▶
Patch v3.2 Is Now Live!
Updated the logic used by teams when releasing players to make room for newly drafted players. In some situations, the old logic was releasing starters with active contracts in an effort to preserve developing players on the roster. This issue has been fixed.
Fixed another issue causing the game to hang at 70% when going into a match when a user-created team had unnecessary or extra spaces in their team name or city.
Fixed an issue with the auto-sub algorithm that was preventing the game from putting players back in their starting positions when a change of possession occurred.
Fixed an issue with the scrolling on the Career Stats window that was preventing the user from scrolling past the second year of a player's history.
Fixed an issue with trading draft picks that was causing picks swapped within the same round to sometimes not register properly.
Traded draft picks will now show the proper draft year in the Team Activity tracker.
The prompt to start the draft will no longer be shown when opening the Team Draft Guide until player contracts are signed.
When generating rosters or creating new teams, players will no longer have duplicate numbers.
Increased the number of QBs and RBs available in the draft pool each year.
Fixed a bug preventing QBs from sprinting on designed QB runs.
Fixed several catch animations that were incorrectly resulting in incomplete passes.
Fixed an issue that was causing the receiver to sometimes think the ball was overthrown when they were actually in a position to catch the ball.
Fixed a bug where defenders would sometimes freeze standing still after unsuccessfully defending a pass, causing the receiver to endlessly run into the frozen defender.
The I Form - Twins and I Form - Y Trips formations now properly uses a TE instead of a third WR.
User-controlled defenders will no longer move pre-snap when the offense sends a player in motion. This will prevent the user-controlled player from accidentally running offsides if they are close to the line of scrimmage when the motion occurs.
Fixed an issue that was occurring on fumbles that caused the ball carrier and tackler to unnaturally rotate to face the fumbled ball while they are falling or on the ground.
Fixed an issue where players on the kicking/punt team would spin around the ball's landing position if they arrived there before the ball did.
The text in the score clock indicating which team called a timeout will now be white instead of black, making it easier to read.
When flipping offensive plays, the offensive line positions will no longer be flipped (i.e., the LT will stay at the LT position).
Members of the chain gang that hold the first down marker will no longer appear in the end zone when the offense is in a 'to goal' situation
Updated the QB receiver selection AI to choose more appropriate receivers when the offense is in hurry-up mode, a two-minute drill, or trailing late in the game. Previously, the QB would often dump the ball off when they should have been pushing it down the field more.
[/olist]
[ 2023-12-01 18:08:28 CET ] [ Original post ]
Full Patch Notes For v3.2 [olist]
[ 2023-12-01 18:08:28 CET ] [ Original post ]
Patch v3.0 - New Stadium and loads of improvements!
Fixed a bug where using the controller to move certain elements of the play selection weights menu was not working properly.
Added a new stadium to the game: Las Angeles.
Adjusted the logic used by the AI teams when deciding whether to resign a player that has an expired contract. Previously, teams were incorrectly letting go of players that they should have resigned.
Fixed an issue with AI teams signing free agents during the season that would sometimes result in the teams releasing the wrong player on their team.
Removed the two fans in the Orlando stadium that were floating in the air.
The clock will now properly run on a successful fourth down conversion.
Fixed the lighting in the Dallas stadium. It was too dark previously.
Improved the FA signing logic for AI teams to ensure they are properly capitalizing on available players.
Improved the fidelity of free agent contracts for AI teams.
Fixed an issue that was sometimes causing defensive players to be omitted from the team's season/game stats window.
The box score will now properly show the away team on top and the home team on bottom.
Added safeties to the list of stats exported in the CSV game stats log
Game logs and stats should now properly export on Macs
[/olist]
[ 2023-11-02 13:57:17 CET ] [ Original post ]
Axis Football 2024 v3.0 is now live! Check out the brand new stadium for the LA Tide! Full Patch Notes: [olist]
[ 2023-11-02 13:57:17 CET ] [ Original post ]
Patch v2.0 - New Stadium, Fixes, and Improvements!
Fixed an issue with editing players where the scroll window for player attributes wasn't getting reset. This caused the window to not display the selected attributed.
Fixed an issue where certain defensive achievements weren't properly being awarded when.
Fixed the issue where the ball was always being spotted in the middle of the field rather than spotting on the hashes when appropriate.
Fixed an issue with the depth chart where the best players weren't always being set to play in the correct positions.
The right stick on controllers will no longer deselect the salary and year fields when offering contracts to free agents, coaches, and players.
Added a new stadium to the game: Minnesota
Fixed an issue where selecting custom fields in the team editor was not properly saving and/or was applying those changes to other teams.
Updated clock management AI
[/olist]
[ 2023-10-19 19:35:25 CET ] [ Original post ]
Axis Football 2024 v2.0 is now live! Check out the brand new stadium for the Minnesota Pride! [olist]
[ 2023-10-19 19:35:25 CET ] [ Original post ]
Axis Football 2024 Is Now Available!
[ 2023-09-13 15:22:00 CET ] [ Original post ]
Axis Football 2024 is now live! Follow the link below to get your copy today! https://store.steampowered.com/app/2422110/Axis_Football_2024/
[ 2023-09-13 15:22:00 CET ] [ Original post ]
Axis Football 2024
Axis Games
Developer
Axis Games
Publisher
2023-09-13
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(184 reviews)
Public Linux Depots:
- [0 B]
Axis Football 2024 features fluid simulation gameplay, endless customization, and the industry's best franchise mode.
New Gameplay Features In Axis Football 2024:
New Customization Features In Axis Football 2024:
New Franchise Mode Features In Axis Football 2024:
Miscellaneous New Features in Axis Football 2024:
Full Franchise Mode Features:
Customization:
Game Modes:
New Gameplay Features In Axis Football 2024:
- Completely overhauled blocking system, featuring over 75 types of blocking interactions
- Resume a saved match! You can now save a match in progress and return to it later
- Defensive playbook overhaul. Over 25 new defensive formations and over 100 defensive plays
- New zone coverage types and defensive zone priorities added
- Game difficulty overhaul to ensure each user has an appropriately challenging play experience
- Player attribute changes to better reflect the complexities of American football
- Base team roster reset to better balance the default teams
- Two new stadiums: Las Vegas and Louisiana
- In-match UI update (stylized score bug, redesigned playbook display and more)
- New statistics and data analytic tracking for play calling to analyze what is and is not working
- Improved gameplay presentation, featuring previous play displays, starting lineups, and an improved 'Ask Coach' flow
- Bug fixes from previous versions
New Customization Features In Axis Football 2024:
- Playbook Editor - select the specific plays you want included in your playbooks
- User-created teams can now be deleted
- Dozens of new logos added to the team creator suite
New Franchise Mode Features In Axis Football 2024:
- New league sizes available. American-style leagues: 32, 24, 16, and 8 teams. Tier-style leagues: (36, 30, 24, and 18 teams)
- Team Activity Menu that tracks all signings, drafts, trades, contract extensions, and releases for all teams across the league.
- Better AI team management (signing free agents during the year, better draft logic, etc.)
Miscellaneous New Features in Axis Football 2024:
- QB Run plays have been added as a new category when selecting the play calling weights
- When editing attributes in the Player Editor, you will now find both a +1/-1 and a +10/-10 button
- A notification at the top of the franchise dashboard will now appear whenever there are unsaved changes to a user’s franchise.
- The schedule generator has been rewritten to produce more consistent and league-appropriate schedules.
- Players that were injured in positions that are considered secondary starters (WR4, WR5, TE2, etc.) will no longer incorrectly make their way onto the field.
- Injuries and roster changes made to teams during exhibition matches will no longer carry over into new franchises.
- The depth chart will now show all available players that match the selected position at the top of the substation list rather than sorting the list solely on the OVR rating, regardless of the player’s position
- Automatic substations due to fatigue or injury will no longer place players outside of their position group
Full Franchise Mode Features:
- Multiple league setup options (NFL-style, Tier style)
- All-time record tracking
- Player Contracts
- Trades
- Injuries
- Practice Squads
- Free Agency
- Retiring Players
- Weekly and Yearly Awards
- Dynamic, tiered league structure with playoffs, promotions, and relegations
- Unlimited seasons
- Player progressions based on performance, age, potential, and playtime
- End of season drafts
- Season-long team stats
- Individual league leader stats
- Franchise stats
- Depth chart control
- Play, coach, spectate, or simulate matches
- League and team schedule viewer
- Spectate other matches
Customization:
- Complete team creator / editor suite
- Customize team name, colors, uniforms, field, play selection, logo, and more!
Game Modes:
- Player Vs AI
- Coach Mode (1p & 2p)
- Spectator Mode
- Local Player Vs Player
- Franchise Mode
MINIMAL SETUP
- OS: Ubuntu 12.04.05+
- Processor: Quad Core Intel i5 or AMD equivalent 4 GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB+
- Storage: 4 GB available space
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