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Release Date Announcement


It’s been a while, but we’ve been hard at work on preparing for our exit from early access. Mark your calendars, we’ll be leaving Early Access on February 21, 2018. This update is our last major patch before our 1.0 release, although we’ll still be releasing some minor patches before then to fix any serious issues. This update consists of a ton of bugfixes and polish, as well as a number of new features.

New/Balance


  • New difficulty scaling:
    • Character starting stats are now consistent no matter how many players you have
    • Monster damage and health scales up with additional players
      • Monster health increases by 50% for each additional player
      • Monster damage increases by 10% for each additional player
  • Numerous tweaks to enemy difficulty
  • Added some new spells: Charm, and Summon Monster
  • Elemental enchant damage on weapons now scales with weapon damage
  • Elemental enchants now affect Rod spells
  • Added ability to remove certain positive status effects from the status menu
  • Improved game loading screen and speed
  • Removed disclaimer from NetMenu
  • Homing arrows now eventually lose rotation speed
  • Improved online packet compression
  • Identified Identify scrolls no longer work on identified items
  • Magic Rods now trigger by holding the attack button
  • Before, players needed to press the [Interact] button
  • Players can now switch facing direction with a charged bow by double tapping a direction
  • Before, players needed to press the [Interact] button
  • Removed old up/down tooltip indicators, replaced by controller-specific sprites
  • Added a few frames of delay before BoulderTraps trigger
  • Affinity levels are now visually displayed in-menu Forest
  • Reworked Forest’s Plant Boss (again)
  • Ruins
    • Added SFX
    • Reworked Demon Knight
    • Improved summoning animations of Cultists
  • Forest Temple
    • Added SFX
    • TikiMan AI improved
    • Arrow traps now have a more visible animation
    • Improved Chimera Boss attack tells and behavior
    • Fixed monsters spawning on Sawblades or Pendulum Axes
    • Improved level generation and room variety
  • Tower
    • Added SFX
    • Imps can now drown
    • Improved Fishman and Imp AI
    • Players can now jump through collapsing platforms (like normal platforms)
    • Improved level generation and room variety
  • Factory
    • Added SFX
    • Improved level generation
    • Polished enemy and boss behavior
  • Volume slider values are now based on a non-linear scale
  • Numerous optimizations
  • Pathfinding calculations are now spread out over more than one frame
  • Added a collision detection broadphase based on a bounding volume hierarchy
  • Improved cache coherency of critical sections of code

Bugfixes


OMP - Online Multiplayer
  • Fixed being unable to enable player controllers after disabling one
  • Fixed some AI targeting bugs in the Forest
  • Fixed Fleaman being able to see stealthed units
  • Fixed some issues with grappling hook code and netcode
  • Fixed BossGoblinKing's charge attack effects persisting after death
  • Fixed Boulders sometimes not correctly squishing enemies
  • Fixed Piranha and DiveBomber dealing damage while frozen
  • Fixed an issue with fast-moving entities not behaving identically to non-fast moving entities
  • Fixed poltergeists getting set on fire
  • Fixed elemental damage causing CombatText to spawn when dealing 0 damage
  • Fixed numerous cases of entities animating while frozen
  • Fixed broken Lurker frozen animation
  • Fixed title screen animation offsets being unsynced
  • Fixed NetMenu having a pressable Host Steam Game button when Steam is not loaded/detected
  • Fixed some offset and fade issues with pause menu
  • Fixed skeletons being able to roll
  • Fixed GrappleHook sometimes spawning with attributes and being equipable
  • Fixed explosions or dig effects not being reflected in minimap
  • Fixed some issues with Forest level generation
  • Fixed a memory leak of some entities not being cleaned up on level transitions
  • OMP: Fixed player damage sound effects not being synced properly
  • OMP: Fixed numerous issues with status effect client/server sync
  • OMP: Fixed netcode of Rogue's Shadow Affinity
  • OMP: Fixed netcode of Knight's affinities
  • OMP: Fixed critical combat damage not appearing correctly
  • OMP: Fixed fast weapons not animating correctly for other players
  • OMP: Fixed crash related to an edge case in swinging weapons
  • OMP: Fixed a crash related to using wands and teleporting
  • OMP: Fixed interpolation issues with ice shards
  • OMP: Fixed netcode of electricity arcs
  • OMP: Fixed instantaneous blinks or teleports looking strange
  • OMP: Fixed netcode of magic wands
  • OMP: Fixed clients timing out sometimes when connecting to a new server due to connecting too early
  • OMP: Fixed a bug that prevented players from joining a new game after disconnecting from one.
  • OMP: Fixed netcode of chaos magic effects
  • OMP: Fixed an issue with healing potion effects being duplicated
  • OMP: Fixed mimic attack cooldown not resetting correctly
  • OMP: Fixed some visual issues with Boulders
  • OMP: Fixed Wisps hurting players more than once
  • OMP: Fixed double use text appearing after using a magic scroll
  • OMP: Fixed stack items quantity not being properly synced
  • OMP: Fixed players not properly dropping held units when hanging on a ledge
  • OMP: Fixed interpolation issues with other players crawling off of ledges
  • OMP: Fixed some visual issues with Slime's lunge attack
  • OMP: Fixed some particles not being drawn when they should
  • OMP: Fixed Spriggans releasing drawn arrows when hurt, instead of cancelling their attack


[ 2017-12-23 20:59:55 CET ] [ Original post ]

Vagante
Nuke Nine Developer
Nuke Nine Publisher
2018-02-21 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3869 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Depot [92.75 M]
Available DLCs:
  • Vagante Soundtrack
Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

MINIMAL SETUP
  • Processor: Intel i3-4005U @ 1.7 Ghz
  • Graphics: GeForce 9400M
  • Storage: 200 MB available space
GAMEBILLET

[ 6102 ]

2.22$ (78%)
8.89$ (11%)
8.29$ (17%)
21.21$ (15%)
7.97$ (20%)
37.32$ (17%)
32.78$ (18%)
10.91$ (16%)
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5.78$ (17%)
5.94$ (15%)
33.57$ (16%)
16.97$ (15%)
17.79$ (11%)
49.79$ (17%)
4.44$ (78%)
22.24$ (11%)
10.00$ (60%)
4.44$ (78%)
3.78$ (78%)
12.72$ (15%)
8.59$ (14%)
6.76$ (15%)
29.72$ (15%)
8.59$ (14%)
16.57$ (17%)
2.22$ (78%)
17.19$ (14%)
16.97$ (15%)
16.57$ (17%)
GAMERSGATE

[ 764 ]

1.49$ (79%)
0.6$ (91%)
4.25$ (57%)
3.49$ (30%)
6.0$ (80%)
2.3$ (87%)
4.75$ (41%)
1.05$ (85%)
0.85$ (91%)
0.34$ (91%)
0.51$ (83%)
0.58$ (92%)
5.94$ (41%)
0.21$ (79%)
1.02$ (83%)
7.5$ (70%)
0.64$ (87%)
2.13$ (57%)
1.02$ (83%)
0.6$ (91%)
3.4$ (66%)
5.95$ (83%)
0.51$ (91%)
0.51$ (91%)
8.49$ (58%)
0.53$ (92%)
1.32$ (91%)
10.83$ (28%)
1.28$ (87%)
2.25$ (89%)

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