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Closed Beta: Update #22

Hello everyone, As you can see, updates are not flowing, to my regret I ended up going back to developing Hex of Steel quite a bit lately...

ADDED:


New camera shake effect when you are trying to aim down while being in low stamina state. You will have a shaky aim instead of a regular steady aim down. New target in the in-game map to show where your mortar/artillery is aiming. On top of that a line is drawn between you and the impact point, and the distance is written next to it.

CHANGED:


Loading wallpapers for the Fields of Normandy and Encyclopedia scenes have been updated.

FIXED:


Vegetation issues in the Encyclopedia. Game crash due to a breakpoint I forgot to remove in the code 0_0 Changing shadows quality now properly works. Look of shadows. You could switch camera view from FPS to 3PS with planes even when realistic mode was ON. Regional chat would not be working out of the EU. AI no longer spawning in Campaign Battles (Singleplayer) when playing with 250 bots. 'Realistic' toggle in campaign battle window not having any impact on the actual realistic option. Basically not working. Sd. Kfz. 234-3 Stummel was actually the Sd. Kfz. 233 Stummel. Therefore, its name has changed. Impossibility to respawn after dying in a vehicle from an explosion when only 1 crew member was left alive (ye that's some very edge case scenario).

REMOVED:


250 players option when hosting a battle in singleplayer in campaign. New max is 200.


[ 2023-10-26 20:20:13 CET ] [ Original post ]



Beasts of Steel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1871460 
  • Steam Store


  • We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


    Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
    You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
    Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
    Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
    Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
    There are ricochets, and there is no limit on them, go crazy and kill with physics!


    Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
    You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


    • One map: Fields of Normandy (2km x 2km)
    • 4 Countries: USA, UK, Germany, Soviet Union
    • 71 planes
    • 75 ground vehicles
    • 179 weapons (Small arms and vehicle weapons included)
    • 30 static weapons (AT/AA/MGs...)
    • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
    • Online games: up to 32 players
    • Offline games: up to 128 players


    • More maps
    • More vehicles
    • Bug fixes
    • Stability improvements
    • Better localization
    • UI/UX improvements
    • Improved physics
    • Higher player count multiplayer games
    • Human looking infantry
    • New factions (DLCs): Japan (Pacific), Finland (Winter War)


    Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
    All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

    Discord link: https://discord.gg/Tn63mrwJyH
    Support email: valentinstudio@icloud.com
    MINIMAL SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i5 or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1070 or equivalent
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i7 or equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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