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Just letting my chinese speaking players that the chinese translation is currently in play testing, were hoping to release mid April after we are sure to get rid of any crashing bugs
Thank you for your patience > <
Besides a chinese translation we also have the Sequel of Bewitching Sinners in the works! more details on my Patreon
Hello Everyone!
I'm back, with a little surprise for Valentine's day. Not a DLC, but I did make a compilation of side stories to celebrate this Valentine's day. I have a sweet version and a spicy version. Difference is the spicy version is slightly longer as it adds... well some spice for the more mature palates.
Price is adjusted to fit Patreon's terms of a minimum 3 usd per on-sell post > <, and I wanted to keep things fair for crossposting on itch and Patreon
I'm sorry if it seems a bit pricy but I swear the funds will be put to good use as it will be used for Voice Actor hunting in Bewitching Sinner's sequel, Royal Blood!
The planned demo fo Royal Blood is set in October, this year on Halloween. Here's some screenshots of the upcoming lands of Vortec, Alexei's Castle, and Ivar's new lair (yup he's back, and he will be dateable this time!)
Check out my Patreon for more info and I'll keep you updated later!
Thank you all and happy Valentine everyone!
Before we get to the gloom, just reminder that you can still get the Harlots DLC of Bewitching Sinners on itch io, a little drizzle of sunshine to make up for the gloom to come.
But... now for the gloom
I've been debating with myself when to make this post, but decided now is a good enough time to do it.
For a couple of months now I have been pretty sick physically, and also that led to me being sick mentally.
If some of you don't know, I made Bewitching Sinners alone, and all those late-nights of working myself after working a 9-5 for a year or so has finally caught up. I couldn't seem to find the urge or health to do the previous pace I did for my work. Like even though I have received the Chinese translation for BS, I can't seem to bring myself to meticulously code it in per line and see if I missed anything and such, I did start doing it now, bit by bit but I can't promise a date hence the delay announcement on X.
Then there is the second DLC, a dilemma I'm still on the fence even now because don't get me wrong, I do know what I want to do with it... Which is to expand it into a sequel focused in Vortec and aftermath after the whole mayhem in Ignia, but that also kinda clashed with my previous statement of it being a DLC you can play compatibly with this game.
Like I said DLC, not another game you had to pay and play from the start for, though the artist in me knows that works best for the story, the business woman in me knows that kinda goes against my previous posts and may anger some of you -- though I do realize I can't make everyone happy.
I guess what I'm trying to say is, I need a break. Hence you might not hear much of me and BS for a while until I get my head straight with this project. However I will still be making VNs -- I do have one in the works in my Patreon which is a nice palate cleanser from BS.
If you're interested in that and furries(?), go check it out, if not then please be patient as I take my time with BS and will further update the DLCs and Chinese translation dates later.
Of course, I apologize for this delay, previous post regarding the second DLC date has been removed to avoid confusion, so if you're confused why some announcement posts are gone -- that is why.
I apologize for the lack of professionalism and grammar mistakes in this post, as like I said, I'm not in the best mental state lately.
As always, I appreciate your time, support and understanding, and here is an RHI version of Arshem as thank you as he is best boy in Ignia and in the world from the furry Ivar is from.
Best Regards,
Xero
Following my previous post, Bewitching Sinners Harlots DLC is now released on https://ceylonentertainment.itch.io/bewitching-sinners-harlots-dlc for 3 USD. Again, so sorry for not being able to post it on Steam due to rating issues. This DLC is steam build compatible, so for those who bought Bewitching Sinners on Steam can simply copy the DLC PATCH folder into the game folder inside your steamapps by default it's usually in C:\Program Files (x86)\Steam\ steamapps\common\Bewitching Sinners\game if you installed it in D or such, then look for your steam folder and head to steamapps, common then the Bewitching Sinners game folder. More detailed instructions in the DLC file A list of added content in the DLC are listed below:
Just a little info on the Harlots DLC progress: the art segment is done and half of the boys' scripts are done! Here's a little sneak peek of the art with a badly aligned collage!
Hopefully if all things goes well, I should be able to release the DLC on Itch io and on my Patreon's digital store by 27th September 2024. I can't post the Harlots DLC on Steam sadly due to rating issues and other issues I rather not get into here.
However the DLC does work as a patch and works fine with the Steam build during my testing, so you just need to place the DLC folder onto the game folder and you're set. Further instructions later. So sorry for the inconvenience and if I seem a bit MIA, it's purely because I've been 2 months working on this DLC while balancing my 9 to 5.
I also want to say that the love I've received for Bewitching Sinners is amazing and I will try my best to reciprocate that enthusiasm by working on the game as much as I can! Seriously thank you, and please excuse me while I become MIA again until the posting of the release DLC probably.
Regular update to further improve the narrative quality of the game
Continuity fix to make sure you cannot cure Thane after he bonded with Fia
Yes I know this announcement is a bit late, but better late than never!
Bewitching Sinners is 10% off for this Summer! If the fun in the sun isn't really your thing this summer then our lovely boys are ready to greet you with their tiny speedos and washboard abs!
Also a little bit on DLC progress, things are still doing on time, but I will probably release the Harlots DLC later in mid September as I have some health issues that disables me from sitting too long which in turns delays my drawing process. Thank you for your understanding.
In the mean time though, here's a sneak peek at some CGs waiting for you later which you can check out closer in my Patreon
Careful though as some may be a bit too hot for your own good ;)
Grammar fixes and typos. Big thank you to steam user Let Me Die for pointing these out and suggesting fixes ^ ^
Fixes recurring gifts from Thane's arena mates after the blood draining event
Due to a display issue in the gallery, the gallery is now fully unlocked from the start of the game to ensure players did not lose their previous progress. Thank you and please comment below if you have any issues! Other than that I fixed some grammar, display issue with Thane's sprite after confronting him for licking Fia, and typos reported by Emlin, thank you so much!
Fixed a bug in Quill's third date event where rejecting causes a "not find" game notification Fixed a display bug of Quill's side sprite in Seth's ending
Bewitching Sinners DLCs are currently in production!
First is Bewitching SInners : Harlots which as the title suggest adds a little more spice into the game and will later change the game's age rating with its planned release in late August or early September 2024
Meanwhile a brand new plot and character routes (Ivar, Ignia's Palmier, and Dietrich) will be revealed in Bewitching Sinners : Beautiful Nightmare, which will also reveal a new character Oz Knightmare (very original, I know) who has some ties to the weird Dream Eater you find in game. Planned release in February 2025
If you guys want more details and a look at my production schedule, please consider becoming a member of my Patreon as it helps sustain the longevity of this game and my other planned projects!
Fixed bug where you can skip finding Quill on the 17/05 by going on to date Thane in the upper gardens which caused plot skipping and Quill not showing up later. Fixed a display bug during Ivar's happy ending
Regular weekly typo update as we continue to improve Bewitching Sinners quality
Fixed missing sfx file, that accidentally got deleted in version 1.6. My apologies, please update the game if you have version 1.6
Fix for out of text dialogue texts during Meyza's dialogue, and minor grammar fixes. Will regularly update this if any more reports on the grammar and out of bounds texts come in. Thank you for your understanding!
After 1.5 years of development, few hours of sleep, and a low office work and home life balance -- I can finally release Bewitching Sinners on Steam!
It's been a wild journey as a solo dev, and I know I wouldn't have made it this far without the support of all my lovely Patrons on Patreon, my story editor Requim, and my beloved friends. Been a while since I posted on Steam, and I'm sure this game is far from perfect, but I hope you had some fun with it either way and if not well thanks for giving it a shot!
I wish I can say more, but honestly... It's 11 PM when I wrote this, I still have a script I need to submit for my office job and yeah, all in all I'm just glad I was able to release this.
Apologies in advance if there are any issues, and I also have a guide up for anyone who needs it. I'll probably be asleep when this post is up, but I will check any posts or questions you have in the morning!
Cheers, Miss Xero.
Just some general info and updates from the latest beta, available on my Patreon Fixes :
Happy Halloween! This month I've managed to finish the main story plot and love routes for Bewitching Sinners, meaning from this point onward the beta is fully playable to the end of the game!
For those who don't know, my Patreon lets you try out the game's beta before release and also lets you see in game CGs beforehand! The next scheduled beta is planned to be released in my Patreon on November 30th.
Besides paid member content, It also has some code snipbits and progress updates for free members!
If all goes well and my schedule keeps up as is, I should be getting everything done in April 2024, assuming my editor is also on track!
Anyway, I just want to share this news with you all and wish you a Happy Halloween!
A playable demo is now available to play! If you have previously played this demo on itch.io then there are no differences than an updated patron list. If you have a mac then unfortunately the release for that will still only be on itch.io for now as I had some issues with the depot for that here, but I will keep things updated on that build!
Otherwise though, please give the demo a try and let me know if you run into any issues!
Also if you want to be more involved with the development of this game, please feel free to drop by at my Patreon where you can get sneak peek contents like below , playable betas, and more!
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