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Update #3
Graphics: less shadow, same amount of templars, and fixed a rare cropping bug Text: another swing at typos UI: no more double-cursor, and minor SFX adjustments Without further ado; Let's take another look at the manuscript...
Performance! At the Mausoleum In a previous update we briefly touched on how shadows in Broken Sword - Shadow of the Templars: Reforged work, and part of that is exposing a "softness" parameter to control blur. Blurring in itself can be quite an expensive operation, and softer results require the engine to redraw, and re-blur elements over and over again. We noticed some performance issues in the mausoleum on lower end devices, which turned out to be every shadow being redrawn 35 times - a beautiful number the art team landed on! We probably should have told them that in total it should never exceed 10 pongs... The good news is that most PCs would have probably blasted through that. But we care a lot about supporting lower end devices and non-gaming laptops, as well as handhelds! So if you noticed frame rate issues, or a choppy curser, please let us know if this made a difference! Floating Maguire Some of you reported that the shadow beneath Maguire's feet made him look like he was floating. Well, Halloween is over, so the Pub is now officially less haunted. Cropping gone wrong for dedicated adventurers This one is super obscure, but it relates to a feature Andy is quite proud of! When Broken Sword first released in 1995 its aspect ratio was 16:10 (4:3 minus the 40 pixel borders top and bottom reserved for the menus = 16:10). In Reforged we support both the original aspect ratio by using black bars, or 16:9 for a contemporary fullscreen experience. 16:9 is a very subtle crop, only a 10% reduction in height. Usually that means 5% from the top, and 5% from the bottom, but there are screens in which the top section is a lot less important than the bottom section. That's why we decided to go through each screen and tailor those offsets manually. Onto the bug. If you played through the entire game, and stayed around after the credits you will have noticed [spoiler]the post credits bonus scenes[/spoiler]! [spoiler]The last bonus scene is set in Hotel Ubu[/spoiler] where the custom crop had been set to focus on the bottom section of the screen. If you went from there, to immediately re-playing the game, the intro would adopt that specific crop setting! We now made sure that the intro always starts as intended. We're kind of curious how many of you noticed...
Typos and Errors Another swing at the text correction in the French controls help menu. Please let it be correct this time! "If not, I give up" - Andynonymous Programmer Updated Credits Credits were missing the German voice for George Stobbart! All fixed now :)
Menu sound effects In most cases you can open the menu by pressing ESC or by using your mouse, but in some moments we might prohibit that from happening for gameplay reasons, like on the Map screen, where the UI correctly prevents you from opening it. However if you tried to open the menu on those screens you could still trigger the sound effect associated to that action. It now makes that noise less. In fact hopefully only when it should... Double Cursor on MacOS Finally hunted down what was causing the illusive double cursor bug. Thank you so much to everyone who sent us screenshots and videos! As soon as we reviewed those videos we realised what was happening - turns out it's the notch, so only on displays with er, a notch! We believe this update will address that particular issue, but we didn't have a notched Mac to actually test it internally. Please let us know if it's fixed!!! Fingers crossed :) A small but mighty update. Hope you're having a wonderful start into your week!
discord.gg/revolutionsoftware We always love reading from all of you, and one of the best ways to get in touch with us directly is through Discord! Whether your reason for joining is to let us know about issues with our games, finding community with fellow adventure gamers, or simply to say hi - we'd love to meet you As always we look forward to hearing your thoughts on this update!
[ 2024-11-11 18:28:02 CET ] [ Original post ]
OVERVIEW
Graphics: less shadow, same amount of templars, and fixed a rare cropping bug Text: another swing at typos UI: no more double-cursor, and minor SFX adjustments Without further ado; Let's take another look at the manuscript...
GRAPHICS
Performance! At the Mausoleum In a previous update we briefly touched on how shadows in Broken Sword - Shadow of the Templars: Reforged work, and part of that is exposing a "softness" parameter to control blur. Blurring in itself can be quite an expensive operation, and softer results require the engine to redraw, and re-blur elements over and over again. We noticed some performance issues in the mausoleum on lower end devices, which turned out to be every shadow being redrawn 35 times - a beautiful number the art team landed on! We probably should have told them that in total it should never exceed 10 pongs... The good news is that most PCs would have probably blasted through that. But we care a lot about supporting lower end devices and non-gaming laptops, as well as handhelds! So if you noticed frame rate issues, or a choppy curser, please let us know if this made a difference! Floating Maguire Some of you reported that the shadow beneath Maguire's feet made him look like he was floating. Well, Halloween is over, so the Pub is now officially less haunted. Cropping gone wrong for dedicated adventurers This one is super obscure, but it relates to a feature Andy is quite proud of! When Broken Sword first released in 1995 its aspect ratio was 16:10 (4:3 minus the 40 pixel borders top and bottom reserved for the menus = 16:10). In Reforged we support both the original aspect ratio by using black bars, or 16:9 for a contemporary fullscreen experience. 16:9 is a very subtle crop, only a 10% reduction in height. Usually that means 5% from the top, and 5% from the bottom, but there are screens in which the top section is a lot less important than the bottom section. That's why we decided to go through each screen and tailor those offsets manually. Onto the bug. If you played through the entire game, and stayed around after the credits you will have noticed [spoiler]the post credits bonus scenes[/spoiler]! [spoiler]The last bonus scene is set in Hotel Ubu[/spoiler] where the custom crop had been set to focus on the bottom section of the screen. If you went from there, to immediately re-playing the game, the intro would adopt that specific crop setting! We now made sure that the intro always starts as intended. We're kind of curious how many of you noticed...
TEXT
Typos and Errors Another swing at the text correction in the French controls help menu. Please let it be correct this time! "If not, I give up" - Andynonymous Programmer Updated Credits Credits were missing the German voice for George Stobbart! All fixed now :)
UI
Menu sound effects In most cases you can open the menu by pressing ESC or by using your mouse, but in some moments we might prohibit that from happening for gameplay reasons, like on the Map screen, where the UI correctly prevents you from opening it. However if you tried to open the menu on those screens you could still trigger the sound effect associated to that action. It now makes that noise less. In fact hopefully only when it should... Double Cursor on MacOS Finally hunted down what was causing the illusive double cursor bug. Thank you so much to everyone who sent us screenshots and videos! As soon as we reviewed those videos we realised what was happening - turns out it's the notch, so only on displays with er, a notch! We believe this update will address that particular issue, but we didn't have a notched Mac to actually test it internally. Please let us know if it's fixed!!! Fingers crossed :) A small but mighty update. Hope you're having a wonderful start into your week!
JOIN US ON DISCORD
discord.gg/revolutionsoftware We always love reading from all of you, and one of the best ways to get in touch with us directly is through Discord! Whether your reason for joining is to let us know about issues with our games, finding community with fellow adventure gamers, or simply to say hi - we'd love to meet you As always we look forward to hearing your thoughts on this update!
Love from us all at Revolution
[ 2024-11-11 18:28:02 CET ] [ Original post ]
Broken Sword - Shadow of the Templars: Reforged
Revolution Software Ltd
Developer
Revolution Software Ltd
Publisher
Q1 2024
Release
Game News Posts:
6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(305 reviews)
Public Linux Depots:
- [0 B]
- [0 B]
Step out onto the streets of Paris in "Broken Sword - Shadow of the Templars: Reforged", a substantially enhanced version of the multi-award winning, all-time classic adventure. Enjoy a globe-spanning story when intrepid American George Stobbart and fearless journalist Nico Collard are pitched into a gripping adventure, exploring exotic locations, solving ancient mysteries, and thwarting dark conspiracies to discover the arcane secrets of the Knights Templar.
Whether it's your first time or you're revisiting a beloved classic, get ready to enjoy the masterful “Broken Sword - Shadow of the Templars: Reforged!”
Whether it's your first time or you're revisiting a beloved classic, get ready to enjoy the masterful “Broken Sword - Shadow of the Templars: Reforged!”
Key Features:
- Compelling Storyline: Dive into a gripping narrative filled with twists, turns, and unexpected revelations. Join George and Nico as they investigate a trail of mysteries that takes them from the bustling streets of Paris to exotic locales around Europe and the Middle East.
- Classic Point-and-Click Gameplay: Discover, or rediscover, the joy of classic point-and-click mechanics as you solve puzzles, gather clues, and interact with a colorful cast of characters. Immerse yourself in an intuitive and engaging gameplay experience.
- Fully Voice Acted: Lose yourself in the game's atmosphere with fully-voiced dialogue and engaging performances bringing a cast of wonderful, colorful characters to life.
- Challenging Puzzles: Put your intellect to the test with thought-provoking puzzles that require observation, deduction, and creativity to solve. From deciphering codes to manipulating objects, every challenge is a step closer to uncovering the arcane secrets.
Reforged Features:
- 4K Remastered Visuals: Experience the magic of the original game with enhanced high-definition graphics, bringing the picturesque landscapes, detailed characters, and intricate environments to life in beautiful 4K for the first time ever
- Enhanced Audio: Immerse your ears in the enhanced audio as Revolution delivers the finest, most stunning version of George and Nico's original adventure to date, including the incredible soundtrack from world-acclaimed composer Barrington Pheloung.
MINIMAL SETUP
- Processor: 1.6 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB
- Storage: 20 GB available space
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