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Patch 59f
[ 2018-01-03 04:51:58 CET ] [ Original post ]
Balance/Misc
- Added one more level to Wildling's Fist Weapon tree, Pummel 3
- Wildling Pummelling no longer fires a non-quickened attack
- Knight's falling sword slightly reworked
- Damage has been greatly increased, and damage fall-off of successive attacks decreased
- Added a short delay before retracting the sword after hitting something
- Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
- Slightly reworked Shockwave visual effects
- Added a destroy effect to BossWorm projectiles
- Reduced animation time for The Smith shrine
- Fairys now light up the level around them
- Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
- Vagante files are now compressed, reducing their size significantly
Bugfixes
- Fixed a crash related to certain NetMenu actions
- Fixed a crash related to Mech Grunts in Branch 4 (Factory)
- Fixed a crash related to the new plant boss's grappling behavior
- Fixed a bug that caused players to randomly die to a "mysterious force"
- Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
- Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
- Fixed dead minimechs being targetable by spells
- Fixed some glitches with Imp animation in Branch 3 (Tower)
- Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
- Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
- Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
- Fixed players being able to block while frozen
- Fixed charmed Spiders hurting friendly units
- OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
- OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them
[ 2018-01-03 04:51:58 CET ] [ Original post ]
Patch 59f
[ 2018-01-03 04:51:58 CET ] [ Original post ]
Balance/Misc
- Added one more level to Wildling's Fist Weapon tree, Pummel 3
- Wildling Pummelling no longer fires a non-quickened attack
- Knight's falling sword slightly reworked
- Damage has been greatly increased, and damage fall-off of successive attacks decreased
- Added a short delay before retracting the sword after hitting something
- Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
- Slightly reworked Shockwave visual effects
- Added a destroy effect to BossWorm projectiles
- Reduced animation time for The Smith shrine
- Fairys now light up the level around them
- Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
- Vagante files are now compressed, reducing their size significantly
Bugfixes
- Fixed a crash related to certain NetMenu actions
- Fixed a crash related to Mech Grunts in Branch 4 (Factory)
- Fixed a crash related to the new plant boss's grappling behavior
- Fixed a bug that caused players to randomly die to a "mysterious force"
- Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
- Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
- Fixed dead minimechs being targetable by spells
- Fixed some glitches with Imp animation in Branch 3 (Tower)
- Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
- Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
- Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
- Fixed players being able to block while frozen
- Fixed charmed Spiders hurting friendly units
- OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
- OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them
[ 2018-01-03 04:51:58 CET ] [ Original post ]
Vagante
Nuke Nine
Developer
Nuke Nine
Publisher
2018-02-21
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(3869 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Depot [92.75 M]
Available DLCs:
- Vagante Soundtrack
Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
MINIMAL SETUP
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
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