As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you. Changes: -Hardmode bonfire healing changed to a base value of 10 -Added a chance for spellbooks in loot sacks -Pure Type damage floating text now has a unique look to differentiate from physical damage -Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena -Reworked sword spin to be an upgrade to falling sword attacks -Increased overhead sword swing damage from 66% -> 80% -Added club affinity to random class generation -Removed english-only bitmap fonts, all floating text now uses true type fonts -Added new behavior to Final Boss laser array -Reduced ice ball damage scaling from 0.45 to 0.25 INT -Added a new unique modifier to the Mage Heirloom starting ring -Added additional supported locales (RU, PT, PL, TR, TH, IT, CS) -Reduced Ascetic background VIT gain by half -Preferred quick cast settings are now saved between games -New spells now automatically assign to a quick cast slot -Extended Final Boss invincibility throughout its phase 2 transformation -Final Boss second phase health increased from 300 => 400 -Reverted bouncing on enemy behavior to old, variable-bouncing -Hard mode respawns in Act 3 limited to one respawn per room -You can eat rats -Increased Skeleton base SPD stat from 0->1 (now equivalent to default speed of normal classes) -Bombs and Bombarrows no logner blow up when touching a torch -Background: Illiterate: Added an additional starting item -Background: Disciple of Scholar reworked, now offers better bonuses when sacrificing to shrines -Background: Circle of Light, charges 2->4, base healing 8->4, added scaling healing based on +1 per -Added missing translateable strings to Shrine names -Reworked Ascetic to alternate stat gains between STR/DEX/VIT and INT/LUK -Made Shopkeepers in the Rift less likely to run off ledges to their deaths -Items from Boss Chests are now automatically identified -Boulders no longer collide with Shrines -Removed randomness in Spriggan's bow-aiming times. Spriggans now aim and shoot at a consistent timing -Increased health of Summon Monster's minions by an amount based on caster's INT -Removed stealth immunity from a number of monsters and bosses (bosses will still be immune to stealth after being initially aggrod) -Updated default.pot for newest update: http://vagantegame.com/default.pot Bugfixes: -Fixed Input actionNames not being translated properly in Config GUI -Fixed some langauged to properly saving their setting in config.ini -Fixed saving/loading of Random class characters not properly saving the randomized affinities -Fixed camera zoom shifting slightly while entering a level -Fixed BossDragon dive bomb attack behavior to properly wait at apex of dive -Fixed SpikeTraps colliding with a player hanging on aledge adjacent/underneath it. -Fixed a couple of bugs where blocking damage doesn't result in expected behavior -Fixed game over menu position getting stuck when spamming START. -Fixed Fairy getting stuck in cornered animation when running against walls in intermission -Fixed some sprite offsets in Good Ending credits scene -Fixed throwing PetDog into water causing it to be unresponsive until it lands on the ground -Fixed custom level Bonfires only healing the first player to sit at them -Fixed custom level Shrines not properly initializing, resulting in bouncy shrines sometimes -Fixed Cursed Adherent background being able to curse throwable items -Fixed items stored in loot sacks not being properly destroyed when transitioning a level -Fixed Shop doors pushing units before it actually closes -Fixed PetDog damage scaling not being properly saved/loaded -Fixed possible level generation soft lock when branch exits are generated on a boulder trap -Fixed electricty damage stunning players despite full resistances -Fixed Hard-mode final boss having incorrect laser offsets -Fixed arrows in monster corpses appearing to float in mid-air -Fixed crash in online multiplayer -Fixed critical hit CombatText not showing proper color -Fixed Block affinity reflects not working on MechGrunts spinning attack -Fixed BossShadowKnight getting stuck casting teleport on a dead player thats fallen into the abyss -Fixed Mimic Whisperer mimics damaging allies in online game -Fixed some bugs with drawing of non-english characters on screen -Fixed the order of Houndmaster's Flail background, so that background icons are consistent between classes -Fixed hover cursor location being incorrect in the player STATS tab -Fixed typo in Snake Eater background -Fixed Shockwave spell not showing critical properly -Fixed saving/loading of Ascetic vow state -Fixed BossBroodDemon spawning way more eggs than normal when stunned -OMP: Fixed BossDragons' fireball zIndexing -OMP: Fixed overhead chat lines not being drawn sometimes -OMP: Fixed ManEatingPlants staying attached to a teleporting player -OMP: Fixed Mimics not being properly picked up client-side -OMP: Fixed Merchant background not giving gold properly -OMP: Fixed some interpolation issues with Fairies when picked up -OMP: Fixed bug where setting at Bonfire sometimes doesn't properly refresh skills or trigger bonfire effects -OMP: Fixed game over progression GUI flashing at start of game over -OMP: Fixed wrong sound-effect being played when picking up arrows -OMP: Fixed final boss not showing windup animation before dash attacking
[ 2021-06-05 01:18:29 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Depot [92.75 M]
- Vagante Soundtrack
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
[ 6102 ]
[ 842 ]