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The scenario that was active to play in the Demo was very chaotic and complicated, so a more friendly and calm scenario was put in its place. - The Demo scenario has been changed for a better experience! - Now only the Aspect of Combat is released by completing the tutorial, and the Aspect of Fire can be released by defeating Hugo, the Aspect of Fire.
I will be playing live stream to show a bit of the game :)! Feel free to join and ask questions!
I will be playing on live! Feel free to ask any questions regarding the game :)
The maximum FPS has been locked to prevent technical issues. - Added Discord Rich Presence. - FPS locked in 30 to prevent combat issues like enemies attacking without cooldown or endless crowd control. - Now enemies will stop spawning when an Obelisk is destroyed.
An issue with widescreen was been reported, and now it's fixed. Others minor changes were made. - Widescreen bug fixed. - Roll glitch fixed. - Combo Assist for Gamepad improved. - Movespeed while attacking reduced.
A small update that actively impacts the combat. - Now you can cancel attack animations with dash (attention to don't cancel an animation before casting the attack). - Add Roll command, to roll just press Down or K key on Keyboard or Down Left Analogic on Gamepad while dashing. While you are rolling, you will dodge all enemies attacks but you will need at least 10 hatred points to perform this action. - Now you can use Blood Sacrifice with Enter key on keyboard. - King of Farzin's MaxHp increased from 15000 to 20000.
The combat was very rigorous, so I decided to balance things out, but just a little. - Mikene's initial maxhp increased from 1500 to 3500. - Adjusted cooldown of enemies attacks.
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