




The game saw a couple of attempts to be born back then, but it wasn’t to be. Partly because we were just too young and “green” back then, partly because, you know, “life happens”… we drifted apart, started our professional jobs and other ventures. You know, we grew up.
But, after more than 25 years, we found all them early unfinished DOS versions, maps, concept art and documentation lying on old disks collecting dust. We also found a lot of sketches and ideas on paper (that miraculously survived the 25+ years).
And so the decision was made - it’s time to develop this thing.
We are still determined that Mystic Land will be the best old-school computer fantasy role playing game with all the goodies from the 90s like turn based grid movement and combat, lots of (meaningful) skills and attributes and (hard) puzzled to solve.
Saying that, we will also add some quality-of-life improvements like full controller/mouse/keyboard support and easier inventory and battle strategy management.
Were sorry, but due to unforeseen circumstances - and the fact that were still adding a few major features to the game (like a battle mode upgrade) - we need to postpone the public demo release to the end of summer or autumn at the latest (exact date will be announced soon).
Well also be canceling our participation in next months Steam NextFest and will instead aim for the following one.
We just want the public demo to really show what the game will look and feel like when its fully released. And right now, we dont think the current demo version does that (for the reasons mentioned above).
If youd like to try out alpha demo builds and support our work, youre more than welcome to join us on Patreon.
Minimum Setup
- OS: Ubuntu 22.04
[ 6406 ]
[ 1928 ]
[ 4310 ]