Were adding chapters 5, 6, and 7 in an early state. The graphics are still every limited and their are some level balance issues. However, we wanted to get it out so you all have more content to experience and we can get more feedback. Additionally, we've rebalance much of the background and terrane to try to make it easier to read levels. And Happy Holidays!
[ 2023-12-11 21:36:41 CET ] [ Original post ]
- Energy charger costs have been adjusted.
- Dialogue text should no longer be accidently skippable.
- Only the correctly mural lore should display when unlocked.
- Brining back 3 levels in fire that were removed while we resolved an issue.
[ 2023-12-01 22:41:17 CET ] [ Original post ]
- Dark Mural Fragment drop-off on Outer Forest should no longer cause a crash upon completion.
- Dark Mural Fragment drop-off on Outer Forest should no longer cause a crash when loading a game where it has been completed.
[ 2023-11-29 20:50:05 CET ] [ Original post ]
Gameplay - Added an end level screen which will show your time and rank compared to a par time. - Added the ability to skip levels from the pause screen. (This is an early access only feature.) - Charge up tether points should now be easier to charge. - Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly. - Many levels have been reworked to be more challenging and engaging. - Completing a mural fragment will now instantly show its related lore and then restart the level. - Added additional tutorial text. Art - Kill on most levels should now be more tightly bound to terrane. (Visual only change.) - Terrane should now have a more vibrant look on all levels. - Tether jump and stored dash have a new indicator. - No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.) - Level end visuals have been expand to be more visible.
[ 2023-11-21 04:40:10 CET ] [ Original post ]
Mandable Games developer plays Keali. Drop in to say hi, ask questions, or provide feedback!
[ 2023-10-20 17:31:11 CET ] [ Original post ]
- Low graphics setting now also disables shadows to further improve performance. - Controllers should now be useable without first needing to pause the game.
[ 2023-10-19 20:14:11 CET ] [ Original post ]
- Level times should no longer incorrectly be reset. - Removing debug features that were unintentionally left in. - Added new fonts for murals.
[ 2023-10-14 04:05:27 CET ] [ Original post ]
Join a developer playing Keali. Ask questions, report bugs, or just have a laugh. https://www.twitch.tv/mandablegames
[ 2023-10-06 01:03:09 CET ] [ Original post ]
- Fixed a rare issue where jump inputs would get eaten. - Fixing charge up tether points, not correctly breaking the tether.
[ 2023-10-05 01:47:44 CET ] [ Original post ]
- Added setting to disable background effects for improved performance on lower end machines. - Leaderboards should update more accurately. (There is still a separate issue with leaderboards were working on.) - Fix for alt-tab during level change.
[ 2023-10-02 20:56:26 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- Six to Ten hours of content.
- Extra challenges in the form of Mural Fragments that unlock secrets of the past.
- Leaderboards to race friends and strangers.
- A complex and engaging movement system with a high skill ceiling for you to explore and master.
- Unique levels that explore custom platforms, threats, and puzzles.
- Levels have multiple solutions, some easier than others.
- Lots of attempts, some frustration, chill beats and more.
- A quick use tether that auto targets based on your movement, allowing you to attach to world terrain and tether points.
- Race against the vines to complete levels before they cover everything.
- Master when to sprint and when not too, saving energy or time.
- Dash over large gaps, while clearing your fall speed.
- OS: 64-bit Linux
- Processor: Intel i3/Ryzen 3 seriesMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
- Storage: 2 GB available space
- OS: 64-bit Linux
- Processor: Intel i5/Ryzen 5 series
- Graphics: Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
- Storage: 4 GB available space
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