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Closed Beta: Update #68

WARNING: The leaderboards will be reset with version 68.

ADDED:


Winter is now supported on Normandy Farm map. Steam Rich Presence funny phrases for specific situations that may happen to you while playing. Steam possibility to invite friend to join game or to join friend's game (through steam overlay). Over 35 Steam Rich Presence funny statuses based on your actions during the game. Engineers can now spot land mines (AT/AP) when they are close to them (<5 meters). They will appear bright red. LODs to land mines (AP/AT). New british tank: Cromwell CS (95mm Howitzer). Missing Steam leaderboard: Allies revived. Medics will now have their own helmet (with identification they are medics). Basically the same helmet as the others but with clear identification.

CHANGED:


40mm Bofors shells in clip 5 --> 8. 40mm Bofors reload time 5s --> 4s Flak 3.7 cm AA ammo count 6 --> 10. Damage logic for bombs and rockets explosion, they were dealing insane damage to vehicles even when pretty far away. Added 30% more stamina for infantry. Ambient Occlusion graphical visuals. Reworked textures of all small arms (not as in a texture change, more as in texture settings update). Reworked reflections. Reorganized the collision/physics layers matrix. Reworked Ambient Occlusion maps of pretty much all vehicles in the game. Should look more realistic/better now :) When trying to lock on target with AA (with auto fuse setting) you no longer need to mash your 'Mark' key on your keyboard. The game will automatically try to lock on any player you are looking at. So, first you lock on enemy by looking at it, then proceed to fire. Re did from scratch the Steam integration. I re wrote all the code. Also got rid of some Asset Store asset that used to do the integration for me. Less bloat, better performances, more control :) Spawnpoints and flags setup on Normandy Farm. Adjusted beans (infantry) color.

FIXED:


Firefly tank had camouflage issue (one part of the tank was not updated). Code issue when spawning on Airborne Assault gamemode in multiplayer. Killfeed not highlighted in yellow when you were a member of it. You could not properly place buildables inside bulidings. AI would still be spawning in unwalkable areas for him (infantry). Marker on enemy planes would be pretty wacky. 17-pdr AT gun killfeed icon was too small Pak 36 anti tank gun had no recoil effect and no spawning of shells. ZiS-2 missing ballistic data for one of its shell. SG-43 buildable scheme was missing ammo pouch. SG-43 aim was off. Sliding when infantry standing on roofs. Buildable objects would go through roads instead of being on top of it. No death UI when crashing with a plane. No death UI when dying to a fall with infantry. A lot of the walls were not synced when destroyed after a player joined the game. AI could see through doors. AI will no longer try to throw grenades if it cannot reach its target (because of a wall or a tree, which would make it ricochet). 25kg bombs didn't create any crater. Camera 3rd person on KV-2 was too little above turret. Soviet 37 mm M1939 61-K gun had wrong Z scale and because of that aiming was wrong when aiming up. Ladders destroyed bits were not spawned.


[ 2024-06-23 09:50:08 CET ] [ Original post ]



Beasts of Steel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1871460 
  • Steam Store


  • We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


    Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
    You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
    Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
    Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
    Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
    There are ricochets, and there is no limit on them, go crazy and kill with physics!


    Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
    You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


    • One map: Fields of Normandy (2km x 2km)
    • 4 Countries: USA, UK, Germany, Soviet Union
    • 71 planes
    • 75 ground vehicles
    • 179 weapons (Small arms and vehicle weapons included)
    • 30 static weapons (AT/AA/MGs...)
    • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
    • Online games: up to 32 players
    • Offline games: up to 128 players


    • More maps
    • More vehicles
    • Bug fixes
    • Stability improvements
    • Better localization
    • UI/UX improvements
    • Improved physics
    • Higher player count multiplayer games
    • Human looking infantry
    • New factions (DLCs): Japan (Pacific), Finland (Winter War)


    Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
    All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

    Discord link: https://discord.gg/Tn63mrwJyH
    Support email: valentinstudio@icloud.com
    MINIMAL SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i5 or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1070 or equivalent
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i7 or equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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    7.23$ (71%)
    1.0$ (90%)
    4.49$ (55%)
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    1.91$ (87%)
    0.56$ (81%)
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    12.0$ (70%)
    9.0$ (77%)
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    0.79$ (89%)
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