




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Were adding chapters 5, 6, and 7 in an early state. The graphics are still every limited and their are some level balance issues. However, we wanted to get it out so you all have more content to experience and we can get more feedback. Additionally, we've rebalance much of the background and terrane to try to make it easier to read levels. And Happy Holidays!
Gameplay - Added an end level screen which will show your time and rank compared to a par time. - Added the ability to skip levels from the pause screen. (This is an early access only feature.) - Charge up tether points should now be easier to charge. - Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly. - Many levels have been reworked to be more challenging and engaging. - Completing a mural fragment will now instantly show its related lore and then restart the level. - Added additional tutorial text. Art - Kill on most levels should now be more tightly bound to terrane. (Visual only change.) - Terrane should now have a more vibrant look on all levels. - Tether jump and stored dash have a new indicator. - No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.) - Level end visuals have been expand to be more visible.
Mandable Games developer plays Keali. Drop in to say hi, ask questions, or provide feedback!
- Low graphics setting now also disables shadows to further improve performance. - Controllers should now be useable without first needing to pause the game.
- Level times should no longer incorrectly be reset. - Removing debug features that were unintentionally left in. - Added new fonts for murals.
Join a developer playing Keali. Ask questions, report bugs, or just have a laugh. https://www.twitch.tv/mandablegames
- Fixed a rare issue where jump inputs would get eaten. - Fixing charge up tether points, not correctly breaking the tether.
- Added setting to disable background effects for improved performance on lower end machines. - Leaderboards should update more accurately. (There is still a separate issue with leaderboards were working on.) - Fix for alt-tab during level change.
[ 5945 ]
[ 1934 ]
[ 1837 ]