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New Update 1.09! Tweaks, balance changes, and bugfixes

As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you. Changes: -Hardmode bonfire healing changed to a base value of 10 -Added a chance for spellbooks in loot sacks -Pure Type damage floating text now has a unique look to differentiate from physical damage -Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena -Reworked sword spin to be an upgrade to falling sword attacks -Increased overhead sword swing damage from 66% -> 80% -Added club affinity to random class generation -Removed english-only bitmap fonts, all floating text now uses true type fonts -Added new behavior to Final Boss laser array -Reduced ice ball damage scaling from 0.45 to 0.25 INT -Added a new unique modifier to the Mage Heirloom starting ring -Added additional supported locales (RU, PT, PL, TR, TH, IT, CS) -Reduced Ascetic background VIT gain by half -Preferred quick cast settings are now saved between games -New spells now automatically assign to a quick cast slot -Extended Final Boss invincibility throughout its phase 2 transformation -Final Boss second phase health increased from 300 => 400 -Reverted bouncing on enemy behavior to old, variable-bouncing -Hard mode respawns in Act 3 limited to one respawn per room -You can eat rats -Increased Skeleton base SPD stat from 0->1 (now equivalent to default speed of normal classes) -Bombs and Bombarrows no logner blow up when touching a torch -Background: Illiterate: Added an additional starting item -Background: Disciple of Scholar reworked, now offers better bonuses when sacrificing to shrines -Background: Circle of Light, charges 2->4, base healing 8->4, added scaling healing based on +1 per -Added missing translateable strings to Shrine names -Reworked Ascetic to alternate stat gains between STR/DEX/VIT and INT/LUK -Made Shopkeepers in the Rift less likely to run off ledges to their deaths -Items from Boss Chests are now automatically identified -Boulders no longer collide with Shrines -Removed randomness in Spriggan's bow-aiming times. Spriggans now aim and shoot at a consistent timing -Increased health of Summon Monster's minions by an amount based on caster's INT -Removed stealth immunity from a number of monsters and bosses (bosses will still be immune to stealth after being initially aggrod) -Updated default.pot for newest update: http://vagantegame.com/default.pot Bugfixes: -Fixed Input actionNames not being translated properly in Config GUI -Fixed some langauged to properly saving their setting in config.ini -Fixed saving/loading of Random class characters not properly saving the randomized affinities -Fixed camera zoom shifting slightly while entering a level -Fixed BossDragon dive bomb attack behavior to properly wait at apex of dive -Fixed SpikeTraps colliding with a player hanging on aledge adjacent/underneath it. -Fixed a couple of bugs where blocking damage doesn't result in expected behavior -Fixed game over menu position getting stuck when spamming START. -Fixed Fairy getting stuck in cornered animation when running against walls in intermission -Fixed some sprite offsets in Good Ending credits scene -Fixed throwing PetDog into water causing it to be unresponsive until it lands on the ground -Fixed custom level Bonfires only healing the first player to sit at them -Fixed custom level Shrines not properly initializing, resulting in bouncy shrines sometimes -Fixed Cursed Adherent background being able to curse throwable items -Fixed items stored in loot sacks not being properly destroyed when transitioning a level -Fixed Shop doors pushing units before it actually closes -Fixed PetDog damage scaling not being properly saved/loaded -Fixed possible level generation soft lock when branch exits are generated on a boulder trap -Fixed electricty damage stunning players despite full resistances -Fixed Hard-mode final boss having incorrect laser offsets -Fixed arrows in monster corpses appearing to float in mid-air -Fixed crash in online multiplayer -Fixed critical hit CombatText not showing proper color -Fixed Block affinity reflects not working on MechGrunts spinning attack -Fixed BossShadowKnight getting stuck casting teleport on a dead player thats fallen into the abyss -Fixed Mimic Whisperer mimics damaging allies in online game -Fixed some bugs with drawing of non-english characters on screen -Fixed the order of Houndmaster's Flail background, so that background icons are consistent between classes -Fixed hover cursor location being incorrect in the player STATS tab -Fixed typo in Snake Eater background -Fixed Shockwave spell not showing critical properly -Fixed saving/loading of Ascetic vow state -Fixed BossBroodDemon spawning way more eggs than normal when stunned -OMP: Fixed BossDragons' fireball zIndexing -OMP: Fixed overhead chat lines not being drawn sometimes -OMP: Fixed ManEatingPlants staying attached to a teleporting player -OMP: Fixed Mimics not being properly picked up client-side -OMP: Fixed Merchant background not giving gold properly -OMP: Fixed some interpolation issues with Fairies when picked up -OMP: Fixed bug where setting at Bonfire sometimes doesn't properly refresh skills or trigger bonfire effects -OMP: Fixed game over progression GUI flashing at start of game over -OMP: Fixed wrong sound-effect being played when picking up arrows -OMP: Fixed final boss not showing windup animation before dash attacking


[ 2021-06-05 01:18:29 CET ] [ Original post ]

Vagante
Nuke Nine Developer
Nuke Nine Publisher
2018-02-21 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3869 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Depot [92.75 M]
Available DLCs:
  • Vagante Soundtrack
Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

MINIMAL SETUP
  • Processor: Intel i3-4005U @ 1.7 Ghz
  • Graphics: GeForce 9400M
  • Storage: 200 MB available space
GAMEBILLET

[ 6102 ]

8.46$ (15%)
16.97$ (15%)
16.97$ (15%)
12.42$ (17%)
33.96$ (15%)
16.97$ (15%)
8.25$ (17%)
8.39$ (16%)
17.19$ (14%)
10.67$ (11%)
8.89$ (56%)
24.59$ (18%)
8.89$ (11%)
4.12$ (17%)
12.89$ (14%)
12.74$ (15%)
13.27$ (17%)
3.33$ (78%)
2.53$ (72%)
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18.91$ (14%)
2.47$ (17%)
16.97$ (15%)
13.34$ (11%)
33.59$ (16%)
8.25$ (17%)
12.63$ (16%)
5.94$ (15%)
17.79$ (11%)
25.47$ (15%)
GAMERSGATE

[ 842 ]

13.76$ (24%)
9.34$ (53%)
1.91$ (87%)
8.28$ (45%)
7.44$ (70%)
0.68$ (89%)
2.25$ (91%)
33.19$ (17%)
1.02$ (83%)
3.4$ (83%)
1.11$ (91%)
1.7$ (91%)
0.68$ (89%)
1.8$ (91%)
2.13$ (96%)
7.44$ (70%)
8.5$ (66%)
0.9$ (91%)
5.0$ (50%)
1.94$ (84%)
4.39$ (45%)
3.06$ (83%)
17.0$ (57%)
1.8$ (77%)
2.13$ (91%)
2.25$ (85%)
8.49$ (58%)
0.43$ (91%)
1.02$ (91%)
8.66$ (49%)

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