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Just a small code change to fix a GUI bug in some Mac computers.
0.2.11 Hotfix A Just pushing some small fixes to hold us over til the next update. Mainly to make Ingot's behavior a bit less annoying. Changelog below. I've also added the latest notes to the Notebook DLC, with 55 note images and 74 texts files of my work notes from before the Steam release, through Bubbletropolis and up to the recent Spooky update. Thanks for your support! ## [0.2.11a] ### Added - New images and notes for Notebook DLC ### Changed - Added CLANG sound to Ingot's bodyslam - Added cooldown for Ingot chatter on bodyslam ### Removed - OnWaitingForCar chatter event ### Fixed - Ingot no longer targets neutral monsters (Mr. Fox) - Fixed Ingot getting stuck in bodyslam windup - Stroll Fiend stays dead if slain in sleep - Dream Dust now only drops after quest is done - Bubbletropolis playing music after despawn
I'm adding a pricetag to Juice Galaxy on December 7th, 2024. If you already own the game, nothing will change, but for new players, it will cost some money. The game will start at $5, and increase over time. Grab it now while it's still free! On Steam, just make sure it's in your Steam Library and you'll be good to go. I'm hoping this message reaches as many people as possible, so tell your friends to get JG before the price change ^^ I wish I could keep it free forever, but I am excited for the future of Juice Galaxy. Thank you as always for playing, and for your support.
[previewyoutube=Iz5hFJjJvrs;full][/previewyoutube] I am adding a $5 pricetag to Juice Galaxy on December 7th, 2024. Grab it while it's still free, on both Steam and Itch.io. There are detailed instructions in the video. I'm hoping this message reaches as many people as possible, so tell your friends to claim JG before the price change ^^ I wish I could keep it free forever, but I am excited for the future. Thank you everyone for your support.
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[previewyoutube=2BS1Vkkit2k;full][/previewyoutube] It's been a minute. I hope everyone has been well! My main goal with this update is to get ready to move the story forward, by adding key storytelling mechanics and doing a bit of worldbuilding with Bubbletropolis. While I wouldn't say the town is done yet, we have a solid start. There are a couple big changes in this update: - Bubbletropolis has been added to the game - Ingot can now join your party for adventure Ingot can now join you on your adventures! Just talk to him in the graveyard and ask him to follow you. He will loosely follow you, killing everything in sight when he's not busy chasing after you. If you get in the car, he will hop on for a ride. If certain conditions are met (most quests complete) he will start you on a quest to go to Bubbletropolis. Bubbletropolis can be found by taking the road past Hoagen's mushroom out into the wilderness. In this town, Bubblians toil away making bubbles for the Juice Queen. They are behind quota, and do not appreciate when their bubbles are popped. While the area is fairly fleshed out, I have bigger plans for it in the future. This update merely introduces the location, and I look forward to taking the next step with a future update. Please let me know if have any feedback on the update. Especially since I've probably introduced some cool new bugs with the NPC follower system. Enjoy the game, and thank you so much for playing. ^^
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Heya! We are kicking off the next wave of updates with a small one.
This update introduces the Bubble Flurry spell, which can be spawned with the console:
spawn grimoire:_bubble_flurry
Fire bubbles at your foes, which will stick to them and expand. If you hit them with enough bubbles, they will merge into a bubble prison, which traps a monster inside and eventually explodes. Firing more bubbles into the prison will cause it to expand and strengthen.
This update is the first part of several to come which will focus on moving the story forward. For starters, we are just making sure that the new bubble technology has not introduced (many) new bugs and checking the balance and feel of the new spell.
There are also two new 'monsters' in the spawnlist: the Bubblian and the Bubble. These are meant for a future update, but for now you can spawn them with the console:
spawn bubble
spawn bubblian
Please don't hesitate to report any issues or share your thoughts ^^ if all goes well, this update should be out soon and I will continue working on the top-secret next story chapter.
Changelog:
## [0.2.9]
### Added
- New Item: Grimoire: Bubble Flurry
- Bubble technology for future updates:
- Bubble materials
- Bubble collider physics
- Bubble Missile/Prison logic for flurry spell
- New Monsters: (only spawnable via console for now)
- Bubble
- Bubblian
### Changed
- Prepared spell logic for usage by NPCs
- Improved corpse juice drinking stability
- Explosive projectile lifetime logic
- Weather system override logic
### Fixed
- Wilderness Ruins material destruction bug
- Overworld terrain property blending
Fixed ragdoll freakouts introduced by last hotfix (I am so sorry lol)
Heya! Hope all is well. This is a quick patch with some tweaks and fixes to hold us over until the next update. Changes: - Wilderness ruins can now spawn with portals home - Portal prompt text now includes destination - Sanity checks for player body proportions <= 0
[previewyoutube=2_mn2DlRRNY;full][/previewyoutube] This is a small update with some bug fixes and a small holiday event! It's snowing in the overworld, and you can find present boxes scattered across the overworld. There are two new items for this event: - Santa Hat - Candy Cane The holiday event is coded to recurr every year from Dec 13th to Jan 7th. If you miss the window, you can still spawn elements using the console like so: spawn candy_cane spawn santa_hat spawn present_box If I can next year, I'll add something spicy to make it more of a big event >:) Thanks for playing, and enjoy the update! Happy holidays! Changelog: ## [0.2.8] ### Added - New melee weaopn: Candy Cane - New floppy hat: Santa Hat - Snow effect in cold biome, and globally during holidays ### Fixed - Bug causing screen to go black on wild collisions - Player HP regen was inversely proportional to framerate ## [0.2.7a] ### Fixed - Bug causing DLC panel to think Notebook DLC was installed ## [0.2.7] ### Added - Pollywog Hat for those who've purchased any DLCs - DLC menus for buying/opening DLCs - Slideshow scene for the notebook DLC - New achievements! ### Changed - Reduced intensity of rainbow effect on fire/explosions/etc - Wilderness ruins now spawn closer to the graveyard
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