2.99$ (85%)
8.69$ (13%)
4.15$ (79%)
8.39$ (16%)
25.47$ (15%)
9.19$ (8%)
6.37$ (75%)
GAMERSGATE

[ 2625 ]

5.0$ (80%)
2.55$ (87%)
3.12$ (61%)
3.0$ (70%)
13.39$ (33%)
6.0$ (70%)
9.74$ (25%)
4.75$ (81%)
13.49$ (25%)
1.5$ (85%)
7.49$ (63%)
7.5$ (75%)
3.39$ (32%)
2.0$ (80%)
14.29$ (43%)
2.2$ (91%)
5.31$ (79%)
2.38$ (76%)
4.35$ (83%)
3.75$ (75%)
3.26$ (78%)
4.95$ (67%)
0.51$ (74%)
1.72$ (89%)
10.91$ (22%)
3.0$ (80%)
0.51$ (83%)
2.0$ (90%)
2.21$ (83%)
15.0$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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