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Update 1.02

New update time!

New/Balance


  • New unlockable player class
  • Player animations reworked
  • Reworked Tower Serpent boss fight
  • Reworked Brood Demon boss fight
  • Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
  • Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
  • Reworked knockback to take into account weapon attack direction
  • Player select menu no longer shows other class backgrounds as locked
  • Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
  • Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
  • Added differing particles to Ruins traps based on trap types
  • Added a SFX limiter, the same SFX will now no longer be played more than once per frame
  • Added limit to number of Spirit Projectiles spawned when hit/struck
  • Added a non-particle indicator to ambush-type Slimes
  • Added a one frame backswing to Goblins attack animation
  • Added a subtle graphical indicator for walls that are breakable
  • Crates and barrels now visually re-align themself when resting on the ground at an angle
  • Optimized some entity handling code

Bugfixes


  • Fixed Tikiman darts poisoning player even when blocked/dodged
  • Fixed imps inflicting poison even if blocked/dodged
  • Fixed long-standing bug that prevented all Units from being stunned more than once
  • Fixed numerous audio and graphical bugs that occurred when player was frozen
  • Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
  • Fixed TowerDoor not properly setting tiles to be solid
  • Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
  • Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
  • Fixed BossTowerSerpent's arm glitching out when it dies
  • Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
  • Fixed bug where monster corpses that are carried into a slime level would disappear
  • Fixed some issues with chicken animations
  • Fixed misleading Alchemy L4 description
  • Fixed boulder protection not working against BossGolem
  • Fixed BossGolem's attacks persisting throughout death animation in offline games
  • Fixed BossGolem attacking during credits
  • Fixed an issue with BossGolem AI when stuck
  • Fixed a graphical issue with BossGolem where sprite rotation would become desynced
  • Fixed BossGolem being able to hurt players through ceiling tiles while rolling
  • Fixed BossGolem's corpse covering up other important entities
  • Fixed crash in BossNecromancer due to a target becoming invalid/null
  • Fixed corpses on client-side disappearing without a fadeout animation
  • Fixed crashes in server thread or other threads freezing entire game
  • Fixed boss chest rewards not animation properly
  • Fixed some bugs that led to crossbow state desyncs
  • Fixed graphical issue with inventory overlay E equipped indicator
  • Fixed Thief continuously attacking stunned players instead of properly stealing from them
  • Fixed bouncy arrows losing 70% of their speed when hitting the floor
  • Fixed stealth not being removed when you miss an attack
  • Fixed enemy Wisps not dealing damage to friendly non-player units
  • Fixed/removed an invisible solid tile in the Factory boss room
  • Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
  • Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
  • Fixed Arrow Trajectory item attribute being inaccurate for some weapons
  • Fixed some interpolation issues with Crossbow loaded/unloaded states
  • Fixed shop doors sometimes having an incorrect background sprite.
  • Fixed some issues with shop doors being solid when open
  • Fixed a crash in the final boss
  • Fixed some graphical z-Index issues with torches on the final stage
  • Fixed a graphical issue with the Caravan intro fade in
  • Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
  • Fixed the player stats screen showing inaccurate stats
  • Fixed game still having focus when you switch apps while initializing the game
  • Fixed BossSpriggan minions looking glitchy while frozen
  • Fixed crash related to grappling hook link state
  • Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
  • Fixed levels sometimes having old NG+ names
  • Fixed skeletons being able to whistle and pick up dogs
  • Fixed some edge cases where BossNecromancer could get stuck mid-teleport
  • Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
  • Fixed crash when navigating an empty chat history
  • Fixed being able to cast spells while sitting at bonfires
  • Fixed outdated tooltip referring to stability stat
  • Fixed a couple of bugs with held unit positions while swimming
  • Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
  • Fixed multi-jumps cancelling casting, despite having Spellcaster 4
  • Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
  • Fixed Magic Traps spawning in treasure rooms in the Ruins
  • Fixed Knight's sword swing attack not properly charging up on the right frame
  • Fixed Imps dealing damage during attack animation
  • Fixed Spellcaster affinity level 1 not applying correctly
  • Fixed Thieves attempting to steal from non-player units
  • Fixed soft lock in game credits when parading Lurker
  • Fixed Chaos teleports sometimes teleporting you to the left top of the map
  • Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
  • Fixed bug where velocity added to Doodads was not applied until freeze effect ends
  • Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
  • Fixed being able to exploit Alchemy L4 by saving the game and loading
  • Fixed bug where Tower theme music would sometimes persist after leaving the level.
  • Fixed teleport traps killing players that grappled into them
  • Fixed/removed an invisible platform in the Ruins
  • Fixed frozen MiniMechs falling through the level
  • Fixed acid water dealing damage to wraith heads
  • Fixed a number of animation issues with Ghosts
  • Fixed Shadow Knight Boss pushing level exits
  • Fixed crash related to using the emote menu
  • Fixed being able to damage to Fairy in the intermission
  • Fixed Champion Gauntlets never appearing in item generation
  • Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
  • OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
  • OMP: Fixed some graphical issues with wall phasing
  • OMP: Fixed wall phasing not working properly in online games
  • OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
  • OMP: Fixed a number of AI bugs in online games with BossBehemoth
  • OMP: Fixed interpolated Fairy saving animation issues
  • OMP: Fixed players being unable to use backgrounds that the host host hasnt unlocked yet
A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldnt be here without the amazing members of our community!


[ 2018-11-21 17:55:31 CET ] [ Original post ]

Vagante
Nuke Nine Developer
Nuke Nine Publisher
2018-02-21 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3940 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Depot [92.75 M]
Available DLCs:
  • Vagante Soundtrack

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

MINIMAL SETUP
  • Processor: Intel i3-4005U @ 1.7 Ghz
  • Graphics: GeForce 9400M
  • Storage: 200 MB available space
GAMEBILLET

[ 5975 ]

33.97$ (15%)
16.99$ (15%)
10.00$ (75%)
6.00$ (60%)
35.14$ (12%)
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24.87$ (17%)
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12.42$ (17%)
33.95$ (15%)
25.47$ (15%)
52.19$ (13%)
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0.90$ (90%)
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12.59$ (16%)
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29.39$ (16%)
4.09$ (18%)
25.19$ (16%)
30.44$ (13%)
0.45$ (85%)
5.00$ (75%)
4.44$ (11%)
GAMERSGATE

[ 1742 ]

4.0$ (90%)
7.58$ (49%)
13.99$ (30%)
14.23$ (43%)
26.99$ (10%)
19.19$ (23%)
0.85$ (91%)
0.85$ (91%)
1.7$ (83%)
0.56$ (81%)
3.0$ (80%)
12.99$ (35%)
1.28$ (91%)
6.38$ (57%)
5.4$ (82%)
1.28$ (91%)
10.39$ (20%)
2.97$ (40%)
8.91$ (70%)
8.24$ (45%)
0.79$ (87%)
2.64$ (78%)
2.7$ (86%)
0.75$ (92%)
0.75$ (85%)
9.99$ (50%)
9.99$ (50%)
0.83$ (91%)
0.92$ (91%)
4.5$ (70%)
MacGamestore

[ 1755 ]

1.19$ (94%)
13.49$ (10%)
73.99$ (18%)
16.99$ (15%)
17.99$ (10%)
17.99$ (10%)
30.99$ (11%)
63.49$ (21%)
36.99$ (18%)
16.99$ (6%)
15.99$ (20%)
17.99$ (10%)
1.19$ (87%)
48.99$ (30%)
35.99$ (10%)
34.99$ (13%)
32.99$ (18%)
20.99$ (16%)
57.99$ (17%)
35.49$ (11%)
70.99$ (21%)
93.49$ (7%)
16.19$ (10%)
6.24$ (75%)
13.99$ (30%)
35.99$ (10%)
22.99$ (23%)
20.99$ (16%)
77.99$ (26%)
7.69$ (23%)

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