The best part? You don't have to face the undead alone. Our game is multiplayer, so you can squad up with your friends and fight off the zombie hordes together! You and your friends are dropped into a procedurally-generated city, with a variety of weapons for you to find. Work as a team to navigate the city, strategize, coordinate, and watch each other's backs!
With immersive gameplay and sound design in a stylized 3D world, our game will have you on the edge of your seat from start to finish. So what are you waiting for, soldier? Join your squad, grab some weapons, and let's take down some zombies!
Upgrade to Unity 6.2 to fix CVE-2025-59489 exploit vulnerability
New Features:
Add a dodge roll
[/*]Allow hold dodge to continuously roll
[/*]Allow holding melee for continuous attacking
[/*]Remove melee stamina system
[/*]Added a few achievements:
[list]Play after rolling was added
[/*]Witness soccer goal
[/*]Throw a grenade into the O of the hospital sign
[/*]
Re-add player indicators
[/*]Make soccer ball movable and have the ability to score goals with effects
[/*]Tweaks:
Gun balancing
[olist]Handgun Burst - Increase damage from 50 to 75 (37 damage to bosses)
[/*]Handgun Semi Auto - Increase damage from 50 to 200 (100 damage to bosses)
[/*]Rifle Burst - Increase damage from 50 to 75 (37 damage to bosses)
[/*]Rifle Semi Auto - Increase damage from 50 to 200
[/*]Shotgun Auto - Increase damage per pellet to 20 and pellets per shot to 20 (5 damage to bosses)
Increased magazine capacity from 4 to 10
[/*]Shotgun Burst - Increase damage per pellet to 30 and pellets per shot to 20 (5 damage to bosses)
[/*]Shotgun Semi Auto - Increase damage per pellet to 40 and pellets per shot to 20 (5 damage to bosses)
[/*][/olist]Other Tweaks
Adjust waves to be based on time rather than kills
[/*]Make it so healing items remember the CD they had when dropped
[/*]Add zombie health scaling up to 4 players
[/*]Make zombie wave reset to low after a boss kill
[/*]Make boss health scale up to 4 players and scale linearly with player count
[/*]Make world zombies scale with number of bosses killed
[/*]Adjust world generation to remove special zones spawning next to each other
[/*]Enhancements:
Preload explosions to avoid lag spike on large sets of explosions
[/*]Made it so you can re-ping the same spot to hide a ping instead of waiting for a timeout
[/*]Introduce audio ducking to keep noises from being too loud
[/*]Add random pitch for melee and gun sounds
[/*]Make it so zombies don\'t spawn in view as often
[/*]Add a small grace period before zombies start damaging after they grab the player
[/*]Add pickup info UI for other items (healing and melee)
[/*]Make helicopter fly away after match ends
[/*]Make stats screen handle quitting and rejoining players better
[/*]Bug fixes:
Fixed a bug where a client shooting a barrel with a shotgun caused massive lag and explosions
[/*]Fixed a sound bug when pressing melee while picking up a weapon
[/*]Attempt to fix zombie dissolve animation for clients
[/*]Fix zombie facing direction while chasing
[/*]Make end screen cover the edges better
[/*]Zed Patrol Roll Out!
Upgraded to Unity 6. Optimized the hell out of the game. Went from 2.6 GB to about ~750MB.
The game loads much faster now and you can skip the splash screens.
Your melee will now correctly interrupt reloading even if the reload is the automatic reload initiated from running out of ammo.
This patch adds the build version number to the main menu.
There's more behind-the-scenes stuff involved with this version number and it would have been nice to have it before now, but it should make any kind of debugging a little bit easier going forward.
Increase the player limit to 100, don't expect it to work very well with more than 4 people.
Added brightness settings to the settings options for those who are having a hard time seeing anything.
Made it so that zombies cannot attack you through solid objects, they can still hit you through boards and gaps in cemetery fences or over the top of short objects, etc.
Flashlight alignment has been adjusted to match with aim a little better.
New Stuff
- Added quality settings dropdown in display settings
- Added ping system (X on keyboard or left d-pad on controller).
Known Issues
- Flashlight offset
- Invisible shoot-able box around base of spawn point
Added auto reload when magazine is empty (let go of the shoot button).
Fixed alignment of held guns, so it looks like you're shooting correctly.
Fixed muzzle flash alignments.
Fixed UI scaling for larger screens.
Removed toggle objectives, so you can't accidentally turn your objectives off.
Fixed a SMALL bug that was keeping players from joining their friends in zombie slaying action. So far a perfect AAA launch. Right on schedule.
Minimum Setup
- OS: Idk I'm sorry
[ 6317 ]
[ 5957 ]
[ 1933 ]
[ 2282 ]










