Even more settings! You can now control the texture resolution to save VRAM and change the filtering options (default is now anisotropic!). There's improvements to Earmuff (added directionality), gamepad otpions, tracker freezing and framerate limiting when in background. There is now also official support for user join/leave notifications, you can enable it in the notification settings! There's a bunch of other fixes and improvements too. Sorry this build took a while. Combination of dealing with my PC not wanting to boot and hitting a nasty Unity bug with something that seemed that would be quick (disabling VSync when the app is not focused makes it think it's focused again, which makes the background frame limiting not work if VSync is on... this took me like 2 hours to figure out and find a workaround, by importing native Windows method, since the Unity one just doesn't work right >///< ) Anyway, I hope you enjoy! [previewyoutube=kvslXp7cls4;full][/previewyoutube]
New Features:
- Implement Texture Quality settings, which allow controlling the resolution & filtering of textures (requested by @ultrawidegamer, issue #1658 and iamgreaser, issue #259) -- You can set the relative texture resolution (e.g. load textures at half or quarter of original resolution) -- You can also limit the maximum resolution of textures -- You can configure minimum texture size - any textures under this size won't be limited -- Any setting changes only apply to newly loaded textures. There is a button that will force all the textures to reload intermediately, which can be heavy process -- This utilizes the asset variant system - limiting the maximum size will skip loading the higher resolution mips and save on download size/time as well -- Default filtering is now Anisotropic (this might be different on systems where this might be too expensive) -- The defaults on each machine are initialized based on amount of VRAM detected. Settings will be appropriately lowered for machines with less (or equal) than 6 GB, 4 GB or 2 GB of available VRAM -- These settings are per-machine -- Procedural textures are not affected - Add Directionality setting to Earmuff mode (requested by @bluetera, @chris_blackpaw, @epiceaston197, issue #1917) -- This allows you to control how much you hear behind you - the lower the value, the more users behind you'll hear -- The distance setting affects both the cone distance and the sphere distance - Add settings for limiting background framerate and VSync for desktop (requested by @kulza, issue #1784 and NimbusHeartstriker, issue #1052) -- This is useful if you need to conserve system resources when using Resonite alongside other programs and games - Filtering options on texture providers are now nullable and used to override the filtering options from the default -- All existing textures have their values set to null to use the new defaults, unless they were specifically set to Point filtering - Added Use Gamepad When Unfocused setting (default on) -- This allows you to disable gamepad inputs when Resonite is unfocused (requested by @flamesoulis, issue #105 and @vrbat, issue #1675) - Added Freeze Tracking setting for individual trackers -- This lets you keep using the tracker for tracking, but freeze it current position temporarily -- This is non-persistent setting and will be reset on next launch - Add default grab type setting (requested by @electronus, issue #1815) - Added notifications for users joining & leaving current session (requested by @readun, issue #1902) -- This is off by default, you can turn it on in Settings - Add support for search phrase to WorldUsersFeed (requested by @jackthefoxotter and @nordwick, issue #1889) -- This filters all users who contain given substring in their name -- The filtering is not case sensitive at the moment -- We can extend this to more advanced syntax if necessary
Tweaks:
- Make Port field on OSC_Receiver not parse continuously to prevent host access dialog spam when editing the port (reported by @probableprime, issue #1891) - Session started notifications will now always how the name of the host, rather than N/A - Added UserObjectNetworkStatistic to allow accessing statistics of type string (based on report by @lexevo, issue #1833) -- The previous node has been renamed to UserNumericNetworkStatistic
Locale:
- Merged German locale update by @muppeq - Merged Chinese locale update by modimobeikete - Merged Japanese locale update by @.aesc - Merged Russian locale update by @shadowpanther
Bugfixes:
- Fix UserJoin/Spawn/Leave events not firing at all on users other than host -- This should fix WorldUsersFeed not updating user list properly when updated by users other than host (reported by @jackthefoxotter and @nordwick, issue #1886) -- This should also fix dynamic bones persisting after user leaves (reported by @art0007i, @readun and @starz11222 issue #710) -- This also fixes small memory/resource leak for auto-injected haptic triggers, due to those not being cleaned up from internal structures properly -- ProtoFlux event nodes now have OnlyHost (default true) input, which allows receiving those events on all users - Fix DistanceFromCone node being malformed, resulting in crash (based on report by @mirpasec , issue #1898) - Fix decimal values not being parsed properly in fields (reported by Hennnatori, issue #1853) - Fix Resonite capturing the mouse cursor when not focused (reported by @leocatto and @flamesoulis, issue #242)
Resonite
Yellow Dog Man Studios
Yellow Dog Man Studios
2023-10-06
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 119
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1101 reviews)
https://resonite.com
https://store.steampowered.com/app/2519830 
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Thanks to our advanced engine, we ensure that multiplayer experiences stay perfectly synchronized between players with zero effort for our community content creators. Whether you're just hanging out with people or building complex worlds and contraptions with other creators, Resonite will make sure every details stays in perfect sync and keeps you in control of your experience.
Socialize with anyone
Online socialization and real-time communication whether you're in desktop or VR is the foundational layer of everything in Resonite. Being able to communicate and be yourself is an important part of the platform. To make this possible, we offer a number of key features:- Low latency voice - communicate in real time with other users in session with latency rivaling that of other messaging applications
- Fully custom avatars - import, build and customize any avatars in-game and in real-time to look like the best version of you
- Full body tracking, eye & face tracking - to maximize your avatar's expressivity we support 8 trackers (feet, knees, hips, chest and elbows) as well as eye and face tracking
- Haptics support - with support for haptic vests such as bHaptics, you can increase your immersion and become part of the virtual world
- Instant messaging - chat over text, send invites, voice messages or even arbitrary items to your contacts
- Flexible session visibility & security - you are in control of the visibility and accessibility of your sessions, anywhere from public to fully private, with an access list you control. All validation and verification of joining users is done on your client - if you set your session to Private, you can be sure that it is private
- Customizable UI - the user interface is your gateway to using the platform and just like everything else in Resonite, it can be customized and extended to better suit your needs and make your daily experience more comfortable
- Self-moderation tools - we understand that not every interaction on the platform will be good and that's why we want to empower you with a number of self-moderation tools - moderate your own worlds with silence, kick and ban functions or easily mute and block individual users avatars or their entire presence. Our goal is to give you as much control over your virtual experience as we can.
- Multi-world presence - just like tabs in a web browser, you can be present in multiple worlds and switch between them in a fraction of second
Play, explore and share
Socializing does not have to end at chatting with your fellow users. Resonite is a universe full of fun gadgets, avatars and games to explore, with features to make any session fun and exciting.- Easy media sharing - drag & drop pictures, audio/music or videos into any world to share with other users with synchronized playback - it's that easy!
- Inventory system - did you find or made something cool? Save it to your inventory! You can spawn any items, gadgets and tools in any world (as long as you have permissions to do so) - everything is fully synchronized too!
- Dynamic avatar scaling - exploring the world or interacting with users at different scales can give you quite a different experience - you can change your avatar's scale anywhere, at any time (unless it's limited by the host of the session)!
- High quality audio streaming - want to host a party and be the DJ? Streaming your system audio in full stereo in high quality is a few clicks away
- World search & session discovery system - looking for a cool world to visit or what your friends are up to? Searching worlds by their names and tags as well as seeing which worlds your contacts are in will help you there
- Stream to your audience - our in-game recording and streaming tools make it easy to produce captivating and dynamic camera shots, whether you're streaming or filming videos for social media
- Custom locomotion - we don't limit you to just walking around - you can fly, noclip switch to zero-g or build your own customized locomotion system - ever tried to walk on a surface of a Möbius strip?
Build and create
If you have a creative itch, you may enjoy the powerful toolset that Resonite offers to you. Not only you can build and edit absolutely anything - from your avatar, items, to the entire worlds or even making your own tools, you can collaborate with others in real time and achieve true creative resonance!- Realtime collaboration - the collaboration on our platform is so seamless, that you will often forget it's there - our powerful engine ensures that the world and everything in it starts in perfect sync, no matter what you do - you'd be hard pressed to find any feature or functionality that'd be visible only to you (unless it's your private UI of course!)
- Edit anything - everything you see in the world can be edited and customized with the game tools - in fact, we built a lot of the official functionality in-game with the same tools that are accessible to you - from the home world, default avatars, to video players, color picker UI or progress bar - you can take them apart or build your own from scratch and favorite them
- Save anything - you can save literally anything on the platform! Whether you built a new item, an avatar or a world, or made modifications to an existing one, everything can be persisted with a single click of a button. You can efficiently store multiple copies as well - our deduplication system will ensure that any shared assets only get counted once
- Development tools - our development tools range from simple brushes and procedural meshes to more advanced and powerful ones, similar to ones you find in classical game development tools - except that you can use them in VR with real time collaboration!
- Cross-world synchronization and persistence - with our integrated cloud tools, you can easily preserve user data between sessions or synchronize state across multiple different worlds
- Import 3D models - thanks to open source libraries, it's extremely easy to bring in large variety of 3D model formats - simply drag and drop your FBX, OBJ, GLB or other files and bring them in
- Texture/Audio/Model processing - need to make a quick edit to a texture, audio file or 3D mesh? Basic editing functions are fully accessible in-game - from hue-shifting textures, normalizing and clipping audio to recalculating normals and tangents on meshes or baking them
- Export content for external tools - as easy as it is to bring content in, it's just as easy to take it out! With this, you can make edits using external tools or make Resonite part of your workflow
Code and develop
- ProtoFlux - ProtoFlux is the crown jewel of our creative tools - the most powerful visual programming language that our experienced team has designed to date, which lets you quickly prototype and build anything from simple interactions to complex games and systems - with full real-time collaboration support and immediate feedback
- Script anything - ProtoFlux can interact with anything - the world, the items, your avatar and any combinations of these!
- Websockets - thanks to built-in websocket support, you can easily communicate with external applications and scripts and build extensive functionality, such as your own game servers, fetching external data to integrating new and custom hardware, without having to depend on official integration
- Async Flows - creating code that needs to yield or wait across different frames is a native feature of ProtoFlux, with full execution scope preservation - you can even have multiple async flows running off the same code, each with their own unique context, which is a highly powerful and flexible tool for simplifying your logic
- Flexible storage system - locals, stores and data model - pick where you store your computational data depending on the desired scope and context, to build highly efficient systems
Resonate with anything, anyone, anywhere...
We are a team of passionate developers, who are developing more than just a piece of software, but something that we call a second home. We are committed continuous development, with frequent updates and community driven focus. This project is a combination of our dreams and visions of what digital spaces like this should offer and the collective needs, desires and aspirations of our community.Much of our focus and vision is on giving you, the users and inhabitants of this virtual universe, as much power and agency as we can, whether it's over controlling your experience on the platform or being able to (re)build anything we do.
It would be our honor if you decide to join our universe and help us build it together. Whatever your background or interests are, we want to build a place where everyone can resonate together.
- OS: Ubuntu 18.04
- Processor: Dual-core CPU or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 750 (or equivalent)Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 20.04
- Processor: Octa-core CPU or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 2070 (or equivalent) and higherNetwork: Broadband Internet connection
- Storage: 20 GB available spaceVR Support: SteamVR
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