Today’s update includes a Halloween event, as well as a handful of larger changes that I’d like to take a moment to talk about. Players can now jump while attacking with light weapons If you’ve ever been in the situation where you’ve had a sword but found yourself struggling to hit a bat in a narrow corridor, this change may make sense to you. While experienced players could deal with most of these maneuverability constraints, we’ve found that combat feels more intuitive when allowing for jumping while attacking. This change only applies to lighter weapons however, so you won’t be able to jump while swinging a heavy axe. Increased attack range of unarmed attacks and CQC weapons Playing Wildling could be frustrating sometimes, due to the very short attack range of fist attacks. Increasing the based attack range of fists increases the viability of fist weapons, and incentivizes Wildling trees besides Animal. Increased base damage of bows Using a bow tended to not feel great, due to their low impact and high investment of drawing a string. Increasing the damage of bows increases the satisfaction of getting a fully charged hit. Added a new lunging attack to Slimes We’ve also changed the behavior of Slimes (again). The rules for when slimes are able to deal contact damage felt a little unintuitive, especially for newer players. We’ve simplified slime contact damage to two cases: when slimes fall on your head, and when slimes do their new lunging attack. As always, we appreciate your feedback. If you have any suggestions, bug reports, or even complaints, please us know on our official forums. Thanks for your continued support.
New/Balance
- Added a halloween-themed event.
- Added Forest Temple to online multiplayer
- Added new broken shrine particles
- Players can now jump while attacking with light weapons
- Added a short backswing to stabbing weapons
- New Ghost sprite
- Increased attack range of unarmed attacks and CQC weapons
- Added a new lunging attack to Slimes
- Slimes now only deal damage while lunging, or jumping onto a player
- Increased base damage of heavy axes
- Increased base damage of bows
- Boss Plant now has a new attack pattern
- Increased difficulty of enemies in the Forest Temple
- Re-enabled level events for online games
- Speeded up game initialization time slightly
Bugfixes
- Fixed shop item pedestals sometimes having the wrong sprite
- Fixed players that are hanging retaining their position after level transition
- Fixed the game over menu glitching graphically while fading out
- Fixed bug that causes some monsters to be able to see the player from very far distances
- Fixed attacking while crawling over a ledge bugging out
- Fixed numerous enemies and bosses not granting experience
- Fixed Chimera tail frozen
- Fixed players with the Ascetic background sometimes being able to pick up gold
- OMP: Fixed backgrounds not working if the host hadn’t unlocked them yet
[ 2016-10-31 05:11:28 CET ] [ Original post ]
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A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
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