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Devblog #4 - Events, events everywhere
09/2023 - #1 - Who? What? Where? When?
10/2023 - #2 - Automation isn't just about gameplay
12/2023 - #3 - Logistics
12/2023 - #4 - Events, events everywhere (Here !)
[/olist]
Hello, and welcome to this last DevBlog of 2023! This one is paired to the calendar: real-life events impacting in-game events. I plan to add all-around-the-year in-game events linked to various cultures' festivities!
That's a feature I like as a player in online games such as Grepolis and World of Warships or solo games such as Cookie Clicker, basing some gameplay on festivities. Yeah, okay, you want to do a Christmas-themed event like other games? Huh? Yes, you are right, fake opposition voice in my head*, but not completely. I really would like to implement various events if not every month, at least every other month. * Yes, I'm having fun doing these silly questions/answers with myself. And that's where I need you, the players! Which festivities are important to you? I already thought about multiple ideas including but not limited to:
I have multiple ideas but the main content this would bring are contracts (~in-game quests) specific to these events. E.g. "Produce 1000 units of chocolate" for the Easter event. And, it will probably be a chain of contracts. Btw, we will talk about contracts in detail in a dedicated (future) DevBlog. Stay tuned! I also would like to give some temporary price variations for specific resources/items. In this same easter event, we could also raise chocolate prices because, well, demand increases. (The market and prices system will also have its own future DevBlog!) A third idea I have is to use these events as an excuse to write some major updates introducing brand new resources or tools! I basically have tons of ideas and am convinced these events could bring lots of fun, and additional and different gameplay all along the year :)
This DevBlog has been a bit shorter than usual, but I was mainly writing it to get your ideas!. In the meantime, I wish you a (late) Merry Christmas to anyone doing it, and a Happy New Year to anyone switching years soon (or already ?!). If you are interested to follow me elsewhere and get more than a monthly update about the game state, you can: - Join Dysnomia's Discord - Follow me on Tiktok (I will try to post as much as I can here, but it takes a lot of time !) - Follow me on Twitch where I sometimes do game development live - Follow me on mastodon - Follow me on Bluesky Thanks for reading this DevBlog, and see you soon! Elanis
[ 2023-12-31 14:09:46 CET ] [ Original post ]
Devblog history [olist]
Hello, and welcome to this last DevBlog of 2023! This one is paired to the calendar: real-life events impacting in-game events. I plan to add all-around-the-year in-game events linked to various cultures' festivities!
Events ?
That's a feature I like as a player in online games such as Grepolis and World of Warships or solo games such as Cookie Clicker, basing some gameplay on festivities. Yeah, okay, you want to do a Christmas-themed event like other games? Huh? Yes, you are right, fake opposition voice in my head*, but not completely. I really would like to implement various events if not every month, at least every other month. * Yes, I'm having fun doing these silly questions/answers with myself. And that's where I need you, the players! Which festivities are important to you? I already thought about multiple ideas including but not limited to:
- (Occidental or Chinese) New year
- Valentine's Day
- Easter
- Some Summer thingy
- Haloween
- Christmas
What could these events bring the the game?
I have multiple ideas but the main content this would bring are contracts (~in-game quests) specific to these events. E.g. "Produce 1000 units of chocolate" for the Easter event. And, it will probably be a chain of contracts. Btw, we will talk about contracts in detail in a dedicated (future) DevBlog. Stay tuned! I also would like to give some temporary price variations for specific resources/items. In this same easter event, we could also raise chocolate prices because, well, demand increases. (The market and prices system will also have its own future DevBlog!) A third idea I have is to use these events as an excuse to write some major updates introducing brand new resources or tools! I basically have tons of ideas and am convinced these events could bring lots of fun, and additional and different gameplay all along the year :)
Conclusion
This DevBlog has been a bit shorter than usual, but I was mainly writing it to get your ideas!. In the meantime, I wish you a (late) Merry Christmas to anyone doing it, and a Happy New Year to anyone switching years soon (or already ?!). If you are interested to follow me elsewhere and get more than a monthly update about the game state, you can: - Join Dysnomia's Discord - Follow me on Tiktok (I will try to post as much as I can here, but it takes a lot of time !) - Follow me on Twitch where I sometimes do game development live - Follow me on mastodon - Follow me on Bluesky Thanks for reading this DevBlog, and see you soon! Elanis
[ 2023-12-31 14:09:46 CET ] [ Original post ]
Manufactur inc.
Dysnomia
Developer
Dysnomia
Publisher
2024
Release
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Welcome to Manufactur'inc, a game where you'll guide your new company towards becoming a major player (pun intended) in the industry!
In this game, you'll have the opportunity to design and organize your business.
But is achieving financial success your ultimate goal? What about ecological impacts or worker happiness?
You'll need to balance these aspects along with others while expanding your industry!
To assist you on this journey, a range of contracts will be at your disposal! Global, recurring, or special, they'll present you with diverse objectives and enticing rewards upon completion!
For those seeking more freedom, you can also completely disregard most of these contracts and opt to sell your resources independently!
Developer Notes
I am a solo developer working on this game primarily during my free time. I genuinely hope you have fun and enjoy this game :) Creating this type of game has been a long-standing aspiration of mine, and as a significant undertaking, I wanted to familiarize myself with Steam beforehand. That's why I released two other games before. But I now feel ready to start this adventure !
We have a discord community, if you want to join us, where you can share your opinions, questions, etc. about the game.
MINIMAL SETUP
- Processor: 2 GHz Dual coreMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Storage: 250 MB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connection
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