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Closed Beta: Update #37

/!\ WARNING /!\ Some new video settings have been added. Please double check your settings in the 'Video' tab and make sure everything is set properly. /!\ WARNING /!\

ADDED:


New wooden/log based pillbox to add some spice to the new trenches ;) They are fully destroyable! Bunch of new settings in the Video tab to further adjust the game graphics/quality to your liking. M24 Chaffee with full physics and new armour system. M26 Pershing with full physics and new armour system.

CHANGED:


Vegetation on the map. Vegetation rendering system. Performances should be increased across the board! Vegetation optimizations on shaders. Performances should be increased. Improved quality of vegetation impostors (4K). Better looking. Simplified colliders for trees. Should improve performances and collision quality. Moved the '2D sniper scope' setting from the UI tab to the Video tab. Picking a global quality preset in the settings will now apply a bunch of default values to other video settings. Explosions and shrapnel detection accuracy has been increased. Will check for several points on your body to check if it can reach you instead of doing a single check to the middle of your body. Improved the aim for the panzerfaust 60. Main menu animation will no longer play every time you get back to the main menu from another scene in the game. It will only play once when you first start the game. When driving onto trees with vehicles, they will no longer break your velocity. As a matter of fact, trees now each have a 'speed modifier' setting that can be indivually adjusted to control how much velocity loss should be suffered when trying to drive it over.

FIXED:


Ju 87 B-2 and Ju 87 D-5 had broken animation for their loadout #0. Encyclopedia UI little bug with countries list. AT grenades not working/dealing damage to tanks. Damage received by destructibles were too high. StuG III G gunner did not have a sight in first person. Fixed encyclopedia tanks with new physics drifting away forever.

REMOVED:


Useless impostors on some vegetation items (wheat, grass..) Better looking now and performances have been increased! Very low and Very high graphics settings. We only have Low, Medium, High, Ultra now.


[ 2023-12-14 20:06:29 CET ] [ Original post ]



Beasts of Steel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1871460 
  • Steam Store


  • We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


    Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
    You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
    Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
    Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
    Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
    There are ricochets, and there is no limit on them, go crazy and kill with physics!


    Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
    You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


    • One map: Fields of Normandy (2km x 2km)
    • 4 Countries: USA, UK, Germany, Soviet Union
    • 71 planes
    • 75 ground vehicles
    • 179 weapons (Small arms and vehicle weapons included)
    • 30 static weapons (AT/AA/MGs...)
    • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
    • Online games: up to 32 players
    • Offline games: up to 128 players


    • More maps
    • More vehicles
    • Bug fixes
    • Stability improvements
    • Better localization
    • UI/UX improvements
    • Improved physics
    • Higher player count multiplayer games
    • Human looking infantry
    • New factions (DLCs): Japan (Pacific), Finland (Winter War)


    Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
    All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

    Discord link: https://discord.gg/Tn63mrwJyH
    Support email: valentinstudio@icloud.com
    MINIMAL SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i5 or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1070 or equivalent
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i7 or equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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