Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds.
A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more particles, but experimental elements to improve player feedback, like the new camera, that feels more brutal, due to the way it integrates with the sound.
Many many thanks for the feedback and support!
If there is a delay in answering, is due to the deep focus on these artistic experiments!
https://store.steampowered.com/app/2998040/BLOODSAINT
[ 2024-08-26 00:47:42 CET ] [ Original post ]
🎮 Full Controller Support
- SWARMRIDERS Linux [103.06 M]
- SWARMRIDERS: Original Soundtrack (527000) Depot [27.64 M]
- SWARMRIDERS: Original Soundtrack
400 years before the events of UBERMOSH:BLACK, the Blade Saint was just a mercenary gunner, shredding eyes on the backseat of a bike.
Players can expect a few minutes of elegant gameplay, responsive controls and a heart pumping original soundtrack.
- OS: Ubuntu 14.04 LTS
- Processor: 2.5Ghz+
- Graphics: 1GB
- Storage: 120 MB available space
- Processor: 3.0Ghz
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