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Closed Beta: Update #24

Next update will be epic ;)

ADDED:


Finally, the american Sherman M4A3E8! Physics to antennas on vehicles (Jiggle). Casing ejection on Sd. Kfz. 250-9 Some recoil to some guns (cannons on tanks).

CHANGED:


Big changes to the general structure of units data in the code. This update did take a long time to come out because of the huge amount of rewrite of the code I had to perform (over 1000 errors needed to be fixed after changes were made). Ammo crates placed/built by engineers no longer give supplies to vehicles. A dedicated area/depot will be added later for resupplying vehicles. Markers icons on the UI will now be displayed with an offset so that they are rendered ABOVE the player and not onto him, which as a result completely occluded the visibility of the player. You can now change your stance when using static weapons. Artillery will not let you shoot if you are proning though. You will need to be crouching at minimum. Look of bullets. Should be prettier now. More dynamic, more 'zipping' / 'whipping' and less 'static' or 'blocky'. Small CPU optimizations when great number of bullets and players. Tried to improve the damage system.

FIXED:


Quad Maxim AA building scheme rotation issue. Quad Maxim AA camera shake issue. Starting using a static weapon while an animation was being played on a small arm would freeze the small arm in its animation. Error loop when a match ends and markers are placed on players. Velocity still applied to infantry for one frame when starting to use a static weapon, resulting in you going through it sometimes (depending on your speed, highly likely if you were running). Shadows issues when in plane and flying at high altitudes. Shadows issues when aiming down sight. 'Repair Null' text shown when trying to repair your damaged gun on your tank. M36 Jackson first person seats issues. You could not reload more than 1 magazine when getting supplies at an ammo crate. Soviet Il-4 belly rear MG was not synchornized in multiplayer. Instant kill when shooting at a tank with HE shells and low caliber (20mm). AI generating infinite flee path when trying to flee from an enemy tank. AI planes not targetting players. AI planes not properly getting some variables refreshed (hasBombs, hasRockets) after resupplying leading to wrong target acquisition. Cromwell Mk. V driver view issues.

REMOVED:


Nothing.


[ 2023-11-21 17:52:42 CET ] [ Original post ]



Beasts of Steel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1871460 
  • Steam Store


  • We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


    Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
    You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
    Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
    Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
    Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
    There are ricochets, and there is no limit on them, go crazy and kill with physics!


    Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
    You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


    • One map: Fields of Normandy (2km x 2km)
    • 4 Countries: USA, UK, Germany, Soviet Union
    • 71 planes
    • 75 ground vehicles
    • 179 weapons (Small arms and vehicle weapons included)
    • 30 static weapons (AT/AA/MGs...)
    • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
    • Online games: up to 32 players
    • Offline games: up to 128 players


    • More maps
    • More vehicles
    • Bug fixes
    • Stability improvements
    • Better localization
    • UI/UX improvements
    • Improved physics
    • Higher player count multiplayer games
    • Human looking infantry
    • New factions (DLCs): Japan (Pacific), Finland (Winter War)


    Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
    All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

    Discord link: https://discord.gg/Tn63mrwJyH
    Support email: valentinstudio@icloud.com
    MINIMAL SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i5 or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1070 or equivalent
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i7 or equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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