TUXDB - LINUX GAMING AGGREGATE
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Dive into a brand new digital universe with infinite possibilities. Whether you come here to socialize and hang out with people around the world or to build, create and develop anything from beautiful art, interactive avatars and gadgets, to complex interactive worlds and games, Resonite is an endlessly customizable place where you'll be welcome and where you'll find a group to resonate with.
Thanks to our advanced engine, we ensure that multiplayer experiences stay perfectly synchronized between players with zero effort for our community content creators. Whether you're just hanging out with people or building complex worlds and contraptions with other creators, Resonite will make sure every details stays in perfect sync and keeps you in control of your experience.

Socialize with anyone

Online socialization and real-time communication whether you're in desktop or VR is the foundational layer of everything in Resonite. Being able to communicate and be yourself is an important part of the platform. To make this possible, we offer a number of key features:
  • Low latency voice - communicate in real time with other users in session with latency rivaling that of other messaging applications
  • Fully custom avatars - import, build and customize any avatars in-game and in real-time to look like the best version of you
  • Full body tracking, eye & face tracking - to maximize your avatar's expressivity we support 8 trackers (feet, knees, hips, chest and elbows) as well as eye and face tracking
  • Haptics support - with support for haptic vests such as bHaptics, you can increase your immersion and become part of the virtual world
  • Instant messaging - chat over text, send invites, voice messages or even arbitrary items to your contacts
  • Flexible session visibility & security - you are in control of the visibility and accessibility of your sessions, anywhere from public to fully private, with an access list you control. All validation and verification of joining users is done on your client - if you set your session to Private, you can be sure that it is private
  • Customizable UI - the user interface is your gateway to using the platform and just like everything else in Resonite, it can be customized and extended to better suit your needs and make your daily experience more comfortable
  • Self-moderation tools - we understand that not every interaction on the platform will be good and that's why we want to empower you with a number of self-moderation tools - moderate your own worlds with silence, kick and ban functions or easily mute and block individual users avatars or their entire presence. Our goal is to give you as much control over your virtual experience as we can.
  • Multi-world presence - just like tabs in a web browser, you can be present in multiple worlds and switch between them in a fraction of second

Play, explore and share

Socializing does not have to end at chatting with your fellow users. Resonite is a universe full of fun gadgets, avatars and games to explore, with features to make any session fun and exciting.
  • Easy media sharing - drag & drop pictures, audio/music or videos into any world to share with other users with synchronized playback - it's that easy!
  • Inventory system - did you find or made something cool? Save it to your inventory! You can spawn any items, gadgets and tools in any world (as long as you have permissions to do so) - everything is fully synchronized too!
  • Dynamic avatar scaling - exploring the world or interacting with users at different scales can give you quite a different experience - you can change your avatar's scale anywhere, at any time (unless it's limited by the host of the session)!
  • High quality audio streaming - want to host a party and be the DJ? Streaming your system audio in full stereo in high quality is a few clicks away
  • World search & session discovery system - looking for a cool world to visit or what your friends are up to? Searching worlds by their names and tags as well as seeing which worlds your contacts are in will help you there
  • Stream to your audience - our in-game recording and streaming tools make it easy to produce captivating and dynamic camera shots, whether you're streaming or filming videos for social media
  • Custom locomotion - we don't limit you to just walking around - you can fly, noclip switch to zero-g or build your own customized locomotion system - ever tried to walk on a surface of a Möbius strip?

Build and create

If you have a creative itch, you may enjoy the powerful toolset that Resonite offers to you. Not only you can build and edit absolutely anything - from your avatar, items, to the entire worlds or even making your own tools, you can collaborate with others in real time and achieve true creative resonance!
  • Realtime collaboration - the collaboration on our platform is so seamless, that you will often forget it's there - our powerful engine ensures that the world and everything in it starts in perfect sync, no matter what you do - you'd be hard pressed to find any feature or functionality that'd be visible only to you (unless it's your private UI of course!)
  • Edit anything - everything you see in the world can be edited and customized with the game tools - in fact, we built a lot of the official functionality in-game with the same tools that are accessible to you - from the home world, default avatars, to video players, color picker UI or progress bar - you can take them apart or build your own from scratch and favorite them
  • Save anything - you can save literally anything on the platform! Whether you built a new item, an avatar or a world, or made modifications to an existing one, everything can be persisted with a single click of a button. You can efficiently store multiple copies as well - our deduplication system will ensure that any shared assets only get counted once
  • Development tools - our development tools range from simple brushes and procedural meshes to more advanced and powerful ones, similar to ones you find in classical game development tools - except that you can use them in VR with real time collaboration!
  • Cross-world synchronization and persistence - with our integrated cloud tools, you can easily preserve user data between sessions or synchronize state across multiple different worlds
  • Import 3D models - thanks to open source libraries, it's extremely easy to bring in large variety of 3D model formats - simply drag and drop your FBX, OBJ, GLB or other files and bring them in
  • Texture/Audio/Model processing - need to make a quick edit to a texture, audio file or 3D mesh? Basic editing functions are fully accessible in-game - from hue-shifting textures, normalizing and clipping audio to recalculating normals and tangents on meshes or baking them
  • Export content for external tools - as easy as it is to bring content in, it's just as easy to take it out! With this, you can make edits using external tools or make Resonite part of your workflow

Code and develop


  • ProtoFlux - ProtoFlux is the crown jewel of our creative tools - the most powerful visual programming language that our experienced team has designed to date, which lets you quickly prototype and build anything from simple interactions to complex games and systems - with full real-time collaboration support and immediate feedback
  • Script anything - ProtoFlux can interact with anything - the world, the items, your avatar and any combinations of these!
  • Websockets - thanks to built-in websocket support, you can easily communicate with external applications and scripts and build extensive functionality, such as your own game servers, fetching external data to integrating new and custom hardware, without having to depend on official integration
  • Async Flows - creating code that needs to yield or wait across different frames is a native feature of ProtoFlux, with full execution scope preservation - you can even have multiple async flows running off the same code, each with their own unique context, which is a highly powerful and flexible tool for simplifying your logic
  • Flexible storage system - locals, stores and data model - pick where you store your computational data depending on the desired scope and context, to build highly efficient systems

Resonate with anything, anyone, anywhere...

We are a team of passionate developers, who are developing more than just a piece of software, but something that we call a second home. We are committed continuous development, with frequent updates and community driven focus. This project is a combination of our dreams and visions of what digital spaces like this should offer and the collective needs, desires and aspirations of our community.
Much of our focus and vision is on giving you, the users and inhabitants of this virtual universe, as much power and agency as we can, whether it's over controlling your experience on the platform or being able to (re)build anything we do.
It would be our honor if you decide to join our universe and help us build it together. Whatever your background or interests are, we want to build a place where everyone can resonate together.
Resonite
Yellow Dog Man StudiosDeveloper
Yellow Dog Man StudiosPublisher
2023-10-06Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (1391 reviews)
Public Linux Depots:
  • [0 B]
2025.8.20.1298 - The Big Performance Update (aka The Splittening)

It\'s here! The biggest and most technically complex update we\'ve done to date - we ripped FrooxEngine out of Unity and let it run under modern .NET 9 runtime, bringing with it massively improved framerate, significantly less hitching (with many straight up gone!) and drastically improved startup & loading times.\n\nBased on the survey we did a while back, it was clear the performance was our #1 problem. You wanted us to improve the performance and this is the update that builds upon all the foundational work - the type system, PhotonDust (our own particle system) and Awwdio (our own audio system) and frees our engine from the shackles of Unity\'s slow Mono runtime, giving everyone much smoother and snappier experience.\n\nAnd that\'s not all! We have a brand new Help Tab in the dash, which should help new users especially get more familiar with Resonite. A number of big issues were fixed too, like a number of problems with the reflection probes!\n\n

Is this the end of performance updates?

\nSwitch to .NET 9 is not the end - it\'s the beginning of new phase for FrooxEngine! With a modern runtime, we\'ll be able to implement a number of additional optimizations that we were previously not able to. You\'ll see some additional improvements in the upcoming weeks as we polish things.\n\nThere are also many bigger optimizations we will do in the future - data model rework, more multi-threading, variable rate updates and more - we are nowhere near the performance ceiling for Resonite. However we will focus on some other things for a bit before that - some other things need some love first.\n\n

Does this mean we\'re no longer using Unity?

\nNot yet, but this brings us closer. By separating FrooxEngine outside of Unity, we have much better defined boundary between the two - so much so, that some community members already have partially functional alternative renderers!\n\nSince we\'re pretty much using Unity mostly for rendering, we plan to replace it completely with a better renderer in the future too - we\'ll have more on this soon(ish) and we might need your help.\n\n

This update is thanks to your support

\nThis update has been a big and long journey - the hardest and most complex we\'ve ever undertaken - and probably one of the most unique ones from technological aspect. Inspired by web browser\'s multi-process architecture, we might be the first game(engine) to employ this type of architecture - most certainly the first Social VR sandbox to do so.\n\nNot only that - we\'ve achieved this with a fraction of resources and funding that other projects have and majority of that came from you, our community and supporters. For that, we owe you a huge thank you. Your support is what keeps us independent and focused on issues that are most important to you.\n\nSince this is a major update, we\'re including the names of everyone who\'s been supporting us - your names will be forever part of this big update.\n\nIf you\'d like us to keep going and make more updates like this, please consider becoming a supporter too and getting your friends to support us too. We\'re a small team and we need your help to keep going. Not only will your name be part of future big updates, you\'ll get a number of perks in-game too!\n\n

Resonite Sponsors

\n

SiderealScout, Hikari Akimori, Xekri, Earthmark

\n\n

Large supporters

\nBigRedWolfy, VRxist, brodokk, ChevronSeven, bd_, JackTheFoxOtter, Skielsthear, Rixx, Meteion, Ikani, Lexevo, StiefelJackal, holmebrian, badhaloninja, MIRA_sk, Tacusin, vizi, Micro, ARandomMeatball, KierDran, MkE, Xyphurr, Keith, rhenium, Zyzyl, Water, Faeith, LotusGaming, TomTom20\n\n(for the rest of supporters, see bottom of this post!)\n\n

Pre-release testers

\nAnd last, but not least - huge thanks to everyone who participated in pre-release testing! We\'ve likely had the biggest engagement with a pre-release to date and it\'s thanks to these people that we\'ve been able to chew through issues and stability problems as fast as we could and make the build as stable as it can be for release.\n\nVenport, jvyden, epicEaston197, Modern, Kulza, Kav, kaestral, Kresny, bd_, hantabaru1014, Halo, Zyro, Cloud_Jumper, fulgens, Nytra, Purpzie, orange, Jack, bredo, Foohy, ginjake, Zozokasu, ohzee, KarasuTengu, troyBORG, Redd, e1ght3, Colin, Gawdl3y, UltrawideGamer, navy3001, Snuhr, Cyro!, Kyu, AlphaNeon, Luki, Raidriar, Fin, S-573, FoxoBread, Baplar, Phil, Cyro, Flame, Foolish, Stella, Psychpsyo, Ace, Moonbase__, Dante, Draconas, Udyne, Xau, Aegis_Wolf, tabby, kazu0617, Decoy, Noble, Nexulan, qualia, Wolpy, socksthefennec, harumaki021, Nuki, SlyTheFloof, Sylva, Alex, Jae, mpmxyz, Noel, Kyuubi, Nulhomme, Tobs, GoldyRaccoony, hare_ware, Axl, TheJebForge, Pariah, Syon_, ProbablePrime, Ryuvi, RueShejn, Zyzyl, Bionite, Lexie, 989onan, Tulip, jonnyawsom3, Toni, Lux, GONT_3, shininghero, Tekno, Grand, Zenuru, Banane9, Readun, Pyroboy, Charizmare, Muppeq, wolf_seisenbacher, TheBlackParrot, Alex_2Pi, Foxbox, Defhammer, yosh, Shadow, Canadian_RedZ, Kawwabi, Papaltine, SylviaAnim8or, Hikari, Sejden, MirPASEC, Fuzzy and more! (I apologize if you\'re not included, these are auto-generated from all the changelogs!)\n\n

Can I test & compare previous builds?

\nSince this is the biggest update we\'ve done, if you need/want to use the previous builds, we\'ve made two new branches on Steam: `pre-splittening` and `pre-splittening-headless`. Those contain current release and headless builds (password is same as normal headless branch).\n\nYou can use these for benchmarking & comparisons for the immediate future, but they **will not be maintained**.\n\nWe also strongly recommend using separate database for these with `-Data ` and `-NeverSaveDash` arguments, as the database between the two is slightly incompatible.\n\n

What comes next?

\nAs with every big release, there will likely pop up a number of issues with this - plus we have some still left over from the testing. We\'ll work on sorting those out as fast as we can to stabilize things.\n\nWe also have a number of additional improvements coming up too, which should squeeze out a little more performance out of this update and add additional features - like ability for the renderer to reboot on crash, without crashing the whole engine! You can find more here: \n\nOnce we\'re done with the post-release polish, we\'ll transition into other smaller tasks and then the next big project - which is yet to be decided!\n\n

Changelog

\n\n

Optimizations:

\n- Reworked engine to use a multi-process architecture, allowing to run FrooxEngine outside of Unity with modern .NET 9 runtime (which has significantly better JIT codegen & significantly better garbage collector) (requested by pretty much @everyone, issue #706 and #2429, implemented by me (@frooxius) with contributions from @bluecyro, @gawdl3y, @j4.lc and @probableprime)\n-- This massively improves overall framerate\n-- This also removes large amount of hitches and significantly reduces others\n-- The new architecture also significantly improves asset loading performance, drastically improving load times\n-- Startup time has been drastically improved\n-- HTTP 2/3 is now supported for API & asset downloads thanks to .NET 9, with default concurrent downloads being increased to 100\n-- Linux now uses hybrid Linux-native .NET 9 architecture with only renderer under Proton for improved performance\n-- Generally everything across the board is just faster now, some things more some things less, some HW will experience more, some HW less, but overall should be noticeable improvements!\n\n

New Features:

\n- Added Help Screen to the dashboard to provide easy to access information about how to use Resonite (issue #1123, implemented by @aegis_wolf, @ryuvi, @rueshejn)\n\n- Added TryEnumToInt & TryIntToEnum nodes which can convert any integer type to/from enum with graceful fallback\n-- These nodes can be used to convert integer types that do not match the backing type of the enum\n-- When the value is out of range a fallback value is outputted\n-- TryIntToEnum has optional OnlyDefined - when true, any integer values that do not map to enum values will also fail, even if they\'re in range\n-- Old instances of EnumToInt/IntToEnum nodes are converted to these to fix breakage due to enum changes (reported by @.fulgens, @axel_el_gato, issue #5153)\n- Added ReflectionProbeMetadata which provides statistics about the probe (currently number of times the probe has rendered in OnChanges mode)\n-- This info is also displayed in the inspector under the ReflectionProbe\n- Added native support for BGR565 textures with DX11\n-- RGB565 textures will automatically fallback/convert to BGR565 on DX11\n\n- Added \"studioNameLong\" and \"studioNameShort\" as global localization attributes that can be used in any string (requested by @rueshejn, implemented by @probableprime)\n\n

Tweaks:

\n- Made OnUnitCircle, InsideUnitCircle and OnUnitSphere random distributions uniform (based on issue by @yoshiyoshiyoshiyoshiyoshyoshyosh, brecert, @ohzee, issue #4142)\n\n**Locale:**\n- Merged English locale updates by @modernballoonie, @zyro1331, @muppeq \n- Merged Chinese locale update by modimobeikete\n- Merged Chinese (Taiwan) locale update by @meowwei, msparkles\n- Merged German locale update by @muppeq \n- Merged Esperanto locale update by @sejden \n- Merged Russian locale update by @troyborg \n- Merged German locale update by @cameron5 \n- Merged Korean locale update by @mirpasec \n- Merged French locale update by @baplar \n- Merged Japanese locale update by @kazu0617, @ginjake, @zozokasu\n- Merged Swedish locale update by @fuzzybipolarbear \n\n

Fixes:

\n- A number of issues related to the generation of reflection probes have been resolved (implemented by @probableprime)\n-- Client-Side Asset Variant Generation is now correctly thread limited based on your computer\'s CPU. It was previously unbounded particularly in Block Compression which is used for Reflection Probes.\n-- Reduced the quality of BC6H & BC7 image compression in Asset Variant Pipelines from 0.6 to 0.25, this results in up to 50% reductions in the time it takes to compute these assets. All with no perceivable difference in visual clarity of those assets.\n-- These were all found/reported in Baking reflection probes causes my game to freeze horribly and take almost 4 minutes to bake the probes by @modernballoonie, @zyzylian, @toxic_cookie, @sctanf, @jackthefoxotter, @bluecyro, @reddneko, @nytra, @989onan, @ohzee, gameboycjp, @foolishsnowmew, @uruloke, @kulza, @jonnyawsom3, @bd_, @rueshejn, SkywindKitsune, VirgilCore, @airride91, @ultrawidegamer, @rockstarraccoon and @.fulgens issue #1983\n\n- Fixed continuously colored/sized particle trails incorrectly initializing the initial point of the trail\n- Fixed stuck ProtoFlux breaking logic not working correctly, resulting in infinite freeze (based on report by @jvyden4, @colin.cat, issue #4878)\n- Fixed race conditions during initialization causing inconsistencies for encoding/decoding dependency types, causing some users to be unable to join certain sessions\n-- This would affect sessions with certain datatypes, notably RefToOutput node (reported by @kulza, issue #5237 and cfin2222, @pyroboy, @nytra, @jackthefoxotter, @ultrawidegamer, issue #4408)\n- Fixed crash when user connected over TCP disconnects\n\n

Known issues:

\n- Clipboard on Linux only supports Text, but not images & files yet\n-- Files can be drag & dropped onto the window\n-- You can import a single file by copying its path (on GNOME copying a single file should work for this too)\n

\n\n

Resonite supporters who made this possible

\n(see higher in this post for list of sponsors and very large supporters!)\n\n

Large supporters

\nKal, Enzi, Tekno Catron, Garfflesnark, Skeeva, Sveken, Miss Molly, FoxBox, MirPASEC, Storm Woofy, ZeeMakesThingsGo, MEESTER_SoupCan, Renarikun, Vfor5, fulgens, Mahi, DanKirsch, Sylvan, The Honeybee, fukuro, SordaSuperDude, Caldoric, GriffinPhillis, SteelTheWarrior, bunnyconda, udyne, Kamila_Avali, Nemnomi, keb, Elektrospy, Conduit, Zagroseckt, Dann., Jackalgirl, Tatsu Kimiero, Bandie, esnya, Syber, WeaverseLab, FennBoii, Pyroboy5000, zangooseoo, Krazen, Liir, Beagle, Bisc, SaltyToast, twodimensional, ThomFox, Gawdl3y, Azavit, raido, Ryn, Luna , Shaman.EXE, VibrantPolygons, qualia, Nimbeon, BearsTheFox, Wolf Seisenbacher, Afromana, GManAmby, imotchi0112_vr, Shello, T3K, SHFR, Climber, SchurikUwU, keeri, Aloraine, bwgi, RJ, foxworth, rizlysander, laira otter, CatShark, Spex, Zandario, Rana, Fuzzy, Bellimora, Waterfox, LeaChim, Ki\'tal Stargazer, HaVoK, alexboot, PotatoLifeC4t, SolidusSnake, DarkSugar, Snooper, SkyDeltion, AdamSkI2003, dasnull, TheBasementNerd, cheesedip, mezumona, HotChomper, WallTack, karathkasun, Jinxtiest, mzx987, Owens Whitcroft, Wishdream, Zephyr_Cyenta, meeboo, Zenuru, navy3001, SlegiarDryke, SecondaryCell, Sokar, AmethystFox, OrangeStripyDog, Smoin, Xzotyk, FuzzBuddy, Lucaedr, Chaiya, Neosmotic, Talii, AwesomeOpossum, Parker, Nix, VBunnyGo, ipie4fun, Snerfoil, Uruloke, shizuku, DartKitten, cadyn, MintiThorn, Vermilion Stargazer, Rosa, Magglor, ZachyTheWolfDragon, Rucio, cj2x, rubikr16, Charon The Demon, shininghero, Mogi Kim, Korbloxity, LakesideMiners, ZachTheMicroHybrid, NovaVoidHowl, MysticJuniper, Rockman Rock, Glavin, Mr.MegaTronic, Sharkmare, Ventus The Sox, raz, Azzurol, Twaininduo, V-343, BlueTera, aesc, Knackrack615, h33t, Rustybot, Conicaw, Arion Silverhoof, Konshu, troyBORG, Ardes, SpookyCodex, Wally0623, Ferret Cyan, TheAutopilot, Hambone, usaturn, satanasov, isotach, FluffySnowKitty, , Kung Fu Monkey, nanotopia, J4, Rabbuttz, KajumaFox, MaxIssaKitsune, Blue Dragon, Sense, Feyyore, irick, Eclypse, GONT_3, H3BO3, Alca, Darius Sergal, BrandonDucky93, Asriel Dreemurr, FRICK, Supreme Power, orange, zozokasu, Death Site, DrTangerine, lill, Charizmare, Fuzy Sidwell, deavial, Sillyoh, Nordwick, I\'m Erin., Gyztor Mizirath, myththewolf, anthropy, alextaco-anton, Red M, burb_2, Keiko, X RustySniper X, Captain Pumpkinhead, Sykes, CosmicSundae, Henry9, Dexy, George.T420, ottpossum, SN_V, abl_sysop, Pein, torch89, Kisara, cleafspear, Themoviea, darbdarb, YorickDerp, Moonsy, kaestral, ani., Chip, night_001, thorn0the0avali, xlinka, Starways-System, DJ_LOONA, GentleSav, Demon_Neo7, Kitarra_Fox \n\n

All remaining supporters

\ncode807, Zelie, Duff, Kalanaed, dawky, jason, Arito, Cataena, Beaned, FelixC, MattyK, AllNight, Medra, Vixus, Kalan, Sloppy McFloppy, bredo, renamonfoxx, kazu, totegamma, Todd, NootSponge, Green, Kyra Kitsune, IceCreamPie, APnda, Alex from Alaska, epicEaston197, hamadori, Polly Geist, Stellanora, Lyokanthrope, Atagosyukii, Yzou, Citlali, CoffeeFoxy, Simmerdown, Flame Soulis, Gourry, Laserkeet, holadivinus, Ikikoroboros, darkysabertooth, Plar Curander, gamethecupdog, kleinlowe, Snuhr, chaba_take, hassakuakari, Adinosene, StormTheBun, doron, AxleFox, onihat, ukiwa, Neith, Kniffey, JynnFrost, Alex00712, Vismok, marz_47, ValtoKohi, Weveonix, Evendim, PoxAzraelis, Wrecx, chinoael, LuckyStripes1, Qwak, Tiky, atlan, levia, digitallywired, SILDRA, The_Lamb, Nezuyo, amaguri765, Kuray, Etoxxy, hammywhamster, adluna68, snarepaws, Wolpy, yoshi1123_, RulingAtomix, Creator Jam, The_Roborandy, dc7431, Rinuzu, TyraWhitetail, Magick, OtterRoo, RurikCarpenter, Myrdhal, mina_tk, Banane9, otamesi, Jewel, TaggtheWolf, Highlanderwolf, Beetjegek, Reava_, cadalen, TUKI AMANO, CBGog, MerchantAkina, Fury85, Cinos116, Leifkin, Destiny Force, Codeheart, Velanna, annak, SpaceADV, Khosumi, dekatron, Torazo, Hex Husky, TouZai, GunGryphon, cheatnow, baru, DragonDelgar, Xyxen, Kellen, Snappy_, izzynerd, kazzypoof, KeruAvali, Kyreeth, Mr. Bodger Bramblepaw, , Zircon, Winter Caverns, gomiseiko, bakuen, Alec, DingoYabuki, snowqueen, Tyceus, Yasumasa Makoto, VHSAM, AmeliaFaust, mltn, SpinJim, Palarax, Gareth48, Tran Fox, Leon, KiwiDox, Nutcake, bombitmanbomb, UnBoltedCanine, hina39, EverDream00, cuber~, hennnatori, C0ZM0comedy, KatrineYsubaki, Snow94, Tremere Winter, CommanderWolf, LoonaTheWolf, nicoreda, Lamordinary, Cherrymann, AzurePuppy, sh1katagana1, Frosted Dragon, Stomak, Party_Grunt, Hammerspace, Crab Kenpi, Jackybuns, Talliy, Floximo, VolcanoKaiser, Flora, slime_akiko, jamesc, Alia, Spenzaroo, Daon, magicjaqk, Buckybrust, AlphaNeon, Draikar, Hlowan, WendigoWren, FoxoBread, MemeticallyChallenged, catiotocat, fang64, KuroNowa-, Nuvia Nakara, Ayadon, Ultranique, NekoCabbit, Cyrema, Adel, EuphieEuphoria, Orinivan, shiro1510, biothewolf, RantingRaymond, aatame3, Synsulisarian, Centy, Joliair, LeDrascol, MiraFen, nightstarlk0, nils, Prophet172, gayfurrysatan, Joon_Storm, Saveyone, rowtag, Lenki, Taerlyn, HoneyGUN, jdmj90, Haunted Hunter, JanoschR, Inucune, Venport, Beethoven, AmriaLeiah, tanossy, JaceRaccoon, petri, Xenon, Theta_Line, fenthefur, doggy1129, Barcat0, Lu Zanth, Wolfythegray, Rockinbacon, NyxxTheWolf, heyhey_t, karyuserena-headless, MaxiemumX, Rv, Coldpaws, Kulza, TadCooga, zogtrog, Fawcks, Tylor, BlueBoye, Eventide, DeadDr4gon, GemmySystem, Quack_Merp, Visalth, Modern, TheNils23, ErrorJan, VirtuAlyssa, TimberDeer, Demache, NicholiStone, KieranWulf, toydragon, StarshineBomber, Raibiash, i5, murasame, 258nano, Gray, missing, KeenaBurb, Miss Bubblegum, Lysander, Spirit1299, Misha_, conecuru, Alan Corvid, SnowyTheDragon, lever1209, Crevan Twen-Tel, 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swizzlestix, Mera, miss Yoko, Apollowo1221, Polaris_Avali, Pan Pan, LocoLaad, Namamono, Bunkwi, Diegowo, Lilac-Stem, hottubsforhomeless, therajmister, DingerFox, Purpzie, Griff Beeks, Apollo_Official, aphrodite9003, Alnimnim, Loram, Gabriel192, Near By Gamer, Energy4d, Cloud Striker, Coofie, icedglitch, Kayden Roo, Chris Filvazt, TwinkieShip, AnadiaShark, Trinket, radgey, PeachClover, NukoNeko29, serow.woolf, Nyo Quantum, Destony, Ashkablade, GwendolynThannhauser, stckrz, Kisaki, Cryoniz, playerfrankie18, 5oull3s5, Electra, Technocrat, harumaki021, yamatu, EggRollForce, Stream, Amanda60, Reflective_Abyss (Jesh), REDOTS, R3ido101, uvai, FIoofBoi, ArinS2, Kinok24, , TaKObell75, phil, Raptoranim, Greentails, Kayla, Nekeew, Zakuro Otare, FrostyTheWolfDragon, rurune, FoFo, elitheproto, Mrs_ivory, Malthias, ZombieBunny, BILLPC2684, Retro Quickfang, dombox, micage82, Lyze, BabyMiku, Wolfdog1982, drdoge.eth, Wadetata, ManiaDeluxe, Warbound, Kiken, Andrasta, Zelsias, Mngi, K-Pere, Vlitz, Lynk_Wyland, Fofolata, kokoa0429, tiramisu, LoversInStone, TJG8636, meeshuggah, zaphael, RUN3Z, \"Jessica the Fox, BlueBwah, Reyess, Juniper Fern, SeventhVoid, Abysmal, litelotus, David D DeWitt, JacksonFoxglove, Luptina, Nagisa, neverclear, RegnaTaisa, Somnilux, monkey/man, SupportMouse, SparkzTehDragon, lea88, Wolfox, headassbtw, thebettercat, RedStarhunter, InvitedRhino683, Flute, LilyPetal, MossyGrove, nehmia, AluraMommieDommie, OxySynth, TruthNEOS, AndyX576, Takinovo, Titanclover, AetherNox, CallMeEzra, Goupilleau, jgamer, ItsRanu, Robocop, LilithmkI, SnepGryphon, lillysilver, slushyvr, orangeminus, Squel, Seth the avali, CalebOWolf, salt dad, plasteredpuppers, Noir Ludere, GabrielSerealia, Madeline Sparkles, TrebleSketch, ElliotVR, EclipseKatrina, DerangedOtter, sctanf, VTArxelus, ku6dra, ChronoVoid, y_yaki, SlushyPie\n\n------------------------------------------------------\n\nThank you very much for your continued support and welcome to the new era of Resonite.\n\nNow stop reading and go update :3\n\nGame Description Image

[ 2025-08-20 22:25:37 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04
  • Processor: Dual-core CPU or higherMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 750 (or equivalent)Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04
    • Processor: Octa-core CPU or higherMemory: 16 GB RAM
    • Graphics: RTX 2070 (or equivalent) and higherNetwork: Broadband Internet connection
    • Storage: 20 GB available spaceVR Support: SteamVR
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    1.17$ (92%)
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