I wanted to post an update to share some details for the next content release 0.4.0. I am working on finishing the renders as well as dialogue and some code for the campsite scenes. These are various scenes that you will see if you decide to skip the random encounters. I am making sure the dialogue works for when you choose to avoid an encounter and also for if you are kicked out such as case with some choices from the Raelynn encounter.
Along side this work is development for the continuation of the story as you and your group finish your trip to Castle Helmsworth and will have to deal with the situation there. I will have more details in future development updates.
I am planning to release the campsite scenes ahead of the 0.4.0 release. It will also include numerous other updates to the game and interface.
Ongoing Updates
- Changed the links to the Preferences screen as well as the screen title to now say Options. This is inline with the main menu naming and buttons.
- Added a Text Size slider to the Options screen to increase the font size for dialogue text. The Lowest setting is the current text size and it grows larger from there. (This is for in game dialogue only, menu text and choices remain unchanged since increasing that would cause display issues on the screens.)
- Added a Name Save Files setting in the Options screen that allows you to enable or disable the prompt for a filename for your saves. (Save Names are on by default)
- Fixed an issue with the labels for the Gallery Images that was preventing them from displaying correctly.
- Updated sub menu font and color for text to match the main menu screen.
- The background images for the Main Menu have been updated and will now start at a different part of their rotation each time the game loads.
- Updated the warning screen to expand on some of the darker themes that appear in the game.
- Fixed a few lines of Damerek dialogue to make them more consistent.
- Fixed a Moria image where she still had her original version's brown eyes.
- Fixed a few images that had certain character's hair poking through their faces.
- Updated the Jonah gravesite images to have a small stack of stones instead of a cross.
Font Size Slider and Save Name Enable/Disable
Font Sizes
Updated Menu [previewyoutube=JkcF72_Euiw;full][/previewyoutube]
Shards of the Past
Garou24
G24 Games
Coming soon
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Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2425720 
About
Shards of the Past is an adult visual novel game currently in development using the Ren’Py game engine. The game is focused on the rich storytelling of mature themes using interactive and choice driven dialogue, thematic background music and sound effects as well as custom created environments and images using 3D characters.
Gameplay
The story in Shards of the Past unfolds via text and character dialogue over 3D rendered background images. As you read through the story you will be prompted to make decisions that will determine how your character will act and respond to the current situation. These choices will change the current dialogue as well as have an impact on the story as it progresses. Many choices will branch off from the main storyline as well as possibly lock you out of some content as you move the story in a different direction. Some situations in the game are a result of a random encounter generator so each playthrough can differ from others even when the same choices are made. The results of your choices will also impact how your game ends.
Characters and Relationships
While embarking on your journey within Shards of the Past, your character will encounter various individuals. Some may become friends, others potential foes, and some you might not know until much later where their loyalties are. Your in-game decisions will enable you to forge intense rivalries or enduring friendships, with the possibility of some evolving into romantic relationships.
- OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
- Processor: 2.0 GHz or higher (64bit only)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0
- Storage: 1 GB available space
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