This new build includes the new branch we've been working on. Although it's still a work in progress, we hope to get some early feedback. You'll find the entrance to The Factory in Act 4.
The resolution of fluid has been increased, to allow for more realistic and better-looking fluid movement. We hope this change will open up some interesting game mechanics in the future.
We've wanted to rework the worm boss for a while now. The new version of this boss is a little more interesting and challenging.
Potions other than healing potions tended to feel inconsequential. We've added new potions that offer permanent effects that we hope increase the usefulness of potions.
New/Balance
- New Branch: The Factory (WIP, offline only)
- Worm Boss reworked
- Fluid physics reworked
- Added 19 new potion types with permanent effects
- Reduced volume of menu navigation sound effect
- Added a small knockback to Magic Missile
- Reworked Knight’s Holy affinity (again)
- Reordered Knight’s Sword affinity levels
Bugfixes
- OMP: Fixed bug where sometimes items would become undroppable and unuseable
- OMP: Fixed bug where sometimes server would lag a lot more than normal
- OMP: Fixed frozen golems playing animation while frozen
- Fixed bow’s arrow spawning offset being slightly off
- Fixed crash with BreakableWalls
- Fixed a crash when certain gamepads are connected
- Fixed Swooper sprite death offset
[ 2017-01-28 03:04:50 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Depot [92.75 M]
- Vagante Soundtrack
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
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