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Closed Beta: Update #35

ADDED:


Visual feedback of where you are trying to ping an enemy (but returning nothing). AP shells (and alike) will now shatter on impact if they cannot ricochet properly. This will throw shrapnel in every direction and potentially harm (deadly) any infantry around :) AI infantry will now target enemy mobile spawnpoints. Beware!

CHANGED:


Reduced construction time of AP and AT mines from 3s to 1s. I have tried to use them during our games, but it took so long to place, and you need such a dense minefield to actually have any effect that they were worthless to be used. Now, hopefully, since their construction time has been sped up by 300% I hope they will be worth the investment! Increased readability of inputfield of in game chat. Reduced deceleration smoothing on static weapons of type machine gun. Improved readability of the in game chat (yet again!). Your latest battle preset is now saved in between sessions so you don't have to set it every time. Increased ejection force on empty casings on Sd. Kfz. 234 Stummel (they were staying on the back of the vehicle). Increased blast radius of bombs

FIXED:


'Paratroopers Attack' gamemode broken due to a bug while exiting transport vehicle (plane). Empty 'OTHER' section in the settings. Devs messages were not highlighted in yellow in the in game chat. For the end of game rewards, the category 'furthest kill' does not take into account tanks or planes anymore. It now only is infantry with small arms. Having a 1000+ meters kill because you dropped a bomb isn't really something worth rewarding you for on the eyes of all the players. When using a static weapon of machine gun type, the aiming dot would be shown on the screen, but it was useless because you have the aim down sight. Bleeding icon for medic was not shown properly on the UI. Pinging an enemy infantry using a machine gun or a mortar would result in a blank image instead of the proper icon. Infinite repair as crewman when starting a repair while looking at the broken part, then looking elsewhere, the repair would continue and never end. Added auto resizing for nicknames on the scoreboard (some of you had longer nicknames than I had anticipated). The auto resize works to some extent (-5 points max). Craters on maps were staying in between battles. Only way to make them go away was to restart the game. 'Sharing is caring' achievement was unlocked even though you never resupplied anyone or built a single ammo crate. Bombs/rockets no longer dealt real damage to vehicles. Trying to tag/mark/ping an enemy vehicle while looking at its tracks/wheels would not work.


[ 2023-12-10 17:51:43 CET ] [ Original post ]



Beasts of Steel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1871460 
  • Steam Store


  • We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


    Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
    You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
    Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
    Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
    Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
    There are ricochets, and there is no limit on them, go crazy and kill with physics!


    Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
    You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


    • One map: Fields of Normandy (2km x 2km)
    • 4 Countries: USA, UK, Germany, Soviet Union
    • 71 planes
    • 75 ground vehicles
    • 179 weapons (Small arms and vehicle weapons included)
    • 30 static weapons (AT/AA/MGs...)
    • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
    • Online games: up to 32 players
    • Offline games: up to 128 players


    • More maps
    • More vehicles
    • Bug fixes
    • Stability improvements
    • Better localization
    • UI/UX improvements
    • Improved physics
    • Higher player count multiplayer games
    • Human looking infantry
    • New factions (DLCs): Japan (Pacific), Finland (Winter War)


    Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
    All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

    Discord link: https://discord.gg/Tn63mrwJyH
    Support email: valentinstudio@icloud.com
    MINIMAL SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i5 or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1070 or equivalent
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i7 or equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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