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Dive into a brand new digital universe with infinite possibilities. Whether you come here to socialize and hang out with people around the world or to build, create and develop anything from beautiful art, interactive avatars and gadgets, to complex interactive worlds and games, Resonite is an endlessly customizable place where you'll be welcome and where you'll find a group to resonate with.
Thanks to our advanced engine, we ensure that multiplayer experiences stay perfectly synchronized between players with zero effort for our community content creators. Whether you're just hanging out with people or building complex worlds and contraptions with other creators, Resonite will make sure every details stays in perfect sync and keeps you in control of your experience.

Socialize with anyone

Online socialization and real-time communication whether you're in desktop or VR is the foundational layer of everything in Resonite. Being able to communicate and be yourself is an important part of the platform. To make this possible, we offer a number of key features:
  • Low latency voice - communicate in real time with other users in session with latency rivaling that of other messaging applications
  • Fully custom avatars - import, build and customize any avatars in-game and in real-time to look like the best version of you
  • Full body tracking, eye & face tracking - to maximize your avatar's expressivity we support 8 trackers (feet, knees, hips, chest and elbows) as well as eye and face tracking
  • Haptics support - with support for haptic vests such as bHaptics, you can increase your immersion and become part of the virtual world
  • Instant messaging - chat over text, send invites, voice messages or even arbitrary items to your contacts
  • Flexible session visibility & security - you are in control of the visibility and accessibility of your sessions, anywhere from public to fully private, with an access list you control. All validation and verification of joining users is done on your client - if you set your session to Private, you can be sure that it is private
  • Customizable UI - the user interface is your gateway to using the platform and just like everything else in Resonite, it can be customized and extended to better suit your needs and make your daily experience more comfortable
  • Self-moderation tools - we understand that not every interaction on the platform will be good and that's why we want to empower you with a number of self-moderation tools - moderate your own worlds with silence, kick and ban functions or easily mute and block individual users avatars or their entire presence. Our goal is to give you as much control over your virtual experience as we can.
  • Multi-world presence - just like tabs in a web browser, you can be present in multiple worlds and switch between them in a fraction of second

Play, explore and share

Socializing does not have to end at chatting with your fellow users. Resonite is a universe full of fun gadgets, avatars and games to explore, with features to make any session fun and exciting.
  • Easy media sharing - drag & drop pictures, audio/music or videos into any world to share with other users with synchronized playback - it's that easy!
  • Inventory system - did you find or made something cool? Save it to your inventory! You can spawn any items, gadgets and tools in any world (as long as you have permissions to do so) - everything is fully synchronized too!
  • Dynamic avatar scaling - exploring the world or interacting with users at different scales can give you quite a different experience - you can change your avatar's scale anywhere, at any time (unless it's limited by the host of the session)!
  • High quality audio streaming - want to host a party and be the DJ? Streaming your system audio in full stereo in high quality is a few clicks away
  • World search & session discovery system - looking for a cool world to visit or what your friends are up to? Searching worlds by their names and tags as well as seeing which worlds your contacts are in will help you there
  • Stream to your audience - our in-game recording and streaming tools make it easy to produce captivating and dynamic camera shots, whether you're streaming or filming videos for social media
  • Custom locomotion - we don't limit you to just walking around - you can fly, noclip switch to zero-g or build your own customized locomotion system - ever tried to walk on a surface of a Möbius strip?

Build and create

If you have a creative itch, you may enjoy the powerful toolset that Resonite offers to you. Not only you can build and edit absolutely anything - from your avatar, items, to the entire worlds or even making your own tools, you can collaborate with others in real time and achieve true creative resonance!
  • Realtime collaboration - the collaboration on our platform is so seamless, that you will often forget it's there - our powerful engine ensures that the world and everything in it starts in perfect sync, no matter what you do - you'd be hard pressed to find any feature or functionality that'd be visible only to you (unless it's your private UI of course!)
  • Edit anything - everything you see in the world can be edited and customized with the game tools - in fact, we built a lot of the official functionality in-game with the same tools that are accessible to you - from the home world, default avatars, to video players, color picker UI or progress bar - you can take them apart or build your own from scratch and favorite them
  • Save anything - you can save literally anything on the platform! Whether you built a new item, an avatar or a world, or made modifications to an existing one, everything can be persisted with a single click of a button. You can efficiently store multiple copies as well - our deduplication system will ensure that any shared assets only get counted once
  • Development tools - our development tools range from simple brushes and procedural meshes to more advanced and powerful ones, similar to ones you find in classical game development tools - except that you can use them in VR with real time collaboration!
  • Cross-world synchronization and persistence - with our integrated cloud tools, you can easily preserve user data between sessions or synchronize state across multiple different worlds
  • Import 3D models - thanks to open source libraries, it's extremely easy to bring in large variety of 3D model formats - simply drag and drop your FBX, OBJ, GLB or other files and bring them in
  • Texture/Audio/Model processing - need to make a quick edit to a texture, audio file or 3D mesh? Basic editing functions are fully accessible in-game - from hue-shifting textures, normalizing and clipping audio to recalculating normals and tangents on meshes or baking them
  • Export content for external tools - as easy as it is to bring content in, it's just as easy to take it out! With this, you can make edits using external tools or make Resonite part of your workflow

Code and develop


  • ProtoFlux - ProtoFlux is the crown jewel of our creative tools - the most powerful visual programming language that our experienced team has designed to date, which lets you quickly prototype and build anything from simple interactions to complex games and systems - with full real-time collaboration support and immediate feedback
  • Script anything - ProtoFlux can interact with anything - the world, the items, your avatar and any combinations of these!
  • Websockets - thanks to built-in websocket support, you can easily communicate with external applications and scripts and build extensive functionality, such as your own game servers, fetching external data to integrating new and custom hardware, without having to depend on official integration
  • Async Flows - creating code that needs to yield or wait across different frames is a native feature of ProtoFlux, with full execution scope preservation - you can even have multiple async flows running off the same code, each with their own unique context, which is a highly powerful and flexible tool for simplifying your logic
  • Flexible storage system - locals, stores and data model - pick where you store your computational data depending on the desired scope and context, to build highly efficient systems

Resonate with anything, anyone, anywhere...

We are a team of passionate developers, who are developing more than just a piece of software, but something that we call a second home. We are committed continuous development, with frequent updates and community driven focus. This project is a combination of our dreams and visions of what digital spaces like this should offer and the collective needs, desires and aspirations of our community.
Much of our focus and vision is on giving you, the users and inhabitants of this virtual universe, as much power and agency as we can, whether it's over controlling your experience on the platform or being able to (re)build anything we do.
It would be our honor if you decide to join our universe and help us build it together. Whatever your background or interests are, we want to build a place where everyone can resonate together.
Resonite
Yellow Dog Man StudiosDeveloper
Yellow Dog Man StudiosPublisher
2023-10-06Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (1391 reviews)
Public Linux Depots:
  • [0 B]
2025.8.26.946 - Stability fixes, Simplex procedural cubemap, Linux bugfixes

I\'ve got another update for you! This has a number of stability fixes, fixes audio device listing on Linux and more! My brain still isn\'t fully braining, so I mostly tried to focus on fixing crashes.\n\nI ended up adding one thing from my \"happy list\" - Simplex procedural cubemap texture! You can make animated skyboxes and stuff with it, it\'s quite cool and seamless!\n\nAlso I discovered an oopsie - I never implemented material & material property block deallocation, so they just kept accumulating on the renderer. That\'s fixed now and they should be getting cleaned up!\n\nMore soon, but I might be slow as my brain recovers.\n\nAlso thanks to @gawdl3y for pushing the button to let this build out! I\'ve got a new phone this weekend and Steam locked me out for 72 hours again >///>\n\n

New Features:

\n- Added SimplexCubemap procedural texture (requested by me @frooxius, issue #5412)\n-- This is analog of the 2D and 3D variants\n-- It samples either 3D or 4D Simplex noise with the normalized direction at the point of the cubemap scaled by custom scale (radius) and optional W offset (for the 4D version)\n-- It has similar options to the other variants - lerping between colors\n- Added DebugDirectionCubemap procedural cubemap\n-- This is analogue of the ProceduralUV texture - the direction at each point of the cubemap is encoded into color\n-- This is mostly for diagnostic purposes\n\n

Optimizations:

\n- Cleanup Renderite related code, moving unnecessary pieces out of it and removing any assets/libraries that are no longer needed\n- Implement material & material property block unloading on the renderer side\n-- This fixes material & material property block instances gradually accumulating on the renderer over time, increasing memory usage (I forgot to implement the unload mechanism for these during all the splittening stuff and found out when reworking some of the unload mechanisms to fix other issues ;_; )\n\n

Tweaks:

\n- Group main process & renderer to the same WASAPI audio session (based on report by @marsmaantje, @elektrospy, issue #5278)\n-- This makes the audio slider in Windows pick up name and icon from the renderer process\n-- Unfortunately currently this doesn\'t help OBS / Discord capture the application audio\n- Remove mesh debugging logging on GridMesh\n- Update default yt-dlp to 20250.08.22\n- Added additional diagnostics for syncing issues (reported by @decoybird, @mint_shock, Dankman, @oxysynth, Mrdabup, @stiefeljackal, @slashsabercat, @paragonorang, @.snooper, issue #5346)\n-- Note: The sync issues don\'t actually affect any important assets, just optional variants - if you keep restarting, it\'ll eventually go through - but please share logs when it errors out again so I can fully fix it!\n\n

Locale:

\n- Merged Chinese (Taiwan) locale update by @meowwei\n- Merged French locale update by @baplar \n- Merged Chinese (Simplified, Mainland China) locale update by modimobeikete\n- Merged Korean locale update by @mirpasec \n- Merged German locale update by @cameron5 and @muppeq\n- Merged English locale tweak by @muppeq and @cameron5 \n\n

Fixes:

\n- SDL3 is now built against the Steam Sniper Runtime which should fix launching Resonite on certain Linux distributions (reported by @im_a_princess, @mushroom8071, @whippersnatchpumpkinpatch, issue #5335, implemented by @j4.lc)\n- Fixed world crash when processing network changes from another user, which cause renderable to be incremented on a parent that\'s also been removed in the same update (discovered by myself (@frooxius))\n- Fixed audio streaming panel being blank when utilizing the SDL3 audio backend. (reported by @spexcat, @vrbat, dragos240, issue #5311, fixed by @bluecyro)\n-- This majorly affects Linux users, but should also fix the streaming panel for Windows users who were also using the SDL3 audio backend\n- Fixed crashing when VertexColorInterpolationSpace is set to unsupported values on materials (based on report by @ultrawidegamer, @cloud_jumper, issue #5408)\n-- Any unsupported color profile will fallback to Linear\n- Reworked part of renderable asset deallocation mechanism to delay deallocating native resources a few frames after freeing Unity side ones\n-- This should potentially help a number renderer crashes\n-- E.g. this could fix reloading all textures in a heavy world causing a crash (reported by @modernballoonie, @knah, MHowser, issue #5057\n-- This could help with frequent crashes on some machines (reported by @jackthefoxotter, mayedlootah, issue #5415)\n-- Possibly could also help with other crashes (reported by @dustysprinkles, Zahashi, @baplar, issue #5316)\n

[ 2025-08-26 16:12:38 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04
  • Processor: Dual-core CPU or higherMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 750 (or equivalent)Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04
    • Processor: Octa-core CPU or higherMemory: 16 GB RAM
    • Graphics: RTX 2070 (or equivalent) and higherNetwork: Broadband Internet connection
    • Storage: 20 GB available spaceVR Support: SteamVR
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