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Patch 59f

Balance/Misc


  • Added one more level to Wildling's Fist Weapon tree, Pummel 3
  • Wildling Pummelling no longer fires a non-quickened attack
  • Knight's falling sword slightly reworked
    • Damage has been greatly increased, and damage fall-off of successive attacks decreased
    • Added a short delay before retracting the sword after hitting something
  • Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
  • Slightly reworked Shockwave visual effects
  • Added a destroy effect to BossWorm projectiles
  • Reduced animation time for The Smith shrine
  • Fairys now light up the level around them
  • Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
  • Vagante files are now compressed, reducing their size significantly

Bugfixes


  • Fixed a crash related to certain NetMenu actions
  • Fixed a crash related to Mech Grunts in Branch 4 (Factory)
  • Fixed a crash related to the new plant boss's grappling behavior
  • Fixed a bug that caused players to randomly die to a "mysterious force"
  • Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
  • Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
  • Fixed dead minimechs being targetable by spells
  • Fixed some glitches with Imp animation in Branch 3 (Tower)
  • Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
  • Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
  • Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
  • Fixed players being able to block while frozen
  • Fixed charmed Spiders hurting friendly units
  • OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
  • OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them


[ 2018-01-03 04:51:58 CET ] [ Original post ]

Patch 59f

Balance/Misc


  • Added one more level to Wildling's Fist Weapon tree, Pummel 3
  • Wildling Pummelling no longer fires a non-quickened attack
  • Knight's falling sword slightly reworked
    • Damage has been greatly increased, and damage fall-off of successive attacks decreased
    • Added a short delay before retracting the sword after hitting something
  • Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
  • Slightly reworked Shockwave visual effects
  • Added a destroy effect to BossWorm projectiles
  • Reduced animation time for The Smith shrine
  • Fairys now light up the level around them
  • Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
  • Vagante files are now compressed, reducing their size significantly

Bugfixes


  • Fixed a crash related to certain NetMenu actions
  • Fixed a crash related to Mech Grunts in Branch 4 (Factory)
  • Fixed a crash related to the new plant boss's grappling behavior
  • Fixed a bug that caused players to randomly die to a "mysterious force"
  • Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
  • Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
  • Fixed dead minimechs being targetable by spells
  • Fixed some glitches with Imp animation in Branch 3 (Tower)
  • Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
  • Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
  • Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
  • Fixed players being able to block while frozen
  • Fixed charmed Spiders hurting friendly units
  • OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
  • OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them


[ 2018-01-03 04:51:58 CET ] [ Original post ]

Vagante
Nuke Nine Developer
Nuke Nine Publisher
2018-02-21 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3869 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Depot [92.75 M]
Available DLCs:
  • Vagante Soundtrack
Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

MINIMAL SETUP
  • Processor: Intel i3-4005U @ 1.7 Ghz
  • Graphics: GeForce 9400M
  • Storage: 200 MB available space
GAMEBILLET

[ 6102 ]

10.78$ (17%)
8.89$ (11%)
21.24$ (15%)
33.96$ (15%)
25.47$ (15%)
6.79$ (15%)
16.96$ (15%)
20.99$ (16%)
19.97$ (20%)
6.67$ (78%)
8.44$ (16%)
16.39$ (18%)
24.89$ (17%)
4.97$ (17%)
3.35$ (16%)
25.47$ (15%)
4.12$ (17%)
16.79$ (16%)
5.97$ (14%)
6.67$ (78%)
15.11$ (16%)
13.79$ (8%)
8.29$ (17%)
22.24$ (11%)
33.59$ (16%)
2.47$ (17%)
5.94$ (15%)
12.59$ (16%)
16.96$ (15%)
24.89$ (17%)
GAMERSGATE

[ 842 ]

8.63$ (28%)
6.62$ (49%)
1.7$ (57%)
3.4$ (83%)
1.06$ (79%)
10.62$ (58%)
0.85$ (83%)
2.13$ (79%)
0.85$ (83%)
10.19$ (49%)
6.38$ (57%)
3.0$ (85%)
5.31$ (79%)
0.18$ (91%)
3.4$ (66%)
0.34$ (91%)
1.7$ (91%)
8.5$ (66%)
1.05$ (85%)
0.9$ (91%)
12.75$ (74%)
0.85$ (91%)
7.64$ (36%)
0.34$ (91%)
0.5$ (49%)
11.69$ (42%)
0.6$ (92%)
8.49$ (32%)
5.6$ (53%)
10.07$ (28%)

FANATICAL BUNDLES

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12 days, 7 hours, 48 minutes


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356460 days, 23 hours, 48 minutes


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47 days, 7 hours, 48 minutes


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HUMBLE BUNDLES

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0 days, 1 hours, 48 minutes


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2 days, 1 hours, 48 minutes


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7 days, 1 hours, 48 minutes


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9 days, 1 hours, 48 minutes


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