




Hello everyone! I'm happy to finally release initial native support for Gaussian Splats in Resonite! This is a pet project I've been working on and off for a while, that it got pushed off by PhotonDust, Stripe and a bunch of other things, but now it's finally here! You can import Gaussian Splats into Resonite, render them (even in VR), do basic editing (bounding box/sphere clipping) and export them back out! For those of you who don't know, Gaussian Splats are (relatively) novel way of representing and rendering scenes. It's often produced by 3D scanning real world and it can achieve very high amount of fidelity - often the 3D scanned scenes will look very real life like - you could say this is the "real life update"! :D Also important note - they are pretty heavy on the HW - especially GPU and VRAM usage, so be careful with them! The bigger the splat, the heavier it gets! Treat them as a very high poly mesh - if you wouldn't spawn that into a populated session, don't spawn a splat! I am still working on VRAM compression, which should come in the following days and will significantly reduce their VRAM usage, so keep tuned for more improvements to this and report any issues you find (but read the details below first please). There is also a setting in Graphics setting for the rate at which the splats are sorted - lowering the value will lower the GPU usage, but result in more graphical artifacts when you change the viewpoint rapidly. We expect this to get much better once we switch away from Unity fully in the future and can use more modern GPU features. There's also some other fixes and optimizations as well! Notably a fix that sometimes makes headless lock up on some worlds.
New Features:
- Added initial support for Gaussian Splat importing & rendering (requested by @mralex3078, @martnd., issue #2199) -- Desktop & VR rendering is both supported -- PLY & SPZ file formats are supported --- When importing from PLY, 3D model import dialog will be shown. You need to select "Gaussian Splat" if the PLY is Gaussian Splat (the system is not able to auto-detect this currently) --- If you find a file that doesn't import properly make a bug report! -- **IMPORTANT:** Please note that gaussian splats can be quite heavy on GPU & VRAM usage. Be responsible when bringing them to worlds - treat them same as you'd a very high poly mesh -- I'm working on porting VRAM compression for the splats, which will reduce their VRAM impact significantly, this will be release soon! -- Due to limitations of our Unity version, less efficient sorting algorithm is currently used. Sorting speed can be adjusted in Graphic settings to improve GPU load or speed up sorting. When the sorting speed is low, changing viewpoint quickly will lead to temporary graphical artifacts -- When importing splats from PLY format, option to recompress them to SPZ is offered - this will significantly save on storage space -- Simple point cloud based collider + shape around origin is added on import -- Rendering implementation is based on:
Optimizations:
- Optimize memory usage when encoding meshes with Plain/LZ4 encoding -- This also fixes running out of memory with those encodings for extremely large meshes
Locale:
- Merged Korean locale update @mirpasec - Merged Polish locale update by @foxobread - Merged French locale update by @j4.lc - Merged German locale update by @muppeq - Merged English locale fixes by @muppeq - Merged Chinese locale update by modimobeikete - Merged Japanese locale update by @.aesc
Fixes:
- Fixed user credit type not being assigned properly (based on report by @carsoncoder) - Fixed race condition in LocalMeshProvider, which could result in the engine hanging indefinitely, notably on headless (based on report by @foxbox., @bwgi with recent event) - Fixed SignalR not getting properly initialized at startup when auto-login isn't enabled
[ 2025-03-04 23:51:02 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Thanks to our advanced engine, we ensure that multiplayer experiences stay perfectly synchronized between players with zero effort for our community content creators. Whether you're just hanging out with people or building complex worlds and contraptions with other creators, Resonite will make sure every details stays in perfect sync and keeps you in control of your experience.
Socialize with anyone
Online socialization and real-time communication whether you're in desktop or VR is the foundational layer of everything in Resonite. Being able to communicate and be yourself is an important part of the platform. To make this possible, we offer a number of key features:- Low latency voice - communicate in real time with other users in session with latency rivaling that of other messaging applications
- Fully custom avatars - import, build and customize any avatars in-game and in real-time to look like the best version of you
- Full body tracking, eye & face tracking - to maximize your avatar's expressivity we support 8 trackers (feet, knees, hips, chest and elbows) as well as eye and face tracking
- Haptics support - with support for haptic vests such as bHaptics, you can increase your immersion and become part of the virtual world
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- Customizable UI - the user interface is your gateway to using the platform and just like everything else in Resonite, it can be customized and extended to better suit your needs and make your daily experience more comfortable
- Self-moderation tools - we understand that not every interaction on the platform will be good and that's why we want to empower you with a number of self-moderation tools - moderate your own worlds with silence, kick and ban functions or easily mute and block individual users avatars or their entire presence. Our goal is to give you as much control over your virtual experience as we can.
- Multi-world presence - just like tabs in a web browser, you can be present in multiple worlds and switch between them in a fraction of second
Play, explore and share
Socializing does not have to end at chatting with your fellow users. Resonite is a universe full of fun gadgets, avatars and games to explore, with features to make any session fun and exciting.- Easy media sharing - drag & drop pictures, audio/music or videos into any world to share with other users with synchronized playback - it's that easy!
- Inventory system - did you find or made something cool? Save it to your inventory! You can spawn any items, gadgets and tools in any world (as long as you have permissions to do so) - everything is fully synchronized too!
- Dynamic avatar scaling - exploring the world or interacting with users at different scales can give you quite a different experience - you can change your avatar's scale anywhere, at any time (unless it's limited by the host of the session)!
- High quality audio streaming - want to host a party and be the DJ? Streaming your system audio in full stereo in high quality is a few clicks away
- World search & session discovery system - looking for a cool world to visit or what your friends are up to? Searching worlds by their names and tags as well as seeing which worlds your contacts are in will help you there
- Stream to your audience - our in-game recording and streaming tools make it easy to produce captivating and dynamic camera shots, whether you're streaming or filming videos for social media
- Custom locomotion - we don't limit you to just walking around - you can fly, noclip switch to zero-g or build your own customized locomotion system - ever tried to walk on a surface of a Möbius strip?
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If you have a creative itch, you may enjoy the powerful toolset that Resonite offers to you. Not only you can build and edit absolutely anything - from your avatar, items, to the entire worlds or even making your own tools, you can collaborate with others in real time and achieve true creative resonance!- Realtime collaboration - the collaboration on our platform is so seamless, that you will often forget it's there - our powerful engine ensures that the world and everything in it starts in perfect sync, no matter what you do - you'd be hard pressed to find any feature or functionality that'd be visible only to you (unless it's your private UI of course!)
- Edit anything - everything you see in the world can be edited and customized with the game tools - in fact, we built a lot of the official functionality in-game with the same tools that are accessible to you - from the home world, default avatars, to video players, color picker UI or progress bar - you can take them apart or build your own from scratch and favorite them
- Save anything - you can save literally anything on the platform! Whether you built a new item, an avatar or a world, or made modifications to an existing one, everything can be persisted with a single click of a button. You can efficiently store multiple copies as well - our deduplication system will ensure that any shared assets only get counted once
- Development tools - our development tools range from simple brushes and procedural meshes to more advanced and powerful ones, similar to ones you find in classical game development tools - except that you can use them in VR with real time collaboration!
- Cross-world synchronization and persistence - with our integrated cloud tools, you can easily preserve user data between sessions or synchronize state across multiple different worlds
- Import 3D models - thanks to open source libraries, it's extremely easy to bring in large variety of 3D model formats - simply drag and drop your FBX, OBJ, GLB or other files and bring them in
- Texture/Audio/Model processing - need to make a quick edit to a texture, audio file or 3D mesh? Basic editing functions are fully accessible in-game - from hue-shifting textures, normalizing and clipping audio to recalculating normals and tangents on meshes or baking them
- Export content for external tools - as easy as it is to bring content in, it's just as easy to take it out! With this, you can make edits using external tools or make Resonite part of your workflow
Code and develop
- ProtoFlux - ProtoFlux is the crown jewel of our creative tools - the most powerful visual programming language that our experienced team has designed to date, which lets you quickly prototype and build anything from simple interactions to complex games and systems - with full real-time collaboration support and immediate feedback
- Script anything - ProtoFlux can interact with anything - the world, the items, your avatar and any combinations of these!
- Websockets - thanks to built-in websocket support, you can easily communicate with external applications and scripts and build extensive functionality, such as your own game servers, fetching external data to integrating new and custom hardware, without having to depend on official integration
- Async Flows - creating code that needs to yield or wait across different frames is a native feature of ProtoFlux, with full execution scope preservation - you can even have multiple async flows running off the same code, each with their own unique context, which is a highly powerful and flexible tool for simplifying your logic
- Flexible storage system - locals, stores and data model - pick where you store your computational data depending on the desired scope and context, to build highly efficient systems
Resonate with anything, anyone, anywhere...
We are a team of passionate developers, who are developing more than just a piece of software, but something that we call a second home. We are committed continuous development, with frequent updates and community driven focus. This project is a combination of our dreams and visions of what digital spaces like this should offer and the collective needs, desires and aspirations of our community.Much of our focus and vision is on giving you, the users and inhabitants of this virtual universe, as much power and agency as we can, whether it's over controlling your experience on the platform or being able to (re)build anything we do.
It would be our honor if you decide to join our universe and help us build it together. Whatever your background or interests are, we want to build a place where everyone can resonate together.
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