Hello everyone!
Todays update is a big one. Well cover whats happened and whats in our plans.
Thanks for keeping up with the news!
You can subscribe to my subreddit, where I post various news, dev logs, and other content. Theres also a detailed description of the world of Savvarah and a few words about my creative journey.
1. This year, Time of Pariah was released.
Link to the game.
On the positive side, the game covered direct costs, though overall it brought in far less than expected, so I consider it a failure. Time of Pariah was an experiment for me, but it was, in many ways, unsuccessful.
- The extensive branching diluted the story and shortened the time it took to complete any single path.
- Combining 18+ content with a game where that content wasnt central also wasnt the best idea.
Still, were considering a major free update with new characters and expanded storylines, but were undecided. A final decision will be made around February or March next year.
2. Children of the Sun.
[url=https://store.steampowered.com/app/2416490/Legends_of_Savvarah_Children_of_the_Sun/]Link to the game page.
In January 2025, we plan to release a new game set in the world of Savvarah, and were on track to meet the timeline.
In my opinion, weve fixed many issues from Time of Pariah in this game: the branching is still extensive, but each story path takes significantly longer to complete. Children of the Sun has more of a fantasy tone, with magic, divine entities, and, as with my previous games, is just as dark and harsh toward the main character. I hope youll enjoy it.
3. Flowers and Scorpions.
[url=https://store.steampowered.com/app/2413920/Legends_of_Savvarah_Flowers_and_Scorpions/]Link to the game page.
A new visual novel in the world of Savvarah is scheduled for release in May 2025. A small delay is possible, though unlikely.
4. Stickers!
If you use Telegram, you can get stickers featuring characters from Savvarah here: Link.
5. Future Plans
5.1. Untitled Project #1 (Arachnum).
There are plans for two projects that will move away from the visual novel format. Both are in the VERY early stages of development.
Heres the gist: Arachnum is a province of the Julian Empire, where the native race is the insectoid Zkitane.
The story is set on Ertheon, over 800 years after Time of Pariah, after the Dominion and Kradjan war ended long ago. All that remains of Kradjan is Aquatic Tigonia, while Ertheon is under Julian Empire control (the Dominions successor).
Matius is a judge from a noble family of beastfolk. His father holds a high position in the Imperial Custaincy (the Imperial Administration), his brother is a deputy minister, and his grandfather was a city prefect and high-ranking military officer.
Matius is appointed as the new Chief Justice of Arachnum, a province inhabited by insectoids.
Its too early to say what the final game will be like, but in my mind, Im aiming for something inspired by Dave the Diver.
Its a story-driven adventure. Youll be a judge, resolving disputes, navigating between the Empire and the local nobilitys interests, exploring the map, playing mini-games, and forming relationships with other characters (yes, romantic interests will include beastfolk, insectoids, and Takur).
5.2. Untitled Project #2 (Beach Episode).
This project is an attempt at a simple RPG with turn-based combat (something similar to Darkest Dungeon). The mechanics are still in development.
We already have some experience creating similar games and plan to build on that. The game will feature a main heroine and a party with whom youll battle in turn-based combat and interact to build relationships.
Were calling it the Beach Episode because it takes place on tropical islands.
Heres the main heroine:
And a few potential party members:
Additional: A book set in the world of Savvarah has been released, though I currently dont have the rights to translate or share it, so for now, its just a by the way.
Thank you for your attention. I hope everything works out.
If you like what Im doing, feel free to leave feedback or well, just let me know. Id appreciate it! :)
Hello everyone.
You can read about Savvarah world and some info in my subreddit.
1. Over the past two weeks, various types of adjustments have been made. Primarily, these include:
- Cosmetic fixes (typos correction);
- Fixing different softlocks;
- Adding artwork where it was supposed to be;
- Correcting specific moments where events conflicted with each other (like characters who were supposed to be dead appearing alive, and so on).
Please note that it was possible to achieve all endings/achievements even in the first build.
I will promptly fix any errors that are reported, but aside from that, "Time of Pariah" is fully completed. No further additions are planned.
If you enjoyed the game, it would be great to see your reviews.
2. The next priority project is "Legends of Savvarah: Children of the Sun." The release is scheduled for January 23, 2025. And there is steam page: https://store.steampowered.com/app/2416490/Legends_of_Savvarah_Children_of_the_Sun/
This is a more standard visual novel in terms of visuals. We will once again journey to Savvarah, but this time, we will travel centuries before the events of "Gods of Savvarah." The lizards have just returned from war, there are still generations of Lyaoka who have witnessed a life of hunger and cold, and Akotal has gained power but still does not understand the limits of his might.
Our main heroine is Nuelli. She has been weak in magical power since birth but possesses a unique giftthe ability to see the threads of magic. Shadows have haunted her since childhood.
There is also significant variability. You can expect 16 endings, 3 romantic interests, as well as mysticism, gods, and magic.
Hello! 1. Bug fixes have been made, both minor and significant. If you notice any problems or bugs, please report them in any way that is convenient for you. 2. Regarding achievements, the issue has been resolved. If you haven't downloaded and launched the game yet, you can download and start it now. If you downloaded it but haven't launched it yet, it's better to delete and download it again. If you downloaded, launched, and unlocked all the achievements, then follow these steps: - Download the file from the link provided: https://drive.google.com/file/d/1q4wHjbVGfXsQSjvRK_hncvaHd8VzHEwq/view?usp=sharing - Then go to the file location (right-click on the game icon in the library, then go to "Manage" and then "Browse local files"). - Place the downloaded file in the "game" folder (if there are several, put it in all of them). - Launch the game. You can go through the entire first dialogue with Varos. Most likely, the achievements will be reset. In any case, the achievements will be reset in the game itself, which means it will be easier for you to track your progress. Once again, I apologize for the inconvenience. I hope you enjoy the game.
Hi everyone. Unfortunately, I detected a problem: when launching the game, all achievements opened at once. The origin of the problem is not clear. Outside of Stim achievements work correctly. In Steam itself, it seems that everything is bound correctly. Steam support does not respond very quickly, so it was decided to temporarily remove achievements from Steam. I'm sorry about this. I hope that this will not spoil your impression of the game.
Hello everyone!
I'd like to tell you a bit more about the project in development. For those who have been following us for a long time, everything I will write is probably not news.
1. The action takes place in the same world as "Gods of Savvarah", as well as all the other games in the "Legends of Savvarah" series. However, the action takes place on another continent where beast-people and horned beings (mentioned by the main character in "Gods of Savvarah") are at war with each other.
2. I created the plot and character sketches back in October 2017 (I even dug up the very first Word file).
Initially, it was planned that all the characters you will see in "Time of Pariah" were supposed to appear in "Gods of Savvarah". Originally, there was a chapter where the main character sails across the ocean to the land of the beastfolk, but it was decided to abandon it.
3. A lot has changed over time:
- The main character (Hidu) was initially a fox. We later changed this, making him a fossa. We thought this was a more interesting option.
- It was planned to have two main characters: Hidu a mercenary and, basically, a criminal; and Palir a city guard (he was conceived as a lion), but in the end, we decided to keep only Hidu.
- Shiv (more about her below) was initially a male.
4. The plot is very variable. In addition to having 23 planned endings, I'm showing you the plot diagram for clarity:
5. The game has 13 main characters and 4 romantic interests.
Note that the game is not about romance. This is not a dating simulator.
"Time of Pariah" is essentially a crime story set in a fantasy port city. It's a story about scum, bastards, and murders in the back alleys.
However, we have added the possibility of developing romantic relationships intertwined in the plot, as well as 18+ scenes within the scope of these relationships.
The romantic interests are the following characters:
- Red Shiv leader of a criminal group. Wild, cruel, and unrestrained.
- Butar leader of a criminal group. Restrained, composed, and seemingly calm. A little more detail about him is here. You can read more here.
- Viorra a guard at the "Honey House" (the local brothel).
- Sudu one of the mid-level officers of the port guard.
You can talk to the developers on our Discord channel and also get acquainted with information about the lore and characters on our Reddit.
You can support us on Patreon.
Legends of Savvarah: Time of Pariah
ST Sinovar
ST Sinovar
August 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(37 reviews)
https://store.steampowered.com/app/2416500 
[0 B] [0 B]
"Time of Pariah" is an interactive story. The game is primarily text-based, but with lots of illustrations (essentially a visual novel in a non-standardised setting).
On the continent of Erteon, the endless war rages between Kradzhan – an alliance of three beastly kingdoms – and Dominion of the Horned Ones.
Seihal is a port city of Kradzhan, steeped in corruption and crime. Wealthy aristocrats, commanding squads of well-armed mercenaries, wield the ultimate power here.
Hidu is a mercenary. He once deserted the army, escaping death. He managed to blend into this colorful cauldron of the criminal world, where a precarious balance between different factions has somehow been maintained in recent years.
But now, this delicate balance is under threat: one by one, the enforcers of the Black Horn – a criminal authority for whom Hidu works – are disappearing.
Hidu must get to the bottom of these events. And perhaps even play a pivotal role in them, for a great storm is brewing...
FEATURES:
- A complex and truly nonlinear plot: 23 unique endings, numerous unexpected twists, and challenging decisions;
- 12 detailed non-playable characters, each can become either your friend or foe;
- 4 romantic interests (2 male and 2 female) and 18+ content with them will be available as separately downloadable free DLC (text and image);
- Vibrant and unique visual style, original soundtrack;
- A detailed, original fantasy world that goes beyond the game storyline;
- Space for role-play and your unique story: play as a ruthless rogue, a patriot of your country, or someone who just wants to survive. Everything is in your hands.
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- Storage: 600 MB available space
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