Demo v3.1 release
[ 2023-11-15 06:29:09 CET ] [ Original post ]
- Accessibility improvements:
- Added a Brazilian Portuguese localization. All of the text has been contributed by Strawblaze!
- Added a menu option for horizontal field of view.
- Added a menu option to disable view & gun bobbing.
- Added a menu option to invert mouse Y movement.
- The "reduce flashing" option changes more stuff.
- Makes the muzzle flash graphics transparent, in addition to disabling the muzzle light flashing.
- Makes hitstun particles transparent.
- Disable enemy colorization effects entirely. (damage flashing, hitstun greyscale)
- Septacrash visuals are reduced (no screen tint, no explosion particles).
- Hitstun particles scale based on distance to camera much faster. The threshold for them to become invisible when you're close to the particle is much, much sooner.
- Screen shake is now only done on the vertical axis.
- Menu improvements:
- The menus can now be fully controlled with the mouse.
- Added a button to the pause menu to restart the current map immediately.
- Implemented new animations for the cursor.
- Moved Display -> Accessibility options to the top of the Options menu.
- Added a menu option to turn off dynamic lighting, for lower-end hardware.
- Added a button to rewatch the credits.
- Added a pop-up message when setting binds, to make it clearer that you're doing something.
- The Quit pop-up message's choices were changed to "Quit" and "Back" to be clearer.
- Tooltips are broken up into separate lines when the video resolution is too thin to display them fully.
- Load menu bug fixes:
- Display an empty save file when entering it without any save files, instead of crashing.
- Fixed prompt for file deletion not actually doing anything.
- Fixed an occasional crash from reloading a save file from a different session, and then beating the level.
- Fixed invalid background colors being used for very tall resolutions.
- Combo changes:
- Added a 0.5 second leniency period to combos.
- Picking up weapons now give a small bit of combo time.
- Combo time is no longer reduced when getting damaged.
- You now get partial credit for combos at save points if you died.
- Combo bar graphics have slightly more contrast now.
- Fixed a rare but intrusive bug where an enemy would not be added to your combo.
- Map changes:
- Beginner Course:
- Added a robot core at the end of the Moon Key Fob elevator.
- Fix weird collision with the ending pit.
- Kick Training:
- Added a path to backtrack if you missed the first secret.
- Fix weird collision with pillars in the Moon Key Fob area.
- Expert Course:
- Layout has been adjusted to make S rank easier to obtain.
- Car improvements:
- Bullets now reflect off of cars instead of exploding on them.
- Static Charger can now destroy cars.
- Improved destroy animation.
- Car pushback properly invokes kick pushback code, fixing a couple minor buggy interactions.
- Fixed an issue where robots could be blocked from spawning in the subway.
- Fixed pressing the elevator button more than once making the sound effects play louder.
- Re-enabled the "traffic jam" dialogue from earlier versions.
- Re-added a speedrun technique from earlier versions. Added new bonus dialogue for preforming it.
- Beginner Course:
- Revamped crouching mechanics:
- No longer changes your hitbox size.
- Added crouch canceling to hitstun.
- Added a icon to the HUD to show when you are crouching.
- Enemy changes:
- Subworm nerfs:
- Slight reduction to the HP of each segment.
- Their speed is now reduced when they are down to their final segment.
- Fixed Very Rude Terajolt's teleport not always playing the sound effect.
- Plush Sentry's shield no longer triggers teleporters.
- Subworm nerfs:
- Nerfed a few of the Challenge requirements.
- Explosion hitboxes & damage match their visuals slightly better.
- Splash particles now inherit your momentum.
- Changed the wording on the X door message.
- Changed the colors on the Result screen and Record menu.
- Improperly formatted record data will now be deleted.
- Removed speed cap.
- Removed shareware flag.
- Updated credits.
Snap the Sentinel
Doghouse Games
Doghouse Games
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://snapgame.net/
https://store.steampowered.com/app/1739960 
Snap the Sentinel is a first person shooter inspired by classic 2D run 'n' gun games. Use the Chameleon Blaster to shoot everything from boomerangs to bombs to lasers and much more at enemies, and launch them sky high with one shell of a kick!
Story
Fame, fortune, influence, you name it: Conrad Ocean had it all. He was once revered as the most powerful businessman under the sea. But that all changed long ago, when he was exiled to the surface world and forced to restart from scratch. Bitter and enraged, he concocted a plan to create a new fortune and take his revenge against the citizens of the seas he once called home. Now that he's rebuilt his riches, he's unleashed a plague of deadly robots bent on poisoning all the world's waters. Only one turtle is tough enough to face off against them: Snap the Sentinel! Snap sets off to rid his home of Ocean's mechanical scourge and set the world back on the right track.Features
- Mechanics inspired by 16-bit era run 'n' gun games!
- Tons of weapon modifiers that let you adapt to any combat situation!
- Unlockable Hard mode with remixed levels!
- Ranking system saves your highest score for every level!
- Beautiful low-poly 3D models and stunning pixel art!
- FM synth soundtrack with groovy beats and rockin' licks!
MINIMAL SETUP
- Processor: 2.4 GHz Dual-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU capable of OpenGL 3.3
- Storage: 300 MB available space
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