PhotonDust, our new particle system and major milestone for the performance upgrade, is now part of the main build! **It is still in "experimental" testing phase**, because there are still issues to fix. However, since it's in a stable enough state to play and experiment with, we can continue testing on the main branch! Currently it exists alongside the legacy particle system - I still recommend using the old one for stability until we remove the "experimental" label from PhotonDust. The goal is to have a more gradual transition to the new system, rather than an abrupt one, so for the time being, you can use both old and new particle systems! Big thanks to everyone who helped test PhotonDust in the `prerelease` branch and find a number of issues so far: @rockstarraccoon, @epiceaston197, @decoybird, @orange3134, @zozokasu, @rueshejn, @modernballoonie, @moonbase__, @nytra, @mirpasec, @ultrawidegamer, @lexevo, @badhaloninja, @mysticjuniper, @hamocorp, @dustysprinkles, @foolishsnowmew, @aegis_wolf, @qualium and anyone else I missed (I went over the release notes and issues, so sorry if you got missed! >///< - if you got a prerelease issue open that hasn't been addressed yet, you'll be credited as those get fixed up!) If you'd like to help us polish PhotonDust, please give a read to the testing and reporting instructions first: https://github.com/Yellow-Dog-Man/Resonite-Issues/discussions/3276 I've also went over how PhotonDust works in a recent episode of The Resonance. If you'd like to learn more, watch here: [previewyoutube=OnecM48lKnc;full][/previewyoutube] There's also some other goodies in this, @probableprime has overhauled the cursor system, which fixes a bunch of sizing inconsistencies and exposes new options to configure cursor sizes! If you find the new defaults too big (or still too small), adjust them in your settings!
New Features:
- Implemented a new in-house modular particle system called PhotonDust (issue #587 - a major milestone of our performance updates) IMPORTANT: This is currently in "experimental" state, as there are still issues to fix and polish. Be cautious about using it for new projects at this time (until the experimental label goes away) - Please play and experiment with it though to help us polish it up some more! - You can still use the Legacy Particle system until PhotonDust is polished for stability Currently conversion of Legacy Particle systems to PhotonDust is opt-in - go Settings -> Misc -> Debug -> Convert particle systems to PhotonDust - WARNING: Do not overwrite any items/worlds with converted versions! This will bake in any conversion bugs without being able to resolve them - Once PhotonDust is fully polished, we will remove the Experimental label, remove the legacy particle system and make conversion fully automatic PhotonDust has a number of new features: - Designed for performance, with multi-threading & semi-asynchronous updates - heavy particle system updates (e.g. complex collisions with the world) will not drop your FPS as much - only the particle system itself will drop its update rate - Highly modular - particle initialization, simulation and rendering is handled by modules, instead of a monolithic component - compose the behaviors you want for your particle system! This also makes adding new features and modules much easier in the future! - Feature parity with legacy system - any effects supported by the legacy particle system are supported with PhotonDust as well It also introduces many new modules and features over the legacy particle system: - Split constant / min-max initializers for particle properties (e.g. if you want only a single value, you don't have to set both value to min/max anymore) - Linear, Radial, Turbulent (simplex noise) and 3D Texture-based forces for particles - Velocity Drag that allows particles to slow down (requested by @alphaneon, issue #3288) - Size over lifetime, Size sine multiplier (to create wobble effects) and more - Consistent position & rotation coordinate system handling - Color by orientation direction, color from Texture 3D, Color over lifetime in HSV space, Color over lifetime from texture - Particle trails with unique color/size for each segment of the trails - Configurable ribbon splitting - split by time proximity or fixed sequence - you can separate ribbons between groups of particles if there was a gap between the emission - Particle lights module supports more light properties - Particle trails can now be simulated in any space (independent of the particles themselves), not just world-space - Unified emission direction handling and number of new emitter options, such as: -- Colors for point emitters (previously requested by @baxterottoman, issue #3138) -- Circle orientation for CircleEmitter -- Per-point particle direction for LineEmitter -- Body/cap emission direction for Cylinder emitter -- And a bunch more! ------------------- - Overhauled interaction cursor management (implemented by @probableprime) -- Cursors are now configurable in settings, you can control the base size and various multipliers that affect the cursor when interacting with other objects -- This fixes cursor size inconsistencies, with cursor being too small in some cases and having poor contrast (reported by @shiftyscales, @probableprime and @frooxius, issue #3124 and a business client) -- This foundational work, allows for further Cursor changes in the future, so check the GH for more! - Added MultiChannelSimplexTexture3D -- This allows specifying simplex noise parameters for each of the color channels independently -- You can also set Min, Max and Exp values to process the noise - Added "AutoAddIgnoreTags" to aligners "AutoAddChildren" -- This allows ignoring any children with specific tag from being auto-added -- This is initialized by default with "AUTO_INJECTED" tag - this tag will be added to some automatically injected children during upgrade process -- This fixes PhotonDust upgrade process from breaking some aligners (based on report by @ultrawidegamer and @foolishsnowmew, issue #3329)
Optimizations:
- Fixed TrackedDevicePositioner registering setting listener every frame, rather than just once, resulting in performance degradation (reported by @esnya, issue #3351)
Locale:
- Merged German locale update by @muppeq - Merged Japanese locale update by @.aesc - Merged Polish locale update by @foxobread - Merged Chinese locale update by modimobeikete - Merged Korean locale update by @mirpasec - Merged Russian locale update by @shadowpanther - Merged French locale update by @j4.lc
Tweaks:
- Updated yt-dlp from 2024.12.06 to 2024.12.13
[ 2024-12-16 21:58:16 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Thanks to our advanced engine, we ensure that multiplayer experiences stay perfectly synchronized between players with zero effort for our community content creators. Whether you're just hanging out with people or building complex worlds and contraptions with other creators, Resonite will make sure every details stays in perfect sync and keeps you in control of your experience.
Socialize with anyone
Online socialization and real-time communication whether you're in desktop or VR is the foundational layer of everything in Resonite. Being able to communicate and be yourself is an important part of the platform. To make this possible, we offer a number of key features:- Low latency voice - communicate in real time with other users in session with latency rivaling that of other messaging applications
- Fully custom avatars - import, build and customize any avatars in-game and in real-time to look like the best version of you
- Full body tracking, eye & face tracking - to maximize your avatar's expressivity we support 8 trackers (feet, knees, hips, chest and elbows) as well as eye and face tracking
- Haptics support - with support for haptic vests such as bHaptics, you can increase your immersion and become part of the virtual world
- Instant messaging - chat over text, send invites, voice messages or even arbitrary items to your contacts
- Flexible session visibility & security - you are in control of the visibility and accessibility of your sessions, anywhere from public to fully private, with an access list you control. All validation and verification of joining users is done on your client - if you set your session to Private, you can be sure that it is private
- Customizable UI - the user interface is your gateway to using the platform and just like everything else in Resonite, it can be customized and extended to better suit your needs and make your daily experience more comfortable
- Self-moderation tools - we understand that not every interaction on the platform will be good and that's why we want to empower you with a number of self-moderation tools - moderate your own worlds with silence, kick and ban functions or easily mute and block individual users avatars or their entire presence. Our goal is to give you as much control over your virtual experience as we can.
- Multi-world presence - just like tabs in a web browser, you can be present in multiple worlds and switch between them in a fraction of second
Play, explore and share
Socializing does not have to end at chatting with your fellow users. Resonite is a universe full of fun gadgets, avatars and games to explore, with features to make any session fun and exciting.- Easy media sharing - drag & drop pictures, audio/music or videos into any world to share with other users with synchronized playback - it's that easy!
- Inventory system - did you find or made something cool? Save it to your inventory! You can spawn any items, gadgets and tools in any world (as long as you have permissions to do so) - everything is fully synchronized too!
- Dynamic avatar scaling - exploring the world or interacting with users at different scales can give you quite a different experience - you can change your avatar's scale anywhere, at any time (unless it's limited by the host of the session)!
- High quality audio streaming - want to host a party and be the DJ? Streaming your system audio in full stereo in high quality is a few clicks away
- World search & session discovery system - looking for a cool world to visit or what your friends are up to? Searching worlds by their names and tags as well as seeing which worlds your contacts are in will help you there
- Stream to your audience - our in-game recording and streaming tools make it easy to produce captivating and dynamic camera shots, whether you're streaming or filming videos for social media
- Custom locomotion - we don't limit you to just walking around - you can fly, noclip switch to zero-g or build your own customized locomotion system - ever tried to walk on a surface of a Möbius strip?
Build and create
If you have a creative itch, you may enjoy the powerful toolset that Resonite offers to you. Not only you can build and edit absolutely anything - from your avatar, items, to the entire worlds or even making your own tools, you can collaborate with others in real time and achieve true creative resonance!- Realtime collaboration - the collaboration on our platform is so seamless, that you will often forget it's there - our powerful engine ensures that the world and everything in it starts in perfect sync, no matter what you do - you'd be hard pressed to find any feature or functionality that'd be visible only to you (unless it's your private UI of course!)
- Edit anything - everything you see in the world can be edited and customized with the game tools - in fact, we built a lot of the official functionality in-game with the same tools that are accessible to you - from the home world, default avatars, to video players, color picker UI or progress bar - you can take them apart or build your own from scratch and favorite them
- Save anything - you can save literally anything on the platform! Whether you built a new item, an avatar or a world, or made modifications to an existing one, everything can be persisted with a single click of a button. You can efficiently store multiple copies as well - our deduplication system will ensure that any shared assets only get counted once
- Development tools - our development tools range from simple brushes and procedural meshes to more advanced and powerful ones, similar to ones you find in classical game development tools - except that you can use them in VR with real time collaboration!
- Cross-world synchronization and persistence - with our integrated cloud tools, you can easily preserve user data between sessions or synchronize state across multiple different worlds
- Import 3D models - thanks to open source libraries, it's extremely easy to bring in large variety of 3D model formats - simply drag and drop your FBX, OBJ, GLB or other files and bring them in
- Texture/Audio/Model processing - need to make a quick edit to a texture, audio file or 3D mesh? Basic editing functions are fully accessible in-game - from hue-shifting textures, normalizing and clipping audio to recalculating normals and tangents on meshes or baking them
- Export content for external tools - as easy as it is to bring content in, it's just as easy to take it out! With this, you can make edits using external tools or make Resonite part of your workflow
Code and develop
- ProtoFlux - ProtoFlux is the crown jewel of our creative tools - the most powerful visual programming language that our experienced team has designed to date, which lets you quickly prototype and build anything from simple interactions to complex games and systems - with full real-time collaboration support and immediate feedback
- Script anything - ProtoFlux can interact with anything - the world, the items, your avatar and any combinations of these!
- Websockets - thanks to built-in websocket support, you can easily communicate with external applications and scripts and build extensive functionality, such as your own game servers, fetching external data to integrating new and custom hardware, without having to depend on official integration
- Async Flows - creating code that needs to yield or wait across different frames is a native feature of ProtoFlux, with full execution scope preservation - you can even have multiple async flows running off the same code, each with their own unique context, which is a highly powerful and flexible tool for simplifying your logic
- Flexible storage system - locals, stores and data model - pick where you store your computational data depending on the desired scope and context, to build highly efficient systems
Resonate with anything, anyone, anywhere...
We are a team of passionate developers, who are developing more than just a piece of software, but something that we call a second home. We are committed continuous development, with frequent updates and community driven focus. This project is a combination of our dreams and visions of what digital spaces like this should offer and the collective needs, desires and aspirations of our community.Much of our focus and vision is on giving you, the users and inhabitants of this virtual universe, as much power and agency as we can, whether it's over controlling your experience on the platform or being able to (re)build anything we do.
It would be our honor if you decide to join our universe and help us build it together. Whatever your background or interests are, we want to build a place where everyone can resonate together.
- OS: Ubuntu 18.04
- Processor: Dual-core CPU or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 750 (or equivalent)Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 20.04
- Processor: Octa-core CPU or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 2070 (or equivalent) and higherNetwork: Broadband Internet connection
- Storage: 20 GB available spaceVR Support: SteamVR
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