Have you noticed how big AccrO map is getting? And it is not a road and square kind of thing, there are lots of details that I keep adding to create new acrobatic and cinematic opportunities... and that makes one of my production machines rendering the pre-computed visibility for long times... creating a gap of several hours, that I have to wait before adding more stuff to AccrO. When I wait for the AccrO machine to render, I am working on a shooter on other machine, using the same 3D tech that we have on AccrO, but with the "UBERMOSH" fast-paced vibe.
Soon I will be able to show more stuff, I am am very happy with the new development tools and what is possible to make with this improved framework.
Many many thanks, please stay tunned
https://store.steampowered.com/developer/waltermachado
[ 2020-09-24 00:48:15 CET ] [ Original post ]
🎮 Full Controller Support
- SWARMRIDERS Linux [103.06 M]
- SWARMRIDERS: Original Soundtrack (527000) Depot [27.64 M]
- SWARMRIDERS: Original Soundtrack
400 years before the events of UBERMOSH:BLACK, the Blade Saint was just a mercenary gunner, shredding eyes on the backseat of a bike.
Players can expect a few minutes of elegant gameplay, responsive controls and a heart pumping original soundtrack.
- OS: Ubuntu 14.04 LTS
- Processor: 2.5Ghz+
- Graphics: 1GB
- Storage: 120 MB available space
- Processor: 3.0Ghz
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