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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Editarrr 

 

Developer

 LPGames 

 

Publisher

 Game Dev Field Guide 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2023-11-15 

 

Steam

News

 6 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2609410 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Release 1.3.7

Seasons Greetings!!!

Editarrr welcomes you to the winter wonderland that is Xmarrrs







[h3]Patch notes:[/h3]


  • By yanniboi: Steam cloud sync - downloaded/draft levels sync between steam clients.
  • By Bolrik: New tile for ice blocks as well as configurable friction system.
  • By CalmPewter: Christmas update - Images and tiles with festive cheer. #220
  • By Zenzara: Festive background music


[ 2023-12-15 21:37:19 CET ] [ Original post ]

Release 1.2.18

Mostly changes to enemies and bug fixes for the achievements introduced in v1.1

Patch notes

By CalmPewter: Added escape button reactivity to settings menu in level selection and creation (#203)
By CalmPewter: Fixed keys and chest sometimes not registering a collision when flying around with geysers (#202)
By CalmPewter: Added atslughorn to the list of credits (#201)
By CalmPewter: Changed local level loading process to keep boards invisible until loaded and prevent level loading twice. (#206)
By yanniboi: Track totalScores and totalRatings locally when updated. (#205)
By CalmPewter: Various minor updates to adjust how UI elements scale with unusual resolutions. (#212)
Backend: Script to Delete Scores for Levels that are or were drafts
By yanniboi and jonathanulyatt: Fix achievements falling over when not in Game Play Scene.
By yanniboi: Dont try to submit scores for draft levels.
By yanniboi: Added jonathanulyatt to the list of credits
By CalmPewter: Enemy animation, sfx and behaviour improvements. (#213)
By CalmPewter: Changed cursor mode to ForceSoftware outside of the Unity editor as well to maintain a constant cursor size.


[ 2023-12-06 12:28:50 CET ] [ Original post ]

Release 1.1.6

Patch Notes:


  • - By yanniboi: More barks.
  • - By atslughorn: Fixed LevelLeaderboardTopped achievement in LeaderboardForm.cs (#191)
  • - By yanniboi: Updated twitch messages.
  • - By yanniboi: Removed a bunch of logging and prevent unpublished level scores
  • - By Endocrine: Achievement restriction
  • - By CalmPewter: Enemy animation, cursor and game icon, fix chest enemy triggers
  • - By yanniboi: Tweaked overlay opacity
  • - By Endocrine: Correct Qonfiguration bool description for lever block
  • - By yanniboi: Added a refresh button to Leaderboard.
  • - By Fresch: Geyser consistency.
  • - By Endocrine: Lever channel shader (in-game)
  • - By Endocrine: Editor level block channel visualisation (#196)
  • - By yanniboi: Updated Leaderboard refresh button icon, show level code on leaderboard and added more barks.



Level Channel Overlay



You can now see ingame which level toggles which blocks with colours and numbers.

First time contribution

We were missing an achievement trigger for topping a leaderboard. @atslughorn found and fixed this for us (what a legend) and now if you are still top of a leaderboard you should be able to just view that leaderboard from the level selection page and you will unlock the achievement.


[ 2023-11-20 15:15:57 CET ] [ Original post ]

Editarrr is LIVE!

[h2]The Game[/h2]

This is a free game we made as a group of friends. Available on steam, but also available on itch.io (https://yanniboi.itch.io/editarrr-2). There is even a web build so you can play it in your browser without downloading, but unfortunately some of the features (such as screenshots and tutorial levels) are not included in the web build so it really does give you the best experience if you download a build for your computer.

[h3]Early Access[/h3]

We are going live today with the game in Early Access and starting off with a fun Level Design Competition [LINK]. While the competition runs for the next few weeks we will be keeping a close eye on the game as well as any feedback you post (here or on our community discord: https://gamedevfieldguide.com/discord).

We will be continuing to make improvements, specifically to settings and configuration, performance and level navigation/tagging/discovery. You will provide the levels, and we will make sure people find them.

[h3]Streamer features[/h3]

The most fun you can possibly have with your twitch chat is getting them to make levels for you while you stream and we are building a bunch of fun integrations to really allow chat to participate. So if you are planning to stream this game, let us know and we will do our best to support you to have a great time.

[h3]The future[/h3]

This is our first proper release of a game to steam, so we dont know what next year will hold. We have a lot of ideas of what to add to the game, but we may also move onto other projects. But since this is an open project, anyone can download the code, open Unity and start adding things to it. So if you are interested in getting involved, keep reading.

[h2]The Community[/h2]

This is a community project which means that anyone can get involved in a small way (share ideas) or in a big way (make art or write code / music to be included in the game).

[h3]GDFG[/h3]

The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release.

We have a community discord (https://gamedevfieldguide.com/discord) where anyone can join in our competitions, show off their progress, get feedback on games they are working on and learn with us, so feel free to join any time.

[h2]The Code[/h2]

[h3]Unity[/h3]

Unity is a game engine that allows anyone to start making games in no time and there are thousands of courses and tutorials available (for free) to get you started.

[h3]Github[/h3]

We have opensourced the creation of this game (https://github.com/LPGameDevs/EditarrrPublic) so if you know the basics of making a game in Unity you can pull all the code down to your computer and start unpicking our (hopefully not too terrible) code to see how the game works under the hood. If you are interested we would be happy to give you a tour.

[h3]Credits[/h3]

Core Team


  • yanniboi
  • Fresch
  • MurphysDad
  • CalmPewter
  • Draekdude
  • Endocrine


Contributors


  • Alexxxchange
  • zt1103
  • BastisBastis
  • DaSeabass
  • X-OX
  • Superiris
  • Neon-Inkblast
  • TomieKill88
  • KotaSnowGaming
  • DragonKJM


Special Thanks


  • Tobugis - https://twitch.tv/tobugis
  • Zackavelli - https://twitch.tv/zackavelli_


[ 2023-11-15 22:44:38 CET ] [ Original post ]

v1.0.0

[h3]New Features[/h3]

- Twitch integration
- Level filtering
- Level browser pagination
- Level editor tooltips
- Steam Achievements
- First attempt at level tagging


[h3]Rework[/h3]

- New player controller to fix fps related issues.


[ 2023-11-14 12:46:04 CET ] [ Original post ]

Release 0.6.13

GUI Updates
- New enemy (the flying totem)
- Updated enemy AI and spotting prompts
- Player controller bug fixes
- Updated geyser and door lever sprites/animations


[ 2023-10-28 10:49:11 CET ] [ Original post ]