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Build 42
[ 2016-05-10 20:36:35 CET ] [ Original post ]
New/Balance
- New golem boss sprites
- New Act 4 boss fight music theme
- New alternate catacombs music theme
- Increased contrast between background and foreground elements of the game
- Increased width of Act 4 islands
- Reduced size of Ruins
- Will of Elements wildling background improved (no longer sets 1 damage, but deals reduced physical damage)
- Two new item attributes: Throwing Gloves, and Triple Jump boots
- Added visual tell to Abomination’s state changes
- Lifesteal item brand reworked to be based on accumulated damage dealt, instead of chance
- Bosses will no longer spawn on Spikes, Spike Traps, Boulder Traps, or Shrines
- Shrines will no longer spawn on Spike Traps in Act 3
- New rare scroll-type: Enchant Item
- Enemy frost novas now give player temporary freeze immunity afterwards to prevent freeze locks
- ManEatingPlant damage increased from 8->10
- Act 4 Swooper collision box decreased
Bugfixes
- Fixed Abomination’s visual offset being off
- Fixed Shadow Knight’s giant bow shooting wrong-sized arrows
- Fixed enchantments not being removed upon player death
- Fixed holes in character select screen
- Fixed binded spells not being visible while configuring Quick-cast D-Cast
- Fixed rune orb giving permanent defense bonuses
- Fixed a couple of untraversable rooms
- Fixed reincarnate effects reviving you in the air (it now reincarnates you on the last position you were safely standing)
- Fixed entities being able to push each other into solid level
- Fixed music not fading out properly when game-overing during a music transition
- Fixed a rare crash with Goblin AI
- Fixed Poltergeists instantly triggering on creation
- Fixed bug where projectiles did not’ properly dispose of their attached item objects
- Fixed electricity in water spawning too many effects when hitting neutral objects
- Fixed shopkeeper forgetting to close his shop door sometimes
- Fixed ground underneath Teleportals being destructible
- Fixed god-cursed Homing Bow behaving as regularly cursed arrows, despite tooltip stating otherwise
- Fixed unstable level event boulders dealing 33 damage
- Fixed alternate forest theme unlocking only after beating the catacombs, instead of forest
- Fixed crash when starting a game as warrior after having selected Luck affinity in a previous run on a different class
Online Multiplayer
- Added a way to specify game name and private or public game for steam games
- Fixed(?) players being unable to connect to each other using direct IP connection
- Fixed crash on certain item cleanups
- Fixed crash when displaying desynchronized items in the HUD
- Fixed crash when transitioning to Act 4
- Fixed teleportals not functioning
- Fixed Wildling’s animal affinities
- Fixed intermissions not having the correct backgrounds
- Fixed explosions not showing correctly
[ 2016-05-10 20:36:35 CET ] [ Original post ]
Vagante
Nuke Nine
Developer
Nuke Nine
Publisher
2018-02-21
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(3869 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Depot [92.75 M]
Available DLCs:
- Vagante Soundtrack
Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
MINIMAL SETUP
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
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