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Hello and happy new year! This patch should fix most of the out of sync errors that could happen when playing in multiplayer. There was an issue when issuing command for producing units while multiple buildings were selected. If you still encounter any issue please let me know! Carter.
Some crashes have been reported while navigating into the main menu. They are now fixed. There are also some various typo fixes. Have a good day.
Fixed a bug where players would be stuck in connection lost even after the connection came back.
Hello everyone, Here is a small patch that add windowed mode support, in windowed mode you can resize the window to the size you want and the game should remember the position and size of the window. This has been added because the game may be hard to play on extra wide screen.
Another day another patch. There was a bug in the achievments system which granted incorrect achievments. It is now fixed!
Hello everyone, Sorry for the inconvenience but an early patch is already live. There was an issue when losing the survival mode. Your score is supposed to be only computed when winning the survival mode. Therefore the score is not shown anymore when losing. A score of 12 was also awarded when starting the tutorial, that is not the case anymore.
Today a completely revamped demo build has been pushed! This demo focus on the survival mode and there are a ton of new things : - new units! - new challenges! - revamped rune mecanics : runes now can give direct unique bonus to units or even spawn super units! - runs should now feel more unique! The multiplayer and duel mode is not available anymore in the demo because I wanted to focus the demo on the main experience that the main game will be!
This is a prerecorded playthrough of the whole demo. This is an approximatively a 1 hour of gameplay recorded playthrough of me, the solo developper for this game, clearing the first 3 missions and (trying to clear) the survival level on max difficulty.
This is a prerecorded playthrough of the demo. This is an approximatively a 1 hour of gameplay recorded playthrough of me, the solo developper for this game, clearing the first 3 missions and (trying to clear) the survival level on max difficulty.
A new update hits just before steam next fest! This update includes the following main features : - A new rune : The Fehu rune will boost your economy - A new mission including a big boss fight - Multiplayer should now work without slowing down the game This also includes many fixes and quality of life improvements
This is a small playthrough of the demo patch coming very soon!
Hello everyone, A small patch to the demo containing various bug fixes dans quality of life features : - Better UI scaling feature and better default UI size detection - Fixed an issue preventing duel modeto start - Added quality of life selection actions when clicking on selected units in the UI: - ctrl + left clic : keep only the clicked units selected - ctrl + right clic : keep all the other units (than the one clicked on) selected - shift + left clic : remove one unit of the clicked type from the selection - shift + right clic : remove half the units of the clicked type from the selection - Music now loops but its volume has been decreased - Added missing resource warning - Added error message when player disconnect from multiplayer - Added crash message when the in game engine stops.
Hello everyone, A small patch to the demo containing various bug fixes dans quality of life features :
This is a prerecorded playthrgough of the whole demo. This is an approximatively 2 hours recorded playthrgough of me the solo developport for this game clearing the first 2 missions and the survival level on max difficulty.
This is a prerecorded playthrgough of the whole demo. This is an approximatively 2 hours recorded playthrgough of me the solo developport for this game clearing the first 2 missions and the survival level on max difficulty.
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