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Closed Beta: Update #69

ADDED:


Possibility to pan and zoom in/out of the in game map. 3 new achievements to bring back up the total achievement count to 100. 1- Lined Up. 2- Splatter Party. 3- Precision Payload.

CHANGED:


Mines spotting (engineers only) highlight refresh rate frequency 1s -> 0.5s. Mines spotting (engineers only) distance has been doubled (5m -> 10m). Adjusted LODs on houses. Map image in game (better looking). Your stats and player progress will now reset with every game update (temporary). Guns projectiles graphics. Bullets from machine guns, rifles, and anti tank rifles will now move through bodies. They will no longer stop when hitting infantry and be despawned. Destructible environment objects explosion shrapnel damage checks. More accurate and realistic. Death radius of bombs vs vehicles (too easy to one shot even like 15 meters away with a 250kg bomb vs Tiger II). Improved casing ejection from small arms. It was 'fixed' before, it will now be randomized between a min/max ejection force and torque. Vegetation changes on Normandy Farm. Vegetation item themselves, as well as an update of the vegetation rendering system. Doubled magazine amount for all pistols (x2 -> x4).

FIXED:


Medic helmets were not showing. Huh. Bf 109 E-3 had no mesh/model. Cromwell Mk. V CS had wrong shell size. Uploading to Steam leaderboard was not working. AI engagement issues. Could fire at walls etc. You could not use static weapons on second floors of buildings (it would teleport you to the ground). Walls not being synced during multiplayer joining mid game. Occlusion culling issues with destroyable elements. Once destroyed, they would still provide occlusion culling. Which... Was odd, haha. One of the loadout of the Bf 410 B2 had wrong ballistics data for its MG 131. MG-34 and MG-42 had wrong casing ejection direction (sideways when it should have been vertical towards the ground). Shutdown error when joining ongoing game in multiplayer.

REMOVED:


3 achievements that were not really necessary (Starting the game, leaving the game, and killing someone while having your parachute ON (this one is simply no longer possible to achieve since having your parachute ON prevents you to use any weapon)).


[ 2024-06-30 11:46:19 CET ] [ Original post ]



Beasts of Steel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1871460 
  • Steam Store


  • We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


    Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
    You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
    Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
    Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
    Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
    There are ricochets, and there is no limit on them, go crazy and kill with physics!


    Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
    You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


    • One map: Fields of Normandy (2km x 2km)
    • 4 Countries: USA, UK, Germany, Soviet Union
    • 71 planes
    • 75 ground vehicles
    • 179 weapons (Small arms and vehicle weapons included)
    • 30 static weapons (AT/AA/MGs...)
    • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
    • Online games: up to 32 players
    • Offline games: up to 128 players


    • More maps
    • More vehicles
    • Bug fixes
    • Stability improvements
    • Better localization
    • UI/UX improvements
    • Improved physics
    • Higher player count multiplayer games
    • Human looking infantry
    • New factions (DLCs): Japan (Pacific), Finland (Winter War)


    Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
    All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

    Discord link: https://discord.gg/Tn63mrwJyH
    Support email: valentinstudio@icloud.com
    MINIMAL SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i5 or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1070 or equivalent
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18 or higher or equivalent
    • Processor: Intel i7 or equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
    • Storage: 8 GB available space
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