How UBERMOSH would be if it was made today? That's a question I am always answering with each new volume, inserting new stuff, testing players ideas, checking for feedback...
The first "Trip to Vinelands" was one of my most experimental takes on game developing (...was it as experimental as Warpzone Drifter?), it was launched in 2016, having a sequel one year later, TTV2.
Today I am not working on TTV3, because my hands are on another project... and TTV3 development is complete.
2 years since the previous volume, TTV3 presents new pieces, faster pace, and new "Maze Seeds".
Every time you beat a level, one seed will generate a level... and two levels generated by the same seed can be similar, but with changed parts to create a weird Dj vu, where you kinda know how to beat that maze, but something is a bit different now... and that memory can improve your chances to score further... if you keep focused.
Many many thanks for the support, my production is pretty constant and it is an overwhelming pleasure to deliver new content for you.
https://store.steampowered.com/app/1114530/TTV3/
SWARMRIDERS Linux [103.06 M]SWARMRIDERS: Original Soundtrack (527000) Depot [27.64 M]
Public Linux depots
SWARMRIDERS: Original Soundtrack
Available DLCs
SWARMRIDERS is a FREE "endless runner"+"twin stick shooter" ARCADE mashup. A "machine gun swarm surfing minigame" made as a bonus content for the UBERMOSH community.
400 years before the events of UBERMOSH:BLACK, the Blade Saint was just a mercenary gunner, shredding eyes on the backseat of a bike.
Players can expect a few minutes of elegant gameplay, responsive controls and a heart pumping original soundtrack.